Zaouli's Bane (Harrowed) god roll & best perks

Zaouli's Bane (Harrowed) — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: "King's Fall" Raid

“As the teeth rend and tear, my consolation is that the child lives.”

Full perk pool, stats & source for Zaouli's Bane (Harrowed) →

Built from 310 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

135 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “Did someone say energy Fatebringer? I think so. While it is great to cross compare weapons like that, all it does is allow for loadout diversity. Neither is “superior” because realistically you will not be making the choice of Fatebringer vs Zaouli's Bane, you will have your special weapon combination as well to consider. Want to use Izanagi's Burden or Arbalest? cannot use Fatebringer, the choice has been made for you. Firefly and explosive payload is the combo to get, but incandescent does not require that crit and can make more boom better.“ (Year 5 S18: Season of Plunder Solar Hand Cannon Primary Ammo)|tags:PvE, Controller, M+KB

Strong alternatives

Appended Mag Firefly Fluted Barrel Explosive Payload Smallbore Corkscrew Rifling Flared Magwell Extended Mag Well-Rounded Pugilist One for All Incandescent Focused Fury Firefly

pandapaxxy

PvP Controller 68 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Handling “Similar conversation in PvP. If you want to use Chaperone, use Zaouli's Bane, if you prefer Duality, go Fatebringer. There are tons of combinations like that for you to pick and choose now that you can. Explosive rounds is still the number one choice, but the second perk turns into eye of the storm for the best dueling potential this side of the Nile.“ (Year 5 S18: Season of Plunder Solar Hand Cannon Primary Ammo)

Strong alternatives

Eye of the Storm Fluted Barrel Explosive Payload Accurized Rounds Smallbore Extended Mag Steady Rounds Opening Shot Gutshot Straight Demolitionist Firefly Firefly

Community wishlist roll

PvP PvP-Duel MKB Controller 16 wishlist rolls

Inspired by DMB Podcast 277 with @illPhysics. Backup PvP pick for duelling. Shapeable. Average stats apart from 19 Airborne Effectiveness, but then remember that's skewed by the Palindrome which is a stat monster. TTK is 0.67s with a 3-crits as at v6.2.0.7, with any damage buff make that a more achievable 2-crit, 1-body. You can eke out a little more range, but you'll never match the Palindrome, unfortunately so you might be better off looking for a little extra stability to make hitting headshots a bit more consistent. Opening Shot or Explosive Payload are great choices in the first trait column, with Eye Of The Storm give you an edge in duels. Recommended MW: Range, Handling or Stability, with a Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Eye of the Storm

Strong alternatives

Opening Shot Fluted Barrel Flared Magwell Corkscrew Rifling Polygonal Rifling Hammer-Forged Rifling Tactical Mag Explosive Payload

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame PvE-Champion Controller MKB 14 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for endgame content. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Good in-slot stats and a great perk pool will give probably give you crafting headaches to shape and level all the rolls you might want! Use the barrel to round out your preferred Range/ Stability/ Handling stat, and then you want as many bullets in the mag as possible with either Tactical Mag or Appended Mag plus a Backup Mag mod, to help with the origin trait boost. For end-game content with a fireteam, Explosive Payload adds flinch and damage (and is useful to disrupt Overload Champions with a matching mod), and One For All or Focused Fury are your reliable damage boost sources. Recommended MW: Reload Speed, Handling or Stability, with a Backup Mag mod.

Essential perks

Explosive Payload

Strong alternatives

Tactical Mag Fluted Barrel One for All Polygonal Rifling Hammer-Forged Rifling Smallbore Corkscrew Rifling Appended Mag Focused Fury

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame Controller MKB 10 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for endgame content. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Good in-slot stats and a great perk pool will give probably give you crafting headaches to shape and level all the rolls you might want! Use the barrel to round out your preferred Range/ Stability/ Handling stat, and then you want as many bullets in the mag as possible with Extended Mag (using a trait to help with the reload penalty), to help with the origin trait boost. For end-game content with a fireteam, Ensemble helps with your reloads and handling, and One For All or Focused Fury are your reliable damage boost sources. Recommended MW: Reload Speed, Handling or Stability, with a damage-boosting (Minor, Adept Big Ones, or Taken Spec) mod.

Essential perks

Extended Mag Ensemble

Strong alternatives

Fluted Barrel One for All Polygonal Rifling Hammer-Forged Rifling Smallbore Corkscrew Rifling Focused Fury

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller MKB 10 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for general content. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Good in-slot stats and a great perk pool will give probably give you crafting headaches to shape and level all the rolls you might want! Use the barrel to round out your preferred Range/ Stability/ Handling stat, and then you want as many bullets in the mag as possible with Tactical Mag or Appended Mag plus the Backup Mag mod, to help with the origin trait boost. It's not common to get Pugilist and Demolitionist on the same weapon, so take advantage to melee everything and throw all the grenades. Recommended MW: Reload Speed, Handling or Stability, with a Backup Mag mod.

Essential perks

Pugilist Demolitionist

Strong alternatives

Tactical Mag Fluted Barrel Polygonal Rifling Hammer-Forged Rifling Smallbore Corkscrew Rifling Appended Mag

Community wishlist roll

PvP PvP-Chain MKB Controller 8 wishlist rolls

Inspired by DMB Podcast 277 with @illPhysics. (??? ???): Backup PvP pick for kill-chaining. Shapeable. Average stats apart from 19 Airborne Effectiveness, but then remember that's skewed by the Palindrome which is a stat monster. TTK is 0.67s with a 3-crits as at v6.2.0.7, with any damage buff make that a more achievable 2-crit, 1-body. You can eke out a little more range, but you'll never match the Palindrome, unfortunately so you might be better off looking for a little extra stability to make hitting headshots a bit more consistent. In 6v6 game modes, where you're more likely to be near a team-mate, Ensemble provides a hefty Handling and Reload Speed bump, with Firefly weakening opponents near your kill for a follow-up shot and bumping Reload Speed even more. Recommended MW: Range, Handling or Stability, with a Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Ensemble Firefly

Strong alternatives

Fluted Barrel Flared Magwell Corkscrew Rifling Polygonal Rifling Hammer-Forged Rifling Tactical Mag

Community wishlist roll

PvP PvP-Chain MKB Controller 8 wishlist rolls

Inspired by DMB Podcast 277 with @illPhysics. Backup PvP pick for kill-chaining with Solar 3.0 subclasses. Shapeable. Average stats apart from 19 Airborne Effectiveness, but then remember that's skewed by the Palindrome which is a stat monster. TTK is 0.67s with a 3-crits as at v6.2.0.7, with any damage buff make that a more achievable 2-crit, 1-body. You can eke out a little more range, but you'll never match the Palindrome, unfortunately so you might be better off looking for a little extra stability to make hitting headshots a bit more consistent. In 6v6 game modes, where you're more likely to be near a team-mate, Ensemble provides a hefty Handling and Reload Speed bump, with Incandescent spreading scorch stacks to opponents near your kill for a follow-up shot. Recommended MW: Range, Handling or Stability, with a Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Ensemble Incandescent

Strong alternatives

Fluted Barrel Flared Magwell Corkscrew Rifling Polygonal Rifling Hammer-Forged Rifling Tactical Mag

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-Champion Controller MKB 7 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for general content. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Good in-slot stats and a great perk pool will give probably give you crafting headaches to shape and level all the rolls you might want! Use the barrel to round out your preferred Range/ Stability/ Handling stat, and then you want as many bullets in the mag as possible with Tactical Mag or Appended Mag plus the Backup Mag mod, to help with the origin trait boost. Then shape your own solar Fatebringer with Explosive Payload in the first trait slot which, adds flinch and damage, and is useful to disrupt Overload Champions with a matching mod, and Firefly (which should have the spec mod effects rolled in soon by Bungie) in the second. Recommended MW: Reload Speed, Handling or Stability, with a Backup Mag mod.

Essential perks

Explosive Payload Firefly

Strong alternatives

Tactical Mag Fluted Barrel Polygonal Rifling Hammer-Forged Rifling Smallbore Corkscrew Rifling Appended Mag

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller MKB 7 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for Solar subclasses in general content. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Good in-slot stats and a great perk pool will give probably give you crafting headaches to shape and level all the rolls you might want! Use the barrel to round out your preferred Range/ Stability/ Handling stat, and then you want as many bullets in the mag as possible with Tactical Mag or Appended Mag plus the Backup Mag mod, to help with the origin trait boost. Then, to synergise with Solar subclasses, you can craft a mini-Sunshot by taking Explosive Payload for additional flinch, damage and utility against Overload Champions, together with Incandescent for your scorch and ignite explosion chaining. Recommended MW: Reload Speed, Handling or Stability, with a Backup Mag mod.

Essential perks

Explosive Payload Incandescent

Strong alternatives

Tactical Mag Fluted Barrel Polygonal Rifling Hammer-Forged Rifling Smallbore Corkscrew Rifling Appended Mag

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame PvE-Champion Controller MKB 5 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for Solar subclasses in general content. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Good in-slot stats and a great perk pool will give probably give you crafting headaches to shape and level all the rolls you might want! Use the barrel to round out your preferred Range/ Stability/ Handling stat, and then you want as many bullets in the mag as possible with Extended Mag (using a trait to help with the reload penalty, to help with the origin trait boost. Then, to synergise with Solar subclasses, you can craft a mini-Sunshot by taking Ensemble for the faster reload and handling in a fireteam, together with Incandescent for your scorch and ignite explosion chaining. Recommended MW: Reload Speed, Handling or Stability, with a damage-boosting (Minor, Adept Big Ones, or Taken Spec) mod.

Essential perks

Extended Mag Ensemble Incandescent

Strong alternatives

Fluted Barrel Polygonal Rifling Hammer-Forged Rifling Smallbore Corkscrew Rifling

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller MKB 5 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for Solar subclasses in general content. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Good in-slot stats and a great perk pool will give probably give you crafting headaches to shape and level all the rolls you might want! Use the barrel to round out your preferred Range/ Stability/ Handling stat, and then you want as many bullets in the mag as possible with Tactical Mag or Appended Mag plus the Backup Mag mod, to help with the origin trait boost. Then, to synergise with Solar subclasses, you can craft a mini-Sunshot by taking Ensemble for the faster reload and handling in a fireteam, building into the origin trait, together with Incandescent for your scorch and ignite explosion chaining. Recommended MW: Reload Speed, Handling or Stability, with a Backup Mag mod.

Essential perks

Appended Mag Ensemble Incandescent

Strong alternatives

Fluted Barrel Polygonal Rifling Hammer-Forged Rifling Smallbore Corkscrew Rifling

What these Zaouli's Bane (Harrowed) perks do

Runneth Over

While within 15 meters of allies: • Finishing a reload overfills the Magazine from reserves by 10% of the Base Magazine Capacity (rounded up) for each ally • Bows receive 7.5%|15%|17.5%|20%|25% decreased Draw Time for 1|2|3|4|5+? allies • Swords receive increased Charge Rate

Explosive Payload

Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Ensemble

Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.

Firefly

On Precision Kills: • Target explodes, dealing 104 [80] Solar damage in a 4 meter radius • Grants 50 Reload Speed for 6 seconds

Gutshot Straight

While Aiming Down Sights: • Increased Body Shot damage • 15% decreased Auto Aim Cone Size (No effect on Magnetism AKA reticle stickiness) Body Shot damage increases: • Auto/Scout Rifle, Bow, Hand Cannon: 20% • Pulse/Trace Rifle, Sidearm, SMG: 10%

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Firefly

On Precision Kill: • Target explodes, dealing 436 [80] Solar damage in a 7.5 meter radius. Falloff begins at 3.75m. • Grants 50 Reload Speed for 6 seconds (Ace of Spade's Firefly is 272% stronger than the Legendary trait in PvE)

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Zaouli's Bane (Harrowed) in Destiny 2

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