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Threaded Needle
Threaded Needle god roll & best perks
Legendary · Linear Fusion Rifle
Where it drops: Source: Season Pass Reward
“"Most of our advanced tech was first used against us by alien races. Time to return the favor." —Lord Saladin”
Full perk pool, stats & source for Threaded Needle →
Built from 193 curated wishlist rolls for this Linear Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Threaded Needle perks do
Killing Wind
On Weapon Kill, for 5 seconds:
• 50 Mobility
• 40 Handling and 20 Range
• 5% increased Damage Falloff Distance
Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Dragonfly
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
Rangefinder
Aiming Down Sights grants the following benefits:
• 10 Range
• 10% increased Effective Zoom
• 5% increased Projectile Speed
The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Rapid Hit
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks.
"Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets.
Benefits at 1|2|3|4|5 Stacks:
• 2|12|14|18|25 Stability
• 5|30|35|42|60 Reload Speed
• 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Clown Cartridge
Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up).
Works out to a 30% overfill on average.
Liquid Coils
Increases charge time by 40ms and damage by 2%.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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