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Roar of the Bear
Roar of the Bear god roll & best perks
Legendary · Rocket Launcher
“"Silimar's defense broke more assaults than not. His retribution would shake the ground." —Lord Saladin”
Full perk pool, stats & source for Roar of the Bear →
Built from 116 curated wishlist rolls for this Rocket Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
pandapaxxy
54 wishlist rolls
pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “I wish legendary rocket launchers had more identities over just damage or single use boom sticks. Roar of the Bear is no exception to this rule. You can either set it up for maximum damage via field prep or demolitionist, paired with lasting impression, or vorpal weapon. OR set it up with chain reaction or incandescent and impulse amplifier so the boom gets there quicker. There really is not anything interesting or new with rockets, so keep on going for the usual.“ (Year 5 S18: Season of Plunder Solar Rocket Launcher Heavy Ammo)|tags:PvE, Controller, M+KB
Strong alternatives
Field Prep
Quick Launch
Impact Casing
Lasting Impression
Smart Drift Control
Linear Compensator
Alloy Casing
Demolitionist
Impulse Amplifier
Chain Reaction
Vorpal Weapon
pandapaxxy
PvP
Controller
24 wishlist rolls
pandapaxxy (PvP Controller): Recommended MW: Blast Radius “Same thing in PvP. Legendary rockets have a lot to compete for when Wardcliff Coil, Gjallerhorn, Deathbringer, or even Two-Tailed Fox exist. If you are not using an exotic weapon, want to use a rocket, and are not using one of those above, you are crazy. Legendary rockets have so much they need to do in order to even be thought of because they are one and done. If you cannot secure that single kill, why not use an exotic rocket and know you will get that kill.“ (Year 5 S18: Season of Plunder Solar Rocket Launcher Heavy Ammo)
Strong alternatives
Impulse Amplifier
Black Powder
Chain Reaction
Quick Launch
Countermass
Smart Drift Control
High-Velocity Rounds
Demolitionist
Incandescent
Community wishlist roll
20 wishlist rolls
Chevy's S18 Super Pog PVE List - MW Velocity tags:pve, M+KB
Essential perks
Impact Casing
Strong alternatives
Field Prep
Auto-Loading Holster
Quick Launch
Lasting Impression
Tracking Module
Vorpal Weapon
Demolitionist
Ambitious Assassin
Hard Launch
YeezyGT's S18
pve
18 wishlist rolls
[YeezyGT's S18] [MW: Handling] "Roar of the Bear does something many other Rockets can't. Combining Auto-Loading Holster with Demolitionist gives it great utility, and making it a dual-purpose Rocket for swapping with weapons like Izanagi's Burden. Impulse Amplifier / Auto-Loading Holster with high Handling makes this a top contender for Divinity users too, as you can maintain the Divinity cage while shooting off Rockets of your own." tags:pve
Essential perks
Auto-Loading Holster
Skulking Wolf
Strong alternatives
Demolitionist
Quick Launch
Impact Casing
Field Prep
Impulse Amplifier
High-Velocity Rounds
Alloy Casing
Smart Drift Control
What these Roar of the Bear perks do
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Impact Casing
Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks).
High-Impact Rocket Launchers only receive a 1.03% total damage increase.
Skulking Wolf
Weapon Kills while at or below 90 HP grant the following benefits for 10 seconds:
• Enhanced Radar (6🠚12 sectors)
• Removes you from passively pinging enemy radars
• PvE Combatants become less accurate when targeting you
Firing weapons will still ping enemy radars for 2 seconds. (Radar Blip indicates that it's only visible for 0.75 seconds; this is inaccurate)
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Impulse Amplifier
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers).
Passively increases Projectile Velocity based on Weapon Archetype:
• Rocket Launchers: 10%
• Support-Frame Auto Rifles: 15%
• Micro-Missile Frame Weapons: 25%
Lasting Impression
Passively grants 50 Blast Radius.
Rockets attach on impact and detonate after 3 seconds, dealing 35% increased Explosive Damage.
Due to the split of impact and explosive damage on Rocket Launchers, this perk only provides an overall increase of 26-27% damage for the sake of boss DPS.
Does not buff the damage of Wolfpack Rounds.
Chain Reaction
Weapon Kills trigger an elemental explosion matching the weapon's element.
Damage and radius of the explosions varies based on the weapon's ammo type:
• Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius
• Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Incandescent
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target.
Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks.
Scorch damage can be increased through Weapon Damage Buffs.
Tracking Module
While Aiming Down Sights and targeting an Enemy:
Fired Rockets track the targeted enemy. Diminshed effectiveness in PVP.
Tracking persists for 1 second once no longer aiming at the enemy.
Ambitious Assassin
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored.
Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow.
Overfill amount per Kill scored:
• Primary Weapons: 20%
• Special and Power Weapons: 10%
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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