The Showrunner god roll & best perks

The Showrunner — Destiny 2 Submachine Gun
Legendary · Submachine Gun
Where it drops: Source: Season of the Witch

“Once you have one, you'll wonder how you ever did without.”

Full perk pool, stats & source for The Showrunner →

Built from 192 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

controller pvp 75 wishlist rolls

pandapaxxy (PvP / Controller): "In PvP The Showrunner is going to be the least used SMG this season right behind Unending Tempest. Go see why I think that SMG is better in the Vendor breakdown. The Showrunner has some great perks in Target Lock and Dynamic Sway Reduction, Rangefinder if you're really looking for consistency at range, or more neutral perks like Well Rounded or Heating Up. However, the issue is really the frame we were given. Lightweight SMGs are not "in the spotlight." While I think this SMG can serve you well as a kinetic Funnelweb the perks to note aren't as strong. You can almost hit 100 range with Full Bore, Ricochet, Well Rounded 2x, and Fragile Focus, but that sacrifices Target Lock and Dynamic Sway Reduction for only 23m of range." Recommended MW: Stability.

Strong alternatives

Target Lock Dynamic Sway Reduction Fluted Barrel Ricochet Rounds Fragile Focus Swashbuckler Overflow Rangefinder Flared Magwell High-Caliber Rounds Smallbore Hammer-Forged Rifling

pandapaxxy

mkb controller pve 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "The Showrunner returns to us in an interesting time. I know I will be using it but that's because it can roll with an ever so elusive combination of Grave Robber and Swashbuckler. The Showrunner being the second lightweight frame with this combo and the first in the Kinetic Slot. For me this works well with all my titan builds and my titan brain. However, if you're not on a punch subclass or the master class then opting for something like Overflow and Kinetic Tremors will be a great combo. Overflow allows you to get 72 bullets per magazine, allowing for a whopping 7 Kinetic Tremor activations; and that's just at base. The only other weapon to get this combination is Buzzard but the lower magazine on Buzzard really holds it back, only getting 3 per overflow. This doesn't mean you can't get more than that by constantly walking over bricks to refill the magazine, but let's be honest I haven't done that subconsciously and I love Overflow." Recommended MW: Reload.

Strong alternatives

Smallbore Flared Magwell Overflow Kinetic Tremors Target Lock Swashbuckler Grave Robber Light Mag Tactical Mag Corkscrew Rifling Fluted Barrel

pandapaxxy

mkb pvp 43 wishlist rolls

pandapaxxy (PvP / M+KB): "In PvP The Showrunner is going to be the least used SMG this season right behind Unending Tempest. Go see why I think that SMG is better in the Vendor breakdown. The Showrunner has some great perks in Target Lock and Dynamic Sway Reduction, Rangefinder if you're really looking for consistency at range, or more neutral perks like Well Rounded or Heating Up. However, the issue is really the frame we were given. Lightweight SMGs are not "in the spotlight." While I think this SMG can serve you well as a kinetic Funnelweb the perks to note aren't as strong. You can almost hit 100 range with Full Bore, Ricochet, Well Rounded 2x, and Fragile Focus, but that sacrifices Target Lock and Dynamic Sway Reduction for only 23m of range." Recommended MW: Range.

Strong alternatives

Target Lock Light Mag Dynamic Sway Reduction Fluted Barrel Fragile Focus Swashbuckler Overflow Rangefinder Hammer-Forged Rifling Extended Barrel Ricochet Rounds High-Caliber Rounds

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in end-game content. The only other current lightweight SMG is Submission (which is a stat monster), so Showrunner's stats look a bit poor by comparison, but there are still some interesting PvE rolls worth considering. Lightweights give you +20 Mobility and +6.25% to movement speed as the frame bonus to start. You can push out the range with the barrel perk - on M&KB, Full Bore provides an extra 1.36m of ADS range, and any of the combat effect rounds pushes that out an additional 0.45m. For melee-focussed builds, in the first trait column as the support perk, there are plenty of ways to proc the gunfeel boosts you get from Well Rounded or you can use Grave Robber to keep your mag topped up to make the most of Swashbuckler in the second, signature perk slot for 33% bonus damage. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB

Essential perks

Full Bore Swashbuckler

Strong alternatives

Well-Rounded Ricochet Rounds High-Caliber Rounds Armor-Piercing Rounds Grave Robber

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in end-game content. The only other current lightweight SMG is Submission (which is a stat monster), so Showrunner's stats look a bit poor by comparison, but there are still some interesting PvE rolls worth considering. Lightweights give you +20 Mobility and +6.25% to movement speed as the frame bonus to start. You can push out the range with the barrel perk - Hammer Forged Rifling or Smallbore both work well, and Ricochet Rounds pushes out the range a bit further and adds a bit more stability. For melee-focussed builds, in the first trait column as the support perk, there are plenty of ways to proc the gunfeel boosts you get from Well Rounded or you can use Grave Robber to keep your mag topped up to make the most of Swashbuckler in the second, signature perk slot for 33% bonus damage. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Ricochet Rounds Swashbuckler

Strong alternatives

Well-Rounded Hammer-Forged Rifling Smallbore Grave Robber

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in end-game content. The only other current lightweight SMG is Submission (which is a stat monster), so Showrunner's stats look a bit poor by comparison, but there are still some interesting PvE rolls worth considering. Lightweights give you +20 Mobility and +6.25% to movement speed as the frame bonus to start. You can push out the range with the barrel perk - on M&KB, Full Bore provides an extra 1.36m of ADS range, and any of the combat effect rounds pushes that out an additional 0.45m. There are plenty of ways to proc the gunfeel boosts you get from Well Rounded and, once you've done that you can collect any generated elemental pickups to proc Collective Action (which is unusual to see on a Kinetic weapon) for a 20% damage boost. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB

Essential perks

Full Bore Well-Rounded Collective Action

Strong alternatives

Ricochet Rounds High-Caliber Rounds Armor-Piercing Rounds

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in end-game content. The only other current lightweight SMG is Submission (which is a stat monster), so Showrunner's stats look a bit poor by comparison, but there are still some interesting PvE rolls worth considering. Lightweights give you +20 Mobility and +6.25% to movement speed as the frame bonus to start. You can push out the range with the barrel perk - on M&KB, Full Bore provides an extra 1.36m of ADS range, and any of the combat effect rounds pushes that out an additional 0.45m. In the first trait column, as the support perk, Overflow lets you get to the highest stacks of single-target damage from Target Lock in the second column as the signature perk, for beefier Minor Spec adds. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB

Essential perks

Full Bore Target Lock Overflow

Strong alternatives

Ricochet Rounds High-Caliber Rounds Armor-Piercing Rounds

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in end-game content. The only other current lightweight SMG is Submission (which is a stat monster), so Showrunner's stats look a bit poor by comparison, but there are still some interesting PvE rolls worth considering. Lightweights give you +20 Mobility and +6.25% to movement speed as the frame bonus to start. You can push out the range with the barrel perk - Hammer Forged Rifling or Smallbore both work well, and Ricochet Rounds pushes out the range a bit further and adds a bit more stability. There are plenty of ways to proc the gunfeel boosts you get from Well Rounded and, once you've done that you can collect any generated elemental pickups to proc Collective Action (which is unusual to see on a Kinetic weapon) for a 20% damage boost. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Well-Rounded Ricochet Rounds Collective Action

Strong alternatives

Hammer-Forged Rifling Smallbore

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for beefier Minor Spec enemies in end-game content. The only other current lightweight SMG is Submission (which is a stat monster), so Showrunner's stats look a bit poor by comparison, but there are still some interesting PvE rolls worth considering. Lightweights give you +20 Mobility and +6.25% to movement speed as the frame bonus to start. You can push out the range with the barrel perk - Hammer Forged Rifling or Smallbore both work well, and Ricochet Rounds pushes out the range a bit further and adds a bit more stability. In the first trait column, as the support perk, Overflow lets you get to the highest stacks of single-target damage from Target Lock in the second column as the signature perk, for beefier Minor Spec adds. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Target Lock Ricochet Rounds Overflow

Strong alternatives

Hammer-Forged Rifling Smallbore

What these The Showrunner perks do

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Dynamic Sway Reduction

Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Showrunner in Destiny 2

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