Drang (Baroque) god roll & best perks

Drang (Baroque) — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: The Derelict Leviathan

“An Earth artifact, refashioned to suit the Emperor's modest tastes.”

Full perk pool, stats & source for Drang (Baroque) →

Built from 380 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

pve 299 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 18. PvE backup roll for general content. Shapeable. To Excess origin perk is most useful with Tier 4/5 supers with the shortest cooldown, but can add to melee/grenade builds. Highest zoom in the subtype, which constrains the recoil, so while you're waiting to build your own, push out the range with your barrel and add some reload boosts from your mag. Not really any standout first traits, but Disruption Break, Wellspring and Well-Rounded all have their place. For your second trait, Incandescent works well for Solar 3.0, Swashbuckler pairs particularly well with solar Titans with their bonk hammer, and Rampage just adds easy damage in general content. Recommended MW: Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod (or Rampage Spec, wth Rampage).

Strong alternatives

Full Bore Disruption Break Incandescent Accurized Rounds Extended Barrel Tactical Mag Hammer-Forged Rifling Flared Magwell Disruption Break Wellspring Wellspring Well-Rounded Well-Rounded Incandescent Swashbuckler Swashbuckler Rampage Rampage

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Drang (Baroque) is hot right now. [...] Well-rounded paired with your choice of rampage, or incandescent is probably going to be your best bet. Swashbuckler and wellspring together is also another good combination." Recommended MW - Reload.

Strong alternatives

Tactical Mag Well-Rounded Fluted Barrel Rampage Smallbore Appended Mag Extended Mag Wellspring Swashbuckler Incandescent

pandapaxxy

pvp mkb 16 wishlist rolls

pandapaxxy (PvP / M+KB): "Sturm and Drang are the other duo pairing. Sturm fell off after the 120 nerf, but Drang and the Baroque version are both incredibly strong. The in-air accuracy nerf hurt all weapons, but I think sidearms were one weapon type that got hit the hardest. Having better in-air accuracy at base is rather nice, but the lack of air assault and across the board air penalties hurts sidearm play. I think swashbuckler is the best option for the last column as melee kills in cqc are common and going into the next fight with a large damage boost will make your sidearm hit like a hand cannon." Recommended MW - Range.

Essential perks

Accurized Rounds

Strong alternatives

Full Bore Moving Target Swashbuckler Hammer-Forged Rifling Extended Barrel Extended Mag Eye of the Storm Rampage

Community wishlist roll

pve 12 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 18. PvE first-choice roll for end-game content. Shapeable. To Excess origin perk is most useful with Tier 4/5 supers with the shortest cooldown, but can add to melee/grenade builds. Highest zoom in the subtype, which constrains the recoil, so if you're building your own, push out the range with your barrel and mag. Not really any standout first traits, but Disruption Break, Wellspring and Well-Rounded all have their place, and Incandescent synergises really well with Solar 3.0. Recommended MW: Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Accurized Rounds Hammer-Forged Rifling

Strong alternatives

Disruption Break Incandescent Disruption Break Wellspring Wellspring Well-Rounded Well-Rounded Incandescent

Community wishlist roll

pve 12 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 18. PvE first-choice roll for end-game content. Shapeable. To Excess origin perk is most useful with Tier 4/5 supers with the shortest cooldown, but can add to melee/grenade builds. Highest zoom in the subtype, which constrains the recoil, so if you're building your own, push out the range with your barrel and mag. Not really any standout first traits, but Disruption Break, Wellspring and Well-Rounded all have their place, and Swashbuckler pairs well for solar Titans with their bonk hammer. Recommended MW: Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Accurized Rounds Hammer-Forged Rifling

Strong alternatives

Swashbuckler Disruption Break Disruption Break Wellspring Wellspring Well-Rounded Well-Rounded Swashbuckler

pandapaxxy

pvp controller 4 wishlist rolls

pandapaxxy (PvP / Controller): "Sturm and Drang are the other duo pairing. Sturm fell off after the 120 nerf, but Drang and the Baroque version are both incredibly strong. The in-air accuracy nerf hurt all weapons, but I think sidearms were one weapon type that got hit the hardest. Having better in-air accuracy at base is rather nice, but the lack of air assault and across the board air penalties hurts sidearm play. I think swashbuckler is the best option for the last column as melee kills in cqc are common and going into the next fight with a large damage boost will make your sidearm hit like a hand cannon." Recommended MW - Range.

Essential perks

Smallbore Accurized Rounds

Strong alternatives

Moving Target Swashbuckler Eye of the Storm Rampage

Community wishlist roll

1 wishlist roll

Chevy's S17 Super Pog PVE List Reload MW tags:pve, M+KB

Essential perks

Tactical Mag Wellspring Corkscrew Rifling Incandescent

What these Drang (Baroque) perks do

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself). 🡅 Debuff duration is increased in PVE.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (🡅45 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 🡅15 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs. 🡅 Having Ember of Ashes equipped or Killing higher-tier targets each increase the amount of Scorch applied by 5 Stacks.

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).

Wellspring

On Weapon Kill: Grants 🡅9% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Ability Energy Gain is increased by 12.5%. (8%🠚9%)

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 🡅12 Range, 🡅12 Stability, and 🡅12 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Stat bonuses are increased by 2?.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 🡅6.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 2 seconds.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 🡅5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks. 🡅 Buff Duration is increased by 0.5 seconds.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Drang (Baroque) in Destiny 2

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