The Guiding Sight god roll & best perks

The Guiding Sight — Destiny 2 Scout Rifle
Legendary · Scout Rifle
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.

“Forged in honor of Efrideet, and all that inspires.”

Full perk pool, stats & source for The Guiding Sight →

Built from 110 curated wishlist rolls for this Scout Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "The Guiding Sight lost Encore, Gutshot Straight, and Tunnel Vision, and instead now rolls with Slice, Strategist, and To the Pain" Recommended MW: Reload Speed.

Strong alternatives

Hatchling Appended Mag Perpetual Motion Fluted Barrel Precision Instrument Cascade Point Slice Demolitionist Tactical Mag Flared Magwell Corkscrew Rifling

pandapaxxy

pvp controller 48 wishlist rolls

pandapaxxy (PvP / Controller): "The Guiding Sight lost Encore, Gutshot Straight, and Tunnel Vision, and instead now rolls with Slice, Strategist, and To the Pain" Recommended MW: Stability.

Strong alternatives

Kill Clip Perpetual Motion Fluted Barrel Accurized Rounds Precision Instrument Enlightened Action Moving Target To the Pain Steady Rounds Corkscrew Rifling Smallbore

Community wishlist roll

6 wishlist rolls

Adamsdown_Boy - information as at v8.0.0.6 (PvE / PvE-MinorSpec / PvE-God / M+KB / Controller): PvE pick for add-clearing Minor enemies in general content, particularly with strand fragments. The reprised The Guiding Sight has a couple of extra tricks up its sleeve that might be worth looking for. The stats are pretty much in-band, although there aren't many peers to compare against, but you'll definitely appreciate some extra handling and reload speed, so focus on improving those with the barrel and magazine perks. If you're a Warlock that wants to sever an enemy and reduce outgoing damage by 40% while quickly regaining class ability energy, or a Titan that wants to do the same (and maybe also use Hazardous Propulsion), this provides the rare combination of Slice and Strategist, so you can use your rift or barricade to proc Slice and then start quickly regenerating ability energy again. The Nadir Focus origin trait is useful to help land repeated crits, so that's the one to choose. Recommended MW: Handling or Reload Speed, with a Backup Mag mod.

Essential perks

Strategist Slice

Strong alternatives

Fluted Barrel Flared Magwell Arrowhead Brake Corkscrew Rifling Tactical Mag

Community wishlist roll

2 wishlist rolls

Adamsdown_Boy - information as at v8.0.0.6 (PvE / PvE-MinorSpec / PvE-God / M+KB / Controller): PvE pick for add-clearing Minor enemies in general content, particularly with strand fragments. The reprised The Guiding Sight has a couple of extra tricks up its sleeve that might be worth looking for. The stats are pretty much in-band, although there aren't many peers to compare against, but you'll definitely appreciate some extra handling and reload speed, so focus on improving those with the barrel and magazine perks. For strand fragment synergy you now have access to both Slice (probably easier to proc for Hunters, with the faster cooldown for Dodge) and Hatchling in the two trait perk columns. The Nadir Focus origin trait is useful to help land repeated crits, so that's the one to choose. Recommended MW: Handling or Reload Speed, with a Backup Mag mod.

Essential perks

Hatchling Arrowhead Brake Slice

Strong alternatives

Flared Magwell Tactical Mag

What these The Guiding Sight perks do

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Precision Instrument

Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Slice

Using your Class Ability (even while the weapon is stowed) grants you 'Slice' for 8 seconds. While 'Slice' is active, damaging non-Severed targets Severs them, grants a stack of Slice, and refreshes the buff duration. (Hitting immune targets also triggers this.) Reaching 5 stacks immediately removes the buff. If the Severing hit kills the target, the perk will not trigger and you will not gain a stack.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

To the Pain

Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks. Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist. Self-damage and environmental damage do not count.

Strategist

Weapon Kills grant 10% Class Ability Energy. Kills with Fusion Rifles, Glaives, Shotguns, and Sniper Rifles grant 20%. Class Ability usage grants ? Stability for ? seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Guiding Sight in Destiny 2

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