A Swift Verdict god roll & best perks

A Swift Verdict — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: "Prophecy" Dungeon

““Judgment is final.” —Emissary of the Nine”

Full perk pool, stats & source for A Swift Verdict →

Built from 408 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S16

pvp 360 wishlist rolls

[YeezyGT's S16] [MW: Range/Stability] "Sidearms are getting better due to the operating space of PvP being pushed slightly further out, via SMG / Slug pressure and pellet spread inconsistency. A Swift Verdict is a decent choice, stocked with Handling investment perks and varied playstyle options (Zen Moment/Rangefinder vs. Kill Clip, for instance). Disruption Break is nice for teamshots, I just don't see it being fully utilised on a Sidearm."

Strong alternatives

QuickDot SAS Kill Clip Ricochet Rounds Threat Detector Rangefinder Zen Moment Surplus Slideshot Tunnel Vision Killing Wind High-Caliber Rounds Armor-Piercing Rounds Flared Magwell Tactic SAS Control SAS Shortspec SAS Target SAS FarPoint SAS

Community wishlist roll

controller pve 18 wishlist rolls

File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)

Essential perks

Surplus

Strong alternatives

QuickDot SAS Kill Clip Appended Mag Disruption Break Wellspring Extended Mag Control SAS Shortspec SAS

Community wishlist roll

pve pve-god pve-minor pve-endgame controller mkb 12 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE first-choice roll for end-game content. Sidearms are a... brave choice of Primary for endgame content. Handling and Stability could both do with some help from sight and mag, or the Combat Effect mags are always useful. If you're going to embrace CQC, then Threat Detector and Surrounded (with the Spec mod for +40% damage) are your obvious choices. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Stability or Handling, with a Surrounded Spec mod.

Essential perks

Surrounded Threat Detector

Strong alternatives

Control SAS Flared Magwell QuickDot SAS Shortspec SAS Armor-Piercing Rounds High-Caliber Rounds Ricochet Rounds

Community wishlist roll

pve pve-god pve-minor controller mkb 12 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE first-choice roll for general content. Handling and Stability could both do with some help from sight and mag, or the Combat Effect mags are always useful. Surplus and Wellspring is an obvious pairing for boosting ability use. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Stability or Handling, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Surplus Wellspring

Strong alternatives

Control SAS Flared Magwell QuickDot SAS Shortspec SAS Armor-Piercing Rounds High-Caliber Rounds Ricochet Rounds

Community wishlist roll

pve pve-god pve-minor pve-endgame pve-champion controller mkb 6 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE first-choice roll for end-game content. Sidearms are a... brave choice of Primary for endgame content. Handling and Stability could both do with some help from sight and mag, or the Combat Effect mags are always useful. This does drop with the combination of Armor-Piercing Rounds and Disruption Break, which makes it a strong choice for Barrier Champions, when the corresponding mod is in play. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Stability or Handling, with a Major Spec mod.

Essential perks

Disruption Break Armor-Piercing Rounds

Strong alternatives

Control SAS Threat Detector QuickDot SAS Shortspec SAS Surplus

What these A Swift Verdict perks do

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Tunnel Vision

Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

A Swift Verdict in Destiny 2

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