Built from 126 curated wishlist rolls for this Linear Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
Community wishlist roll
56 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller): Backup PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Scintillation is an adaptive burst linear fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "worse DPS than even upper-middle special weapons and having no access to ammo return perks". The frame intrinsic offers built in Anti-Barrier, fires a 3-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see them at https://destiny.report/w/1207321710/scintillation and hopefully https://d2foundry.gg/w/1207321710 will show how weapon stats impact in-game performance when the site is back up and running. The recoil direction is a little right vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 6 shots, and then the maximum 7 with a Bandolier or Backup Mag mod. To be honest, adaptive burst LFRs are a weak subfamily for boss damage but, if you insist, in the first trait perk column, Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves when the magazine empties or Envious Assassin overflows the magazine to up to ×3 capacity at 10% of mag size per kill with primary weapons and 20% with specials (12.5%/22.5% enhanced) before readying, preloading pretty much all of your ammo reserves for killing adds. In the second column for damage, Bait and Switch boosts damage by ×1.3 for 10s (11s enhanced) for doing damage with your other two weapons or Firing Line boosts crit damage by ×1.2 when you're within 15m of two or more allies. There's two strong origin traits, Veist Stinger, which provides a 10% chance per hit to refill 25% of the magazine and Problem Solver, which will apply Exhaust to an enemy after 12 hits (4 bursts), reducing damage output to ×0.9 for a refreshable 5s and granting +50 to Reload Speed and Handling for 10s (12s when enhanced) - both effects are refreshable. The Vanguard Determination origin trait is the weakest for a boss DPS roll, providing up to ×3 stacks that reduces incoming damage to max ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, "scintillation" refers to a flash of light produced when high-energy particles or radiation strike a luminescent material, or the twinkling of starlight caused by atmospheric turbulence. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller
Strong alternatives
Accelerated Coils
Arrowhead Brake
Bait and Switch
Rewind Rounds
Firing Line
Envious Assassin
Enhanced Battery
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Community wishlist roll
28 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-BurstDamage PvE-EndGame M+KB Controller): Backup PvE roll for burst damage against a single orange or yellow-bar target, such as a Bane, Elite, Champion or Miniboss, or shorter boss DPS windows in activities rated Normal, Hard or Very Hard difficulty. Scintillation is an adaptive burst linear fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "worse DPS than even upper-middle special weapons and having no access to ammo return perks". The frame intrinsic offers built in Anti-Barrier, fires a 3-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see them at https://destiny.report/w/1207321710/scintillation and hopefully https://d2foundry.gg/w/1207321710 will show how weapon stats impact in-game performance when the site is back up and running. The recoil direction is a little right vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 6 shots, and then the maximum 7 with a Bandolier or Backup Mag mod. To be honest, adaptive burst LFRs are a weak subfamily for boss damage but, if you insist, in the first trait perk column, Auto-Loading Holster refills the battery 3.5s (3.3s enhanced) after stowing, or Rapid Hit stacks up to ×5 on crit hits for a max +25 Stability and +60 Reload Speed with a ×0.92 animation multiplier for a refreshable 2s. In the second column for damage, Firing Line boosts crit damage by ×1.2 when you're within 15m of two or more allies in a fireteam. There's two strong origin traits, Veist Stinger, which provides a 10% chance per hit to refill 25% of the battery and Problem Solver, which will apply Exhaust to an enemy after 12 hits (4 bursts), reducing damage output to ×0.9 for a refreshable 5s and granting +50 to Reload Speed and Handling for 10s (12s when enhanced) - both effects are refreshable. The Vanguard Determination origin trait is the weakest for a boss DPS roll, providing up to ×3 stacks that reduces incoming damage to max ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, "scintillation" refers to a flash of light produced when high-energy particles or radiation strike a luminescent material, or the twinkling of starlight caused by atmospheric turbulence. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-BurstDamage PvE-EndGame M+KB Controller
Essential perks
Firing Line
Strong alternatives
Accelerated Coils
Arrowhead Brake
Auto-Loading Holster
Rapid Hit
Enhanced Battery
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Community wishlist roll
28 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller): Backup PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Scintillation is an adaptive burst linear fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "worse DPS than even upper-middle special weapons and having no access to ammo return perks". The frame intrinsic offers built in Anti-Barrier, fires a 3-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see them at https://destiny.report/w/1207321710/scintillation and hopefully https://d2foundry.gg/w/1207321710 will show how weapon stats impact in-game performance when the site is back up and running. The recoil direction is a little right vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 6 shots, and then the maximum 7 with a Bandolier or Backup Mag mod. To be honest, adaptive burst LFRs are a weak subfamily for boss damage but, if you insist, in the first trait perk column, Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves when the magazine empties or Envious Assassin overflows the battery to up to ×3 capacity at 10% of mag size per kill with primary weapons and 20% with specials (12.5%/22.5% enhanced) before readying, preloading pretty much all of your ammo reserves for killing adds. Maybe a little niche, but in boss damage phases that involve adds, Surrounded boosts damage by up to to ×1.4 (×1.47 enhanced) while within 15m of 3+ enemies. There's two strong origin traits, Veist Stinger, which provides a 10% chance per hit to refill 25% of the battery and Problem Solver, which - 12 hits (4 bursts) will apply Exhaust to an enemy, reducing damage output to ×0.9 for a refreshable 5s and granting +50 to Reload Speed and Handling for 10s (12s when enhanced) - both effects are refreshable. The Vanguard Determination origin trait is the weakest for a boss DPS roll, providing up to ×3 stacks that reduces incoming damage to max ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, "scintillation" refers to a flash of light produced when high-energy particles or radiation strike a luminescent material, or the twinkling of starlight caused by atmospheric turbulence. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller
Essential perks
Surrounded
Strong alternatives
Accelerated Coils
Arrowhead Brake
Rewind Rounds
Envious Assassin
Enhanced Battery
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Community wishlist roll
14 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller): Backup PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Scintillation is an adaptive burst linear fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "worse DPS than even upper-middle special weapons and having no access to ammo return perks". The frame intrinsic offers built in Anti-Barrier, fires a 3-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see them at https://destiny.report/w/1207321710/scintillation and hopefully https://d2foundry.gg/w/1207321710 will show how weapon stats impact in-game performance when the site is back up and running. The recoil direction is a little right vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 6 shots, and then the maximum 7 with a Bandolier or Backup Mag mod. To be honest, adaptive burst LFRs are a weak subfamily for boss damage but, if you insist, in the first trait perk column, Envious Assassin overflows the battery to up to ×3 capacity at 10% of base size per kill with primary weapons and 20% with specials (12.5%/22.5% enhanced) before readying, preloading pretty much all of your ammo reserves for killing adds. Reservoir Burst provides a ×1.3 (×1.33 when enhanced) damage boost when the battery is at or above maximum capacity using Envious Assassin, and triggers an AoE explosion on a kill, as well as passively granting +30 to Battery Capacity - the equivalent of a Backup Mag mod. There's two strong origin traits, Veist Stinger, which provides a 10% chance per hit to refill 25% of the battery and Problem Solver, which - 12 hits (4 bursts) will apply Exhaust to an enemy, reducing damage output to ×0.9 for a refreshable 5s and granting +50 to Reload Speed and Handling for 10s (12s when enhanced) - both effects are refreshable. The Vanguard Determination origin trait is the weakest for a boss DPS roll, providing up to ×3 stacks that reduces incoming damage to max ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, "scintillation" refers to a flash of light produced when high-energy particles or radiation strike a luminescent material, or the twinkling of starlight caused by atmospheric turbulence. Recommended MW: Charge Time, a Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller
Essential perks
Envious Assassin
Reservoir Burst
Strong alternatives
Accelerated Coils
Arrowhead Brake
Enhanced Battery
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Recommendations aggregated from curated community wishlists; credit to the curators linked above.