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Warden's Law (Adept)
Warden's Law (Adept) god roll & best perks
Legendary · Hand Cannon
Where it drops: Source: Grandmaster Nightfall
“Fight. Win. Li- Li- Li- Li- Li- FATAL EXCEPTION HAS OCCURRED AT 0028:C001E36”
Full perk pool, stats & source for Warden's Law (Adept) →
Built from 54 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Warden's Law (Adept) perks do
Fourth Time's the Charm
Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air.
Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Enlightened Action
Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks.
Stat bonuses at 1|2|…|12 Stacks:
2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed
Stacks granted per hit by Weapon Type:
• Hand Cannons: 3 Stacks
• Bows: ? Stacks
• Automatic Weapons: 1 Stack
Zen Moment
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks.
Benefits granted per Stack:
• Grants ?% Flinch Resistance
• Reduces Visual Weapon Shake by 15%
• Reduces Reticle Bounce by 15%
Stacks gained per Weapon Hit by weapon type:
• Hand Cannons, Scout Rifles: 2?
• Pulse Rifles, Sidearms: 1.5
• Other Weapons: 1
Kill Clip
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds.
Stowing the weapon removes the buff.
Does not buff the Splash/Explosive damage elements of other perks.
To the Pain
Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks.
Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist.
Self-damage and environmental damage do not count.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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