Triple Laureate god roll & best perks

Triple Laureate — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: Guardian Games

“Don't rest on 'em.”

Full perk pool, stats & source for Triple Laureate →

Built from 218 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Adamsdown_Boy written as at v9.5.6

80 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for Minor add clearing in both general at-level or better, and end-game underleveled content, particularly with melee builds. Triple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/1605599021 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, maybe a little extra stability, or consider tighter pellet spread. With the magazine perk, focus on extra shots or faster reload. For end-game use for melee builds, for reloads, in the first trait perk column Slideshot refills 15% (rounded up) of the mag when you slide, and boosts both Range and Stability by +20 (+22 when enhanced) for 2.5s or on the first shot fired, or Grave Robber refills your magazine on an elemental melee hit or any melee kill. In the second column, for damage, both melee-based damage perks are here - - the primary version of One-Two Punch that provides +75% melee damage for 3s for hitting all 12 pellets (10 when enhanced), or Trench Barrel which provides ×1.5 damage for 5s or three shots together with +30 (+35 when enhanced) Handling and Reload Speed after a melee hit. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Tactical Mag Barrel Shroud One-Two Punch Slideshot Trench Barrel Grave Robber Appended Mag Extended Mag Alloy Magazine Flared Magwell Corkscrew Rifling Smallbore Full Choke

Adamsdown_Boy written as at v9.5.6

48 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller): First-choice PvE roll for Minor add clearing in general at-level or better content. Triple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/1605599021 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For general use, in the first trait perk column you have options to help with refills, reloads or extending mag size. In the second column, for damage, Master of Arms provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller

Essential perks

Master of Arms

Strong alternatives

Tactical Mag Barrel Shroud Subsistence Feeding Frenzy Ambitious Assassin Slideshot Appended Mag Alloy Magazine Flared Magwell Corkscrew Rifling Smallbore

Adamsdown_Boy written as at v9.5.6

36 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for Minor add clearing in general at-level or better content. Triple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/1605599021 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For general use, in the first trait perk column you have options to help with refills, reloads or extending mag size. In the second column, for damage, Chaos Reshaped stacks up to ×2 on dealing or recoving damage within a 5s window for at least 12s (11.5s enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Chaos Reshaped

Strong alternatives

Tactical Mag Barrel Shroud Subsistence Feeding Frenzy Ambitious Assassin Appended Mag Alloy Magazine Flared Magwell Corkscrew Rifling Smallbore

Adamsdown_Boy written as at v9.5.6

30 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for Minor add clearing in both general at-level or better, and end-game underleveled content. Triple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/1605599021 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For end-game use, for reloads, in the first trait perk column Slideshot refills 15% (rounded up) of the mag when you slide, and boosts both Range and Stability by +20 (+22 when enhanced) for 2.5s or on the first shot fired. If you're willing to get closer, Grave Robber refills your magazine on an elemental melee hit or any melee kill. In the second column, for damage, Chaos Reshaped stacks up to ×2 on dealing or recoving damage within a 5s window for at least 12s (11.5s enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Chaos Reshaped

Strong alternatives

Tactical Mag Barrel Shroud Slideshot Grave Robber Appended Mag Extended Mag Alloy Magazine Flared Magwell Corkscrew Rifling Smallbore

Adamsdown_Boy written as at v9.5.6

12 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller): First-choice PvE roll for Minor add clearing in general at-level or better content, particularly with Stasis builds. Triple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/1605599021 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For use with Stasis builds, in the first trait perk column Crystalline Corpsebloom procs on a kill to provide a 4s buff - kills with the buff active generate a Stasis seeker which travels 3m before spawning a medium Stasis crystal (large when enhanced) - these are weapon-generated entities so can inherit damage buffs, and proc subclass fragments when shattered for AoE damage. In the second column, for damage, Chaos Reshaped stacks up to ×2 on dealing or recoving damage within a 5s window for at least 12s (11.5s enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller

Essential perks

Crystalline Corpsebloom Chaos Reshaped

Strong alternatives

Tactical Mag Barrel Shroud Appended Mag Alloy Magazine Flared Magwell Corkscrew Rifling Smallbore

Adamsdown_Boy written as at v9.5.6

12 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller): First-choice PvE roll for Minor add clearing in general at-level or better content, particularly with melee builds. Triple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/1605599021 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. Maybe a little niche, but for melee builds, in the first trait perk column Crystalline Corpsebloom procs on a kill to provide a 4s buff - kills with the buff active generate a Stasis seeker which travels 3m before spawning a medium Stasis crystal (large when enhanced) - these are weapon-generated entities so can inherit damage buffs, and proc weapon traits and subclass fragments when shattered for AoE damage. In the second column, Pugilist generates ~10% (~11% when enhanced) melee ability energy on kills and shattered Corpsebloom crystals and +35 Handling for 3s after dealing melee damage. There's the choice of Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and, usefully for this roll, Stasis crystals by ×1.45, or Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller

Essential perks

Pugilist Häkke Breach Armaments Crystalline Corpsebloom

Strong alternatives

Tactical Mag Barrel Shroud Appended Mag Alloy Magazine Flared Magwell Corkscrew Rifling Smallbore

What these Triple Laureate perks do

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Chaos Reshaped

Being in Combat for 12 seconds grants a Stack of 'Chaos Reshaped' for 7 seconds. Maintaining the first Stack for 12 seconds grants a second Stack. Buff can be activated while stowed. For Chaos Reshaped, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Benefits at Chaos Reshaped x1 and x2: • x1: grants 20% increased damage • x2: grants 35% increased damage and grants a periodic burst of healing Healing effect is bugged! While Chaos Reshaped x2 is active: Stowing the weapon or keeping it readied for 7 seconds grants a continous healing effect of 5 HP per second. Stowing this weapon grants the effect for 1 to 7 seconds (cycling, it's complicated), while keeping it readied after activation makes the healing effectively constant. While this healing effect is active, NO OTHER SOURCE OF HEALING CAN RESTORE THE FINAL [~35 to 5] HP OF YOUR HEALTH BAR! This unrecoverable HP segment can only be healed by Chaos Reshaped's 5/HPs effect. For more details, visit the perk description in the Destiny Data Compendium.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Trench Barrel

Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Ambitious Assassin

Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%

Master of Arms

Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.

Crystalline Corpsebloom

Weapon Kills grant 'Crystalline Corpsebloom' for 4 seconds. Kills while Crystalline Corpsebloom is active spawn a Stasis Crystal 3 meters away from the enemy death location in a random direction.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Häkke Breach Armaments

Passively increases damage dealt to... • Vehicles and Automatons by 15% • Turrets, Sentries, and Emplacements by 30% • Stasis Crystals by 45%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Triple Laureate in Destiny 2

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