Tusk of the Boar

Tusk of the Boar — Destiny 2 Legendary Grenade Launcher
Legendary Grenade Launcher · Strand · Special
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.

“Your impending death is no reason to back down.”

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Weapon stats

Stability 23
Handling 69
Aim Assistance 66
Ammo Generation 69
Velocity 69
Airborne Effectiveness 2
Recoil Direction 66
Zoom 13
Blast Radius 50
Magazine 1
Reload Speed 68
Rounds Per Minute 72

Intrinsic Traits

Wave Frame

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
High-Velocity Rounds Implosion Rounds High-Velocity Rounds Implosion Rounds Proximity Grenades Proximity Grenades
Envious Assassin Enlightened Action Grave Robber Slice Slideways Pulse Monitor Envious Assassin Enlightened Action Grave Robber Slice Slideways Pulse Monitor
Chain Reaction Hatchling Bait and Switch Swashbuckler Vorpal Weapon Deconstruct Chain Reaction Hatchling Bait and Switch Swashbuckler Vorpal Weapon Deconstruct
Skulking Wolf Field-Tested

What the Tusk of the Boar perks do

Wave Frame

One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Proximity Grenades

Grenades fired from this weapon have increased proximity detection but a decreased blast radius.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Slice

Using your Class Ability (even while the weapon is stowed) grants you 'Slice' for 8 seconds. While 'Slice' is active, damaging non-Severed targets Severs them, grants a stack of Slice, and refreshes the buff duration. (Hitting immune targets also triggers this.) Reaching 5 stacks immediately removes the buff. If the Severing hit kills the target, the perk will not trigger and you will not gain a stack.

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

Pulse Monitor

Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Skulking Wolf

Weapon Kills while at or below 90 HP grant the following benefits for 10 seconds: • Enhanced Radar (6⁠🠚⁠12 sectors) • Removes you from passively pinging enemy radars • PvE Combatants become less accurate when targeting you Firing weapons will still ping enemy radars for 2 seconds. (Radar Blip indicates that it's only visible for 0.75 seconds; this is inaccurate)

Field-Tested

Hits and Kills with your Weapon grant you 'Points'. Hitting Point thresholds grants Stacks of Field Test. Maximum of 5 Stacks. Buff is only removed on death. Stat Bonuses at 1|2|3|4|5 Stacks: • 3 | 6 | 9 | 12 | 20 Range • 5 | 10 | 20 | 35 | 50 Reload Speed • ? | ? | ? | ? | 30? Stability • ? | ? | ? | ? | ? Handling • 5 | 10 | 20 | 35 | 55 Charge Rate (Swords) • 5 | 10 | 20 | 30 | 40 Guard Resistance (Swords) Points required for 1|2|3|4|5 Stacks: • Primary Weapons: 51|151|351|651|1001 • Special Weapons: 26|76|176|326|501 • Power Weapons: 11|31|71|131|201 Each Hit grants 1 Point regardless of Weapon Archetype and Enemy Rank. Does not require Direct Hits. Points granted by Kills are based on Enemy Rank: • Tier 1-2 Minors: 1 Point • Tier 3-4 Minors, Tier 2+ Elites, and higher: 4 Points • Tier 1 Elites: 5 Points • Enemy Players: 10 Points Kill Point Multipliers by Weapon Archetype: • Primary Weapons and Shotguns: 5x • Sniper Rifles: 2.5x • Breech-Loaded Grenade Launchers: 2x

Tusk of the Boar in Destiny 2

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