Ascendancy

Ascendancy — Destiny 2 Legendary Rocket Launcher
Legendary Rocket Launcher · Solar · Heavy
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“"When the time comes, make yours one to remember." —Petra Venj”

Weapon stats

Stability 42
Handling 41
Aim Assistance 61
Ammo Generation 35
Velocity 51
Airborne Effectiveness 3
Recoil Direction 70
Zoom 20
Blast Radius 30
Magazine 1
Reload Speed 27
Rounds Per Minute 15

Intrinsic Traits

Precision Frame

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing
Impulse Amplifier Ambitious Assassin Reconstruction Lead From Light Attrition Orbs Slideways Field Prep Impulse Amplifier Ambitious Assassin Reconstruction Lead From Light Attrition Orbs Slideways Field Prep
Explosive Light Chain Reaction Cluster Bomb Bipod Lasting Impression Incandescent Reaper's Tithe Explosive Light Chain Reaction Cluster Bomb Bipod Lasting Impression Incandescent Reaper's Tithe
Vanguard Determination

What the Ascendancy perks do

Precision Frame

This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

Alloy Casing

Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability

Black Powder

This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Impact Casing

Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks). High-Impact Rocket Launchers only receive a 1.03% total damage increase.

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Ambitious Assassin

Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

Lead From Light

Collecting an Orb of Power grants 1 Stack of Lead from Light. Maximum of 5 Stacks. Weapon Kills consume one stack to grant 25% increased Special Ammo generation progress for that kill.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Cluster Bomb

Rocket detonations release 8 Cluster Bombs. Each Cluster Bomb deals up to 150 [11] damage in a 4 meter radius.

Bipod

Increases Magazine Capacity by 1 and Total Reserve Size by 5. Decreases Firing Delay by 25%. Decreases Blast Radius by 30, Reload Speed by 20, and damage by 25% (also applies to Wolfpack Rounds and Cluster Bombs).

Lasting Impression

Passively grants 50 Blast Radius. Rockets attach on impact and detonate after 3 seconds, dealing 35% increased Explosive Damage. Due to the split of impact and explosive damage on Rocket Launchers, this perk only provides an overall increase of 26-27% damage for the sake of boss DPS. Does not buff the damage of Wolfpack Rounds.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Reaper's Tithe

Grants stacks of 'Reaper's Tithe' based on the number of simultaneously killed enemies. Maximum of 4 stacks. (e.g. triple kill ⇒ 3 stacks) 'Reaper's Tithe' grants 20%|30%|40% increased damage for 15 seconds at 2|3|4 stacks (1st stack does not exist). Timer only starts after firing. Additional Weapon Kills extend the buff duration by 6 seconds, but not beyond the initial 15-second duration. Scoring a higher number of simultaneous Kills than the currently active stack count will not "upgrade" the buff.

Vanguard Determination

Scoring a Weapon Kill within 20 seconds of using you Class Ability grants a stack of 'Vanguard's Determination' for 10 seconds. Maximum of 3 stacks. 'Vanguard's Determination' grants 2%|4%|6% Damage Resist at 1|2|3 stacks. Stacks are shared across different weapons with the Vanguard's Determination origin trait.

Ascendancy in Destiny 2

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