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True Prophecy
True Prophecy god roll & best perks
Legendary · Hand Cannon
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.
“"Some claim to know the future better than we do. Listen carefully. Then ask yourself: do their words ring true or false?" —Lakshmi-2”
Full perk pool, stats & source for True Prophecy →
Built from 228 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these True Prophecy perks do
Explosive Payload
Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact.
The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Overflow
Upon picking up Special or Heavy Ammo:
Refills and Overfills the Magazine from reserves.
Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.
Timed Payload
Splits off 55% of the Weapon's Bodyshot damage into a Explosive Payload that detonates after a 0.6 second delay. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by ~16.5% of the weapon's Bodyshot damage. On Crits, the overall increase is 10.9% for Adaptive/Precision Hand Cannons and 10.17% for Aggressive Hand Cannons.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Rampage
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks.
Stacks expire one at a time every 4.5 seconds.
Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks.
Does not buff the Splash/Explosive damage elements of other perks.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Rangefinder
Aiming Down Sights grants the following benefits:
• 10 Range
• 10% increased Effective Zoom
• 5% increased Projectile Speed
The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Drop Mag
Passively grants 30 Reload Speed with a 0.9x Reload Duration Multiplier.
Decreases Magazine Size Stat by 30. (Equivalent to the "inverse" of Extended Mag)
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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