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Subzero Salvo
Subzero Salvo god roll & best perks
Legendary · Rocket Launcher
Where it drops: Source: Exploring Europa
“"Our enemies are not subtle, so neither shall we be. Make the chasms echo with the thunder of your artillery." —Clovis Bray”
Full perk pool, stats & source for Subzero Salvo →
Built from 154 curated wishlist rolls for this Rocket Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Subzero Salvo perks do
Quickdraw
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second.
Buff is removed as soon as ADS input is pressed.
Chain Reaction
Weapon Kills trigger an elemental explosion matching the weapon's element.
Damage and radius of the explosions varies based on the weapon's ammo type:
• Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius
• Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Cluster Bomb
Rocket detonations release 8 Cluster Bombs.
Each Cluster Bomb deals up to 150 [11] damage in a 4 meter radius.
Surplus
Grants Stat Bonuses depending on the number of Charged Abilities.
Stat Bonuses with 1|2|3+ Charged Abilities:
• 5|15|25 Stability
• 5|25|60 Handling
• 10|25|60 Reload Speed
Impact Casing
Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks).
High-Impact Rocket Launchers only receive a 1.03% total damage increase.
Ambitious Assassin
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored.
Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow.
Overfill amount per Kill scored:
• Primary Weapons: 20%
• Special and Power Weapons: 10%
Thresh
Weapon Kills grant an additional 1% Super Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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