Waking Vigil god roll & best perks

Waking Vigil — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: Complete activities in the Dreaming City.

“"We have a duty to this solar system that goes deeper than blood, deeper than oaths." —Paladin Devi Cassl”

Full perk pool, stats & source for Waking Vigil →

Built from 161 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 77 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Let’s talk about power creep. When Waking Vigil released it was a phenomenal arc hand cannon. Outclassed by Nation of Beasts for the best arc hand cannon. With its midlife refresh Waking Vigil was blessed with a reload perk and an AoE perk through Dragonfly. However it was still overshadowed by Nation of Beasts and by then Ancient Gospel. When the hand cannon merger happened, Waking Vigil lost its only claim to fame being a Lightweight hand cannon versus the aforementioned adaptives. While we still have some great perks going on currently, Waking Vigil is just a relic from the past." Recommended MW: Handling.

Strong alternatives

Rapid Hit Appended Mag Fluted Barrel Voltshot Smallbore Corkscrew Rifling Armor-Piercing Rounds Flared Magwell Envious Assassin Perpetual Motion Dragonfly Kill Clip

pandapaxxy

pvp mkb controller 36 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Waking Vigil used to be one of the most coveted energy hand cannons. A slimline model, access to Rangefinder and Opening Shot together to have an energy Dire Promise. Current form is a little less than stellar due to the lack of Slideshot, but it still retains the OG roll if you still care about Rangefinder." Recommended MW: Range.

Strong alternatives

Opening Shot Rapid Hit Ricochet Rounds Hammer-Forged Rifling Smallbore Fluted Barrel High-Caliber Rounds Perpetual Motion Rangefinder Kill Clip

Community wishlist roll

16 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 91 (https://open.spotify.com/episode/50NPk7xF3Tt6X3DVucE9jU?si=44d2b7d44a5a4aec) with @CourtProjects and @ImpetusAlways. First-choice PvE pick for add-clear of Minor Spec enemies in general content. As a former Lightweight HC that's been crowbarred into the Adaptive subfamily, the stats look very weird, with low range and stability but high handling and reload speed. If you haven't already got a decent arc hand cannon, then you could push out the range a bit, even at the cost of a little Handling, and add a little Stability. Any of the combat effect rounds in the mag perk slot (Armor-Piercing, High-Caliber or Ricochet Rounds) will add a tiny bit more range and utility in a firefight. Rapid Hit is the best support perk choice in the first column traits, although Perpetual Motion isn't bad either. Dragonfly in the second trait column as the signature perk is great for thinning out add crowds when you're hitting crits. The Advanced Reflexes origin trait is quite useful in PvE - when activated by an enemy hit, it adds +30 Handling for additional ready and ADS speed, together with a handy +20 Mobility, for 7.5s. Recommended MW: Range or Stability, with a damage boosting (Minor or Taken Spec) mod. Tags: PvE, PvE-MinorSpec, PvE-EndGame, M+KB, Controller

Essential perks

Dragonfly

Strong alternatives

Rapid Hit Smallbore Armor-Piercing Rounds Hammer-Forged Rifling Extended Barrel Full Bore High-Caliber Rounds Perpetual Motion

Community wishlist roll

16 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 91 (https://open.spotify.com/episode/50NPk7xF3Tt6X3DVucE9jU?si=44d2b7d44a5a4aec) with @CourtProjects and @ImpetusAlways. First-choice PvE pick for add-clear of Minor Spec enemies in general content, particularly with an arc subclass. As a former Lightweight HC that's been crowbarred into the Adaptive subfamily, the stats look very weird, with low range and stability but high handling and reload speed. If you haven't already got a decent arc hand cannon, then you could push out the range a bit, even at the cost of a little Handling, and add a little Stability. Any of the combat effect rounds in the mag perk slot (Armor-Piercing, High-Caliber or Ricochet Rounds) will add a tiny bit more range and utility in a firefight. Rapid Hit is the best support perk choice in the first column traits, although Perpetual Motion isn't bad either. If you don't already have a Voltshot hand cannon, this gives you access to one - jolting enemies lets you play into arc subclass verbs, and is great for crowd control and chunking down bulkier adds and the occasional major. The Advanced Reflexes origin trait is quite useful in PvE - when activated by an enemy hit, it adds +30 Handling (for additional ready and ADS speed, together with a handy +20 Mobility, for 7.5s. Recommended MW: Range or Stability, with a damage boosting (Minor or Taken Spec) mod. Tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Voltshot

Strong alternatives

Rapid Hit Smallbore Armor-Piercing Rounds Hammer-Forged Rifling Extended Barrel Full Bore High-Caliber Rounds Perpetual Motion

Community wishlist roll

16 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 91 (https://open.spotify.com/episode/50NPk7xF3Tt6X3DVucE9jU?si=44d2b7d44a5a4aec) with @CourtProjects and @ImpetusAlways. First-choice PvE pick for add-clear of Minor Spec enemies in end-game content, particularly with an arc subclass. As a former Lightweight HC that's been crowbarred into the Adaptive subfamily, the stats look very weird, with low range and stability but high handling and reload speed. If you haven't already got a decent arc hand cannon, then you could push out the range a bit, even at the cost of a little Handling, and add a little Stability. Any of the combat effect rounds in the mag perk slot (Armor-Piercing, High-Caliber or Ricochet Rounds) will add a tiny bit more range and utility in a firefight. Rapid Hit is the best support perk choice in the first column traits, although Perpetual Motion isn't bad either. Although you don't need Ionic Traces specifically to use Collective Action as the signature perk in the second trait column, they have the advantage over other elemental pickups in end-game content of tracking to you automatically, rather than having to go out to collect them, for a solid +20% damage boost for 7s. The Advanced Reflexes origin trait is quite useful in PvE - when activated by an enemy hit, it adds +30 Handling for additional ready and ADS speed, together with a handy +20 Mobility, for 7.5s. Recommended MW: Range or Stability, with a damage boosting (Minor or Taken Spec) mod. Tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Collective Action

Strong alternatives

Rapid Hit Smallbore Armor-Piercing Rounds Hammer-Forged Rifling Extended Barrel Full Bore High-Caliber Rounds Perpetual Motion

What these Waking Vigil perks do

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Waking Vigil in Destiny 2

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