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The Steady Hand
The Steady Hand god roll & best perks
Legendary · Hand Cannon
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.
“Forged in honor of Perun, and a just and unwavering resolve.”
Full perk pool, stats & source for The Steady Hand →
Built from 262 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these The Steady Hand perks do
Outlaw
Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds.
Buff is removed on stow.
Armor-Piercing Rounds
Grants 5% increased damage against Elemental and Barrier Champion Shields.
Allows bullets to overpenetrate enemies once.
Swashbuckler
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks.
(Glaive) Melee Kills grant all 5 Stacks instantly.
Damage increase at 1|2|3|4|5 Stacks:
6.7% | 13.3% | 20% | 26.6% | 33.3%
Stowing the weapon removes the buff.
Wellspring
On Weapon Kill:
Grants 8% Ability Energy split equally amongst all uncharged abilities.
Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Quickdraw
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second.
Buff is removed as soon as ADS input is pressed.
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Iron Grip
Passively increases Stability by 20 but decreases Reload Speed by 20.
Killing Wind
On Weapon Kill, for 5 seconds:
• 50 Mobility
• 40 Handling and 20 Range
• 5% increased Damage Falloff Distance
Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Snapshot Sights
Passively decreases the ADS Animation Duration:
• 50% decrease on Primary Weapons
• 20% decrease on Special Weapons
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Slideshot
Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds.
0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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