Warden's Law god roll & best perks

Warden's Law — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: Nightfall

“Fight. Win. Li- Li- Li- Li- Li- FATAL EXCEPTION HAS OCCURRED AT 0028:C001E36”

Full perk pool, stats & source for Warden's Law →

Built from 82 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Warden’s Law lost Discord, Shot Swap, and Snapshot Sights to gain Adrenaline Junkie, Demolitionist, and To the Pain." Recommended MW: Reload Speed.

Strong alternatives

Appended Mag Fourth Time's the Charm Vorpal Weapon Fluted Barrel Frenzy Perpetual Motion Enlightened Action Tactical Mag Flared Magwell Smallbore

pandapaxxy

pvp controller 18 wishlist rolls

pandapaxxy (PvP / Controller): "Warden’s Law lost Discord, Shot Swap, and Snapshot Sights to gain Adrenaline Junkie, Demolitionist, and To the Pain." Recommended MW: Range or Stability.

Essential perks

Accurized Rounds

Strong alternatives

Perpetual Motion Smallbore Zen Moment Kill Clip To the Pain Enlightened Action Hammer-Forged Rifling Fluted Barrel

Community wishlist roll

16 wishlist rolls

Adamsdown_Boy - information as at v8.0.0.6 (PvE / PvE-MinorSpec / PvE-EndGame / PvE-God / M+KB / Controller): PvE pick for add-clearing Minor enemies in end-game content, particularly for grenade builds. The re-reprised Warden's Law was the first of the heavy burst subfamily, and provides good, if slightly clunky-feeling damage. The stats look like those of a 120 but with less range and, although the magazine looks generous, every trigger pull shoots two bullets so in reality, you'll only have 8 shots at base. Handling and Stability could both also do with a bump, but we can sort handling with traits, so Polygonal Rifling provides the biggest boost, followed by Smallbore, Fluted Barrel and then Corkscrew Rifling. Using Tactical Mag or Appended Mag as the magazine perk, with a Backup Mag mod, will bring the magazine to its maximum of 14. In the first trait column as the support perk, Demolitionist has been added - ideal for grenade builds. Then in the second, you can go all-in with Adrenaline Junkie for a damage boost, or there's Frenzy to maximise handling and reload speed along with the useful 15% buff to damage. The Vanguard's Vindication origin trait is useful, if not very noticeable. Recommended MW: Handling or Stability, with a Backup Mag mod.

Essential perks

Demolitionist

Strong alternatives

Adrenaline Junkie Tactical Mag Polygonal Rifling Smallbore Fluted Barrel Corkscrew Rifling Appended Mag Frenzy

Community wishlist roll

12 wishlist rolls

Adamsdown_Boy - information as at v8.0.0.6 (PvE / PvE-Champion / PvE-EndGame / PvE-God / M+KB / Controller): PvE pick for anti-Champion use in end-game content. The re-reprised Warden's Law was the first of the heavy burst subfamily, and provides good, if slightly clunky-feeling damage. The stats look like those of a 120 but with less range and, although the magazine looks generous, every trigger pull shoots two bullets so in reality, you'll only have 8 shots at base. Handling and Stability could both also do with a bump, but we can sort handling with traits, so Polygonal Rifling provides the biggest boost, followed by Smallbore, Fluted Barrel and then Corkscrew Rifling. Using Tactical Mag or Appended Mag as the magazine perk, with a Backup Mag mod, will bring the magazine to its maximum of 14. The two shot burst makes this useful for disrupting overloads - you can look for a first column trait perk that helps with gunfeel or ammo economy, to pair with Vorpal Weapon in the second for a little extra damage against majors and bosses. TYhe Stunning Recovery origin trait pairs well for this anti_champion role. Recommended MW: Handling or Stability, with a Backup Mag mod.

Essential perks

Vorpal Weapon

Strong alternatives

Tactical Mag Fourth Time's the Charm Polygonal Rifling Corkscrew Rifling Appended Mag Perpetual Motion Enlightened Action

What these Warden's Law perks do

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

To the Pain

Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks. Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist. Self-damage and environmental damage do not count.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Warden's Law in Destiny 2

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