Spare Rations god roll & best perks

Spare Rations — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: Season of the Deep Fishing

“Whether times are lean or fat.”

Full perk pool, stats & source for Spare Rations →

Built from 76 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload Speed. Adaptive Frame(140) Kinetic Hand Cannon Primary Ammo. "Spare Rations is back, and I am underwhelmed. In order to make this hand cannon work in PvE you’ll want to use Rapid Hit for more stability and more importantly the reload bonus. Kinetic Tremors gives this hand cannon utility in higher tier activities. Vorpal Weapon can be used in lower tier activities against majors but I wouldn’t bring Spare Rations into a GM. Focused Fury will give you some great damage to clear red bars and majors if you wanted to, but Spare Rations just isn’t good enough for higher tiered activities."

Strong alternatives

Rapid Hit Appended Mag Fluted Barrel Kinetic Tremors Smallbore Armor-Piercing Rounds Flared Magwell Subsistence Vorpal Weapon Focused Fury

pandapaxxy

pvp controller 36 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Stability. Adaptive Frame(140) Kinetic Hand Cannon Primary Ammo. "In PvP Spare Rations could make itself a small niche. It feels great to handle and has some great sights for solid 3-taps. It will not be able to out-range most of its competitors, but it will be able to comfortably out-handle most of them. Spare Rations beats out Thorn for handling and almost reaches 100 handling naturally."

Strong alternatives

Opening Shot Rapid Hit Fluted Barrel Ricochet Rounds Smallbore Hammer-Forged Rifling High-Caliber Rounds Slideshot Moving Target Kill Clip

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 61 (https://open.spotify.com/episode/4XT0gPkoVSh3cM6gMtSupq?si=18db495353ca49ad) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for Minor add-clearing in end-game content. Spare Rations is in a difficult place stats-wise still having the lower stats of the old 150 Lightweight subfamily even though it's been rolled into the Adaptives. However, it's the first hand cannon that can drop with Kinetic Tremors, so it might be worth keeping around in case a rework makes it a bit easier to proc. Fill in some of the stats with the barrel - Fluted Barrel or Smallbore bump your preference between range, stability and handling. In the mag, Flared Magwell bumps stats up a bit more, or Appended Mag gets you to the maximum of 14 shots. For end-game add clearing Rapid Hit is the best choice for the first trait column support park - stacking buffs to stability and reload speed or, if you can run and slide, Slideshot partially reloads and applies passive range and stability bumps. In the second column as the signature perk, Kinetic Tremors does currently (v7.1.0.2, S21) take six hits to proc, but if that's ever given a buff, this could be great for AoE damege for a group of adds while collecting ammo and orbs remotely. Recommended MW: any, based on your preference, with a damage-boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Slideshot Kinetic Tremors

Strong alternatives

Fluted Barrel Flared Magwell Smallbore Appended Mag

What these Spare Rations perks do

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Spare Rations in Destiny 2

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