Built from 144 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
Community wishlist roll
72 wishlist rolls
Inspired by @PodvsEnemies episode 149 from 12 August 2025 (https://open.spotify.com/episode/2bhcY40IAVpSlQ0iaW50v0?si=5e88adac224e4ae9) with @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing groups of minor adds both general at-level or better, and end-game underleveled content, particularly for solar builds. At the time of writing, Yeartime Apex is one of the best solar SMGs that offers the usual Lightweight frame advantages of +20 to the hidden Mobility stat and ×1.0625 base movement speed. At base, by comparison with its peers, the stats are decent - d2foundry.gg calculates that 29 Range equates to 12.19m hipfire and 17.06m when ADS before damage dropoff, 40 Stability ×1.0625 flinch resistance, 64 Handling is 0.32s ready, 0.24s ADS and 0.29s stow speed, and 27 Reload Speed is a 2.16s reload. Ammo Generation is 69, Recoil Direction is 100 and Zoom is 14. On M+KB, you can choose to boost Handling and maybe a little Range, although on controller you might want to invest the barrel perk into Stability. The combat effect magazine perks are all good, or look to boost reload speed. For solar builds, in the first trait perk column Heal Clip provides Cure ×2 (that's 120HP) to you and Cure ×1 for allies within 15m on reload within 5.3s after a kill. Alternatively, Demolitionist is always helpful to generate +10% (+11% when enhanced) grenade energy, modified by your grenade stat, on enemy kills, or Attrition Orbs can also be useful, generating a small power orb after 29 hits at base magazine size. In the second column, for solar builds, Incandescent is great for crowd control spreading +30 Scorch stacks - +45 stacks with Ember of Ashes - to adds within 4m on a Minor add kill (+45 stacks within 8m for Elites or higher, +67.5 with Ember of Ashes). The Dreamwork Origin Trait is decent in PvE when you're in a fireteam, by boosting reload speed for a few seconds and also refilling, and potentially overflowing, 66% of the mag from reserves when killing enemies while teamshooting. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Incandescent
Strong alternatives
High-Caliber Rounds
Fluted Barrel
Heal Clip
Demolitionist
Attrition Orbs
Armor-Piercing Rounds
Ricochet Rounds
Alloy Magazine
Flared Magwell
Light Mag
Polygonal Rifling
Smallbore
Corkscrew Rifling
Community wishlist roll
48 wishlist rolls
Inspired by @PodvsEnemies episode 149 from 12 August 2025 (https://open.spotify.com/episode/2bhcY40IAVpSlQ0iaW50v0?si=5e88adac224e4ae9) with @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds both general at-level or better, and end-game underleveled content, particularly for solar builds. At the time of writing, Yeartime Apex is one of the best solar SMGs that offers the usual Lightweight frame advantages of +20 to the hidden Mobility stat and ×1.0625 base movement speed. At base, by comparison with its peers, the stats are decent - d2foundry.gg calculates that 29 Range equates to 12.19m hipfire and 17.06m when ADS before damage dropoff, 40 Stability ×1.0625 flinch resistance, 64 Handling is 0.32s ready, 0.24s ADS and 0.29s stow speed, and 27 Reload Speed is a 2.16s reload. Ammo Generation is 69, Recoil Direction is 100 and Zoom is 14. On M+KB, you can choose to boost Handling and maybe a little Range, although on controller you might want to invest the barrel perk into Stability. The combat effect magazine perks are all good, or look to boost reload speed. In the first trait perk column Demolitionist is always helpful to generate +10% (+11% when enhanced) grenade energy, modified by your grenade stat, on enemy kills. Attrition Orbs can also be useful, generating a small power orb after 29 hits at base magazine size. In the second column, for solar builds, Burning Ambition can be useful in endgame content but does need building into, to inflict scorch on a target with an ability (hence why Demolitionist is a good match), and then maximise stacks building to ignition with Ember of Ashes. The Dreamwork Origin Trait is decent in PvE when you're in a fireteam, by boosting reload speed for a few seconds and also refilling, and potentially overflowing, 66% of the mag from reserves when killing enemies while teamshooting. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Burning Ambition
Strong alternatives
High-Caliber Rounds
Fluted Barrel
Demolitionist
Attrition Orbs
Armor-Piercing Rounds
Ricochet Rounds
Alloy Magazine
Flared Magwell
Light Mag
Polygonal Rifling
Smallbore
Corkscrew Rifling
Community wishlist roll
24 wishlist rolls
Inspired by @PodvsEnemies episode 149 from 12 August 2025 (https://open.spotify.com/episode/2bhcY40IAVpSlQ0iaW50v0?si=5e88adac224e4ae9) with @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing groups of minor adds both general at-level or better, and end-game underleveled content. At the time of writing, Yeartime Apex is one of the best solar SMGs that offers the usual Lightweight frame advantages of +20 to the hidden Mobility stat and ×1.0625 base movement speed. At base, by comparison with its peers, the stats are decent - d2foundry.gg calculates that 29 Range equates to 12.19m hipfire and 17.06m when ADS before damage dropoff, 40 Stability ×1.0625 flinch resistance, 64 Handling is 0.32s ready, 0.24s ADS and 0.29s stow speed, and 27 Reload Speed is a 2.16s reload. Ammo Generation is 69, Recoil Direction is 100 and Zoom is 14. On M+KB, you can choose to boost Handling and maybe a little Range, although on controller you might want to invest the barrel perk into Stability. The combat effect magazine perks are all good, or look to boost reload speed. For solar builds, in the first trait perk column Heal Clip provides Cure ×2 (that's 120HP) to you and Cure ×1 for allies within 15m on reload within 5.3s after a kill. Pair that with Chaos Reshaped in the second column for ×1.15 damage at 1 stack, and ×1.35 damage at two stacks and a 35HP healing burst every 7s to both slay out and stay alive in CQC. This is possibly the perfect weapon to use with the Solstice Lustrous armour for the Cauterize ×4 set bonus for even more healing - another 35HP for three rapid solar kills within 3s of each other. The Dreamwork Origin Trait is decent in PvE when you're in a fireteam, by boosting reload speed for a few seconds and also refilling, and potentially overflowing, 66% of the mag from reserves when killing enemies while teamshooting. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Heal Clip
Chaos Reshaped
Strong alternatives
High-Caliber Rounds
Fluted Barrel
Armor-Piercing Rounds
Ricochet Rounds
Alloy Magazine
Flared Magwell
Light Mag
Polygonal Rifling
Smallbore
Corkscrew Rifling
Recommendations aggregated from curated community wishlists; credit to the curators linked above.