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pve mnk controller 80 wishlist rollsbackup rolls
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“There was life, and He spoke unto it; and it was silent, and lived no more.”
Full perk pool, stats & source for Word of Crota →
Built from 211 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
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pandapaxxy (PvE / M+KB / Controller): "Oh hey, another Void 180 hand cannon. I wonder how many of these we have? Not counting sunset weapons, it’s 3. But counting them in it’s 6. I guess I thought there were more. Word of Crota is an interesting 180. If you crafted a good IKELOS_HC_v1.0.3 then you won’t need this one. If you didn’t craft one, then this will be a great option. Subsistence as we know allows us to bypass the reload stat and your choice of damage perks will slot in perfectly. One combo to keep an eye on is the Repulsor Brace / Destabilizing Rounds combo. It won’t scale up to GM levels but in entry level PvE activities it can put in great work." Recommended MW: Handling.
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Handling Masterwork. Dexterity mods and targeting mods.
Essential perks
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Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clear against Minor Spec enemies in end-age content. Shapeable. Word of Crota drops with perfect recoil direction (made even more perfect, if that's possible, by the intrinsic frame trait) and best-in-slot stats so is definitely worth a look. You can use the barrel and mag perks to fill out gunfeel stats to your liking. Demolitionist is usually a good choice when it appears in the first trait column as the support perk, to regenerate grenade energy, and pairs naturally with Adrenaline Junkie in the second column as the signature perk to proc a +33% damage boost on a grenade kill. Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Handling or Range, with a damage boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller
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Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in general content. First-choice PvE pick for void synergy and add-clear against Minor Spec enemies in general content. Shapeable. Word of Crota drops with perfect recoil direction (made even more perfect, if that's possible, by the intrinsic frame trait) and best-in-slot stats so is definitely worth a look. You can use the barrel and mag perks to fill out gunfeel stats to your liking. For void synergy, you can use both current void traits - Repulsor Brace in the first column as the support perk, and Destabilizing Rounds in the second as the signature perk. Get your first kill, to spread volatility in groups of adds, and kill one to get a void overshield, and sync with void subclass verbs. Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Handling or Range, with a damage boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller
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pandapaxxy (PvP / Controller): "Precision frame hand cannons are not meta in PvP. Killing Wind and a damage perk can make you competitive after a kill, but that’s just it. It has to be after an initial kill. For most players a 120 or a 140 will do better, just keep in mind a grenade kill with Adrenaline Junkie puts you a 0.67s TtK only requiring 2 crits and 1 body shot. Similar to Kill Clip or old Not Forgotten / Luna’s Howl era. You do need to get a grenade kill first, but it can wipe teams." Recommended MW: Handling.
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tags:pve,god-pve,pve-minor,mnk,controller
Essential perks
Strong alternatives
Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clear against Minor Spec enemies in end-age content. Shapeable. Word of Crota drops with perfect recoil direction (made even more perfect, if that's possible, by the intrinsic frame trait) and best-in-slot stats so is definitely worth a look. You can use the barrel and mag perks to fill out range and stability - we can address the handling and reload speed with our signature perk. It's difficult to turn down two damage traits when they're offered so Dragonfly in the first trait column as the support perk will help spread damage in crowds of adds, and Frenzy grants a passive 15% damage boost together with +50 to Reload Speed and Handling. Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Range or Stability, with a damage boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller
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Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clear against Minor Spec enemies in end-age content. Shapeable. Word of Crota drops with perfect recoil direction (made even more perfect, if that's possible, by the intrinsic frame trait) and best-in-slot stats so is definitely worth a look. You can use the barrel and mag perks to fill out range and stability - we can address the others with our signature perk. Demolitionist is usually a good choice to regenerate grenade energy when it appears in the first trait column as the support perk, and Frenzy grants a passive 15% damage boost together with +50 to Reload Speed and Handling. Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Range or Stability, with a damage boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller
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Handling Masterwork. Dexterity mods and targeting mods.
Essential perks
Strong alternatives
tags:pve,god-pve,pve-major,pve-boss,mnk,controller
Essential perks
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Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 8 seconds (12 with Echo of Persistence).
Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.
Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 5.5 seconds • Elites, Players: 2 Stacks for 7.5 seconds • Players in their Super and Minibosses: 3 Stacks for 10.5 seconds • Bosses: 4 Stacks for 15.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.
Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 🡅6.5 seconds • Elites, Players: 2 Stacks for 🡅8.5 seconds • Players in their Super and Minibosses: 3 Stacks for 🡅11.5 seconds • Bosses: 4 Stacks for 🡅16.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed. 🡅 Buff Duration is increased by 1 second.
On Weapon Kill, for 🡅5.5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow. 🡅 Initial Buff Duration is increased by 0.5 seconds.
Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 🡅4.5 seconds. 1.5 second cooldown between activations. 🡅 Volatile Rounds duration is increased by 1.5 seconds.
Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 🡅10 seconds (🡅15 with Echo of Persistence). 🡅 Overshield Duration is increased by 2 seconds.
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius. 🡅 Increases detonation damage by 10%.
Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.
Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack
Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 🡅12 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks. 🡅 Buff Duration is increased by 1 second.
Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack 🡅 Maximum Stat Bonus is increased by 5. (50🠚55, breakdown by Stacks currently unknown)
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 🡅5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks. 🡅 Buff Duration is increased by 0.5 seconds.
Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks 🡅 Buff Duration is increased by 0.5 seconds.
Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%
Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 🡅5% | 10% | 15% | 20% | 25% | 30% 🡅 Precision Damage Buff is increased by 20%.
Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%🠚11%)
Weapon Kills refill 🡅20% of the magazine (rounded up) from reserves. 🡅 Refill amount is increased by an additive 10%. (3% on Submachine Guns and Auto Rifles)
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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