Warden's Law (Adept) god roll & best perks

Warden's Law (Adept) — Destiny 2 Hand Cannon
Legendary · Hand Cannon

“Fight. Win. Li- Li- Li- Li- Li- FATAL EXCEPTION HAS OCCURRED AT 0028:C001E36”

Full perk pool, stats & source for Warden's Law (Adept) →

Built from 74 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

mkb controller pve 26 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Warden's Law got a buff recently and allows it to feel more like a hybrid Crimson. The two burst, feeling almost like a short version of Revision Zero or Graviton Lance. That's not a bad thing by the way. In PvE you'll want Fourth Time's the Charm, which should actually work on this gun, coupled with Vorpal Weapon for the highest damage and best mag utilization. For a more neutral weapon something like Enlightened Action and Frenzy for damage, reload, and handling all wrapped up into one." Recommended MW: Reload.

Strong alternatives

Appended Mag Fourth Time's the Charm Smallbore Vorpal Weapon Enlightened Action Frenzy Tactical Mag Flared Magwell Corkscrew Rifling Fluted Barrel

pandapaxxy

controller pvp 18 wishlist rolls

pandapaxxy (PvP / Controller): "I would like to get my hands on a Warden's Law with Zen Moment to see if I can completely ignore stability as one trigger pull will grant my 4 stacks (2 per hit). It would feel incredible with that and Moving Target for more aim assist. Rampage and Kill Clip can both make the two burst easier and require less crits, but it won't be enough to one burst on its own. Kill Clip with a Ward of Dawn will be able to one burst dealing 124 to the head and 78 to the body. Really easy to down an enemy in record time." Recommended MW: Stability.

Essential perks

Accurized Rounds

Strong alternatives

Perpetual Motion Fluted Barrel Zen Moment Rampage Kill Clip Moving Target Enlightened Action Smallbore

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 77 (https://open.spotify.com/episode/4RxkTOwLINWvKzUitNoAFy?si=1426d1f760c544b5) with @ImpetusAlways and @Saint_Kabr while @CourtProjects is on holiday. First-choice PvE pick for add clearing Minor Spec enemies in end-game content. The reprised Warden's Law is the first of a new Heavy Burst subtype, so there's nothing to compare it against. The stats look like those of a 120 but with less range and, although the magazine looks generous, every trigger pull shoots two bullets so in reality, you'll only have 8 shots at base. Handling and Stability could both do with a bump, but we can sort handling with traits, so Polygonal Rifling provides the biggest boost, followed by Smallbore, Fluted Barrel and then Corkscrew Rifling. We can sort reload speed out with a trait too, so you can maximise the rounds with Extended Mag, or play a little safer with Appended Mag or Tactical Mag. In the first trait column as the support perk, the most useful option is Fourth Time's the Charm, and then Frenzy as the second column signature perk maximises handling and reload speed along with the useful 15% buff to damage. Recommended MW: Stability, with a damage-boosting (Minor or Taken Spec), or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Fourth Time's the Charm Frenzy

Strong alternatives

Polygonal Rifling Extended Mag Smallbore Fluted Barrel Corkscrew Rifling Appended Mag Tactical Mag

pandapaxxy

mkb pvp 10 wishlist rolls

pandapaxxy (PvP / M+KB): "I would like to get my hands on a Warden's Law with Zen Moment to see if I can completely ignore stability as one trigger pull will grant my 4 stacks (2 per hit). It would feel incredible with that and Moving Target for more aim assist. Rampage and Kill Clip can both make the two burst easier and require less crits, but it won't be enough to one burst on its own. Kill Clip with a Ward of Dawn will be able to one burst dealing 124 to the head and 78 to the body. Really easy to down an enemy in record time." Recommended MW: Range.

Essential perks

Accurized Rounds

Strong alternatives

Snapshot Sights Fluted Barrel Rampage Kill Clip Perpetual Motion Hammer-Forged Rifling Enlightened Action Smallbore

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 77 (https://open.spotify.com/episode/4RxkTOwLINWvKzUitNoAFy?si=1426d1f760c544b5) with @ImpetusAlways and @Saint_Kabr while @CourtProjects is on holiday. First-choice PvE pick for Major Spec enemies in end-game content. The reprised Warden's Law is the first of a new Heavy Burst subtype, so there's nothing to compare it against. The stats look like those of a 120 but with less range and, although the magazine looks generous, every trigger pull shoots two bullets so in reality, you'll only have 8 shots at base. Handling and Stability could both do with a bump, so Fluted Barrel is the first choice for the barrel, with Corkscrew Rifling as an alternate choice. Appended Mag adds 2 "shots", or Tactical Mag adds one, but also helps with Stability and Reload Speed. In the first trait column, as the support perk, Enlightened Action will boost both handling and reload speed just for hits (so you'll get two stacks per burst), or Perpetual Motion will provide smaller bumps to stats. In the second column as the signature perk, Vorpal Weapon, particularly in combination with Lucky Pants for Hunters, can do some decent damage against Majors, but mostly for Champions, when a seasonal mod is in play - with the two shots, this should be particularly good against overloads. Recommended MW: Stability (with Enlightened Action) or Handling (with Perpetual Motion), with a damage-boosting (Minor or Taken Spec), or Backup Mag mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-Champion, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Vorpal Weapon

Strong alternatives

Appended Mag Fluted Barrel Enlightened Action Corkscrew Rifling Tactical Mag Perpetual Motion

What these Warden's Law (Adept) perks do

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Warden's Law (Adept) in Destiny 2

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