Tarnished Mettle god roll & best perks

Tarnished Mettle — Destiny 2 Scout Rifle
Legendary · Scout Rifle
Where it drops: Source: Season of Plunder Activities

“Survival is the better part of valor.”

Full perk pool, stats & source for Tarnished Mettle →

Built from 301 curated wishlist rolls for this Scout Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

pve 160 wishlist rolls

[YeezyGT's S18] [MW: Stability] "Tarnished Mettle has a number of great options for a Scout. Shoot to Loot/Explo is a tried-and-true combination for endgame, with Rapid Hit also being well-loved (for good reason). It's one of the privileged few to have Demolitionist in the third column, meaning you have access to Demo/Swashbuckler (for synergy with the Right Hook origin trait), Demo/Voltshot if you want the long-range jolting capability, and also Dragonfly which I'll never not recommend based on fun factor alone. While I don't see this being anyone's favourite gun, it does add some flavour to endgame Scouts." tags:pve

Essential perks

Right Hook

Strong alternatives

Arrowhead Brake Explosive Payload Steady Rounds Shoot to Loot Voltshot Swashbuckler Dragonfly Demolitionist Flared Magwell Tactical Mag Accurized Rounds Polygonal Rifling Chambered Compensator Fluted Barrel Smallbore

pandapaxxy

81 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “I am not super impressed with this scout rifle, it opens up your arsenal for other weapons being an arc Night Watch, but we do already have Eternal Blazon that everyone definitely already has, or Contingency Plan from Season of the Lost. Tarnished Mettle is a slight upgrade to Eternal Blazon, but not one everyone should go out and craft or farm it. By the end of the season everyone will have or have had a fantastic arc scout rifle, but until then I would just stick to one of the other arc scouts.“ (Year 5 S18: Season of Plunder Arc Scout Rifle Primary Ammo)|tags:PvE, Controller, M+KB

Strong alternatives

Rapid Hit Arrowhead Brake Explosive Payload Flared Magwell Chambered Compensator Smallbore Tactical Mag Appended Mag Fourth Time's the Charm Demolitionist Multikill Clip Focused Fury

Community wishlist roll

24 wishlist rolls

Chevy's S18 Super Pog PVE List - MW Reload tags:pve, M+KB

Essential perks

Corkscrew Rifling

Strong alternatives

Rapid Hit Voltshot Accurized Rounds Explosive Payload Dragonfly Demolitionist Fourth Time's the Charm Shoot to Loot Tactical Mag

pandapaxxy

PvP Controller 22 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Stability “Crucible is not a nice home to 200 rpm scouts. In the MIDA archetype they fire fast, but are not super special. You can roll explosive payload for better outgoing flinch, but if that made them meta you would have already seen a bunch of Night Watches in PvP. These scouts even with the best of rolls is not anything to write home about.“ (Year 5 S18: Season of Plunder Arc Scout Rifle Primary Ammo)

Strong alternatives

Moving Target Arrowhead Brake Explosive Payload Steady Rounds Chambered Compensator Flared Magwell Demolitionist Killing Wind Eye of the Storm

Community wishlist roll

PvP PvP-God PvP-Duel Controller MKB 8 wishlist rolls

Inspired by DMB Podcast 275 conversation with Gleaux. Not a great TTK as at v6.2.0.6, and the Origin Perk is really aimed at CQC, so won't be much use. Shapeable. In-band stats except for the high Airborne Effectiveness (if you wanted to jump shoot with a Scout!). The lethality perks are difficult to proc to a level where they make any meaningful difference, so aim to shape yourself something close a legendary MIDA for duelling. You can either help sort out the wonky Recoil Direction with Arrowhead Brake, or look to add stability with your barrel. You don't really need to worry about range, so Steady Rounds gives you even more stability and increases AE to 25. A Targeting mod or two on your helmet and Enhanced Moving Target can get you close to 100 Aim Assistance. Finally Enhanced Eye of the Storm just makes landing crits in combat easier or Explosive Payload crits at 200RPM can seriously mess with an opponent's day. Recommended MW: Stability or Handling, with a Sprint Grip, Quick Access Sling, Freehand Grip (or Icarus Grip if you're serious about aerial use) mod depending on your preference.

Essential perks

Moving Target Steady Rounds

Strong alternatives

Eye of the Storm Polygonal Rifling Smallbore Fluted Barrel Corkscrew Rifling Explosive Payload

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE first-choice roll for Arc 3.0 builds in general content. The Origin Perk works well in CQC, so isn't very useful for a Scout Rifle. Arrowhead Brake cleans up the recoil direction, and either Tactical Mag or Flared Magwell help with both stability and Reload Speed. You can use demolitionist to help ability regen or Fourth Time's The Charm and Rapid Hit help keep the bullets coming, and Voltshot is the new hotness for Arc 3.0 builds as of Season 18. Recommended MW: Stability or Reload Speed, with a damage-boosting (Minor, Major, or Taken Spec) or Backup Mag mod.

Essential perks

Arrowhead Brake Voltshot

Strong alternatives

Tactical Mag Demolitionist Flared Magwell Fourth Time's the Charm Rapid Hit

What these Tarnished Mettle perks do

Explosive Payload

Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Right Hook

Dealing Melee damage grants 10 Aim Assist and 10 Range for 10 seconds. Dealing additional Melee damage while the Buff is active extends the duration by 10 seconds, up to the maximum of 20 seconds.

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Multikill Clip

Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Tarnished Mettle in Destiny 2

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