Tinasha's Mastery god roll & best perks

Tinasha's Mastery — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.

“"We called her Ashraven for her flight, and the ruin she left in her wake." —Lord Saladin”

Full perk pool, stats & source for Tinasha's Mastery →

Built from 807 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

525 wishlist rolls

Inspired by @PodvsEnemies episode 124 from 19 November 2024 (https://open.spotify.com/episode/3n08KP410ui1TXoEdBmsvu?si=2badf5a8fcac408d) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick use against bulky Minor and Major enemies in general, and end-game underleveled content. Probably the most chased-after Iron Banner PvE weapon in years, Tinasha's Mastery is the first Stasis rocket-assisted sidearm. At base the stats are solid - 28 Range equates to 14.56m when ADS and 12.12m hipfire (although there really isn't that much damage dropoff), 42 Handling is 0.31s ready, 0.25s ADS and 0.35s stow speed, while the Reload Speed of 29 is a 1.81s reload. Magazine size is 10 (maximum 16), and with 0/1/2/3 reserves mods you get total ammo of 40/43/46/48 (max 57). There are as many options for a good all-round, all-purpose kinetic slot rocket sidearm as Osiris could spend a lifetime in the Infinite Forest investigating - pair barrel and magazine perk options that increase blast radius, velocity, and magazine size with a first column trait perk column perk that boosts your reload and a second column damage perk. With the change to the Skulking Wolf origin trait, at least there is now an effect in PvE to reduce enemy accuracy when it's procced, which could be useful for survivability in more difficult content. Recommended MW: Velocity with a Backup Mag mod or, when enhanced, a Synergy mod to generate Stasis shards or Stunloader when an artifact mod's around.|tags:PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Air Trigger Volatile Launch High-Velocity Rounds Surrounded Confined Launch Linear Compensator Quick Launch Smart Drift Control High-Explosive Ordnance Tactical Mag Alloy Magazine Appended Mag Extended Mag Flared Magwell Impulse Amplifier Enlightened Action One for All Desperate Measures Frenzy Bait and Switch

Adamsdown_Boy written v8.1.5.1

175 wishlist rolls

Adamsdown_Boy written v8.1.5.1 (PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): PvE pick use against bulky Minor and Major enemies in general, and end-game underleveled content. Probably the most chased-after Iron Banner PvE weapon in years, Tinasha's Mastery is the first Stasis rocket-assisted sidearm. At base the stats are solid - 28 Range equates to 14.56m when ADS and 12.12m hipfire (although there really isn't that much damage dropoff), 42 Handling is 0.31s ready, 0.25s ADS and 0.35s stow speed, while the Reload Speed of 29 is a 1.81s reload. Magazine size is 10 (maximum 16), and with 0/1/2/3 reserves mods you get total ammo of 40/43/46/48 (max 57). There are as many options for a good all-round, all-purpose kinetic slot rocket sidearm as Osiris could spend a lifetime in the Infinite Forest investigating - pair barrel and magazine perk options that increase blast radius, velocity, and magazine size to you preference. At the time of writing, Deconstruct might be bugged, with both the impact and explosive damage counting towards proccing, after which you get 2 shots returned (10% of the magazine, as long as it's 11 or more) for every 2 shots fired, as well as the bonus damage to constructs and vehicles. Pair that with a second column trait perk damage option for a sidearm that can work for every occasion. With the change to the Skulking Wolf origin trait, at least there is now an effect in PvE to reduce enemy accuracy when it's procced, which could be useful for survivability in more difficult content. Recommended MW: Velocity with a Backup Mag mod or, when enhanced, a Synergy mod to generate Stasis shards or Stunloader when an artifact mod's around.|tags:PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Deconstruct

Strong alternatives

Volatile Launch High-Velocity Rounds Surrounded Confined Launch Linear Compensator Quick Launch Smart Drift Control High-Explosive Ordnance Tactical Mag Alloy Magazine Appended Mag Extended Mag Flared Magwell One for All Desperate Measures Frenzy Bait and Switch

pandapaxxy

pve mkb controller 45 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Tinasha’s Mastery will probably be one of a few weapons pulling PvE players into PvP. Being a Stasis rocket-assisted sidearm and the first of its kind it will definitely stand out amongst loadouts. Chill Clip and either Impulse Amplifier or Loose Change will be the standout perk combinations but One for All or Frenzy are more neutral damage options." Recommended MW: Blast Radius or Reload Speed.

Strong alternatives

Impulse Amplifier High-Explosive Ordnance Chill Clip Quick Launch Loose Change One for All Frenzy Air Trigger Appended Mag Tactical Mag Smart Drift Control Linear Compensator

pandapaxxy

pvp mkb controller 30 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "While I'd advise against a rocket-assisted sidearm for the crucible, having ChillClip on an easy to fire weapon is undeniably strong. While you would need to stock up on ammo it's not entirely outside of the question to use." Recommended MW: Blast Radius.

Strong alternatives

Impulse Amplifier High-Velocity Rounds Quick Launch Adagio Enlightened Action Chill Clip Loose Change Desperate Measures High-Explosive Ordnance Smart Drift Control Linear Compensator

Community wishlist roll

16 wishlist rolls

Inspired by @PodvsEnemies episode 124 from 19 November 2024 (https://open.spotify.com/episode/3n08KP410ui1TXoEdBmsvu?si=2badf5a8fcac408d) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-Utility PvE-Champion PvE-EndGame M+KB Controller): Backup utility PvE pick use against Champion enemies in general, and end-game underleveled content, particularly with Stasis builds. Probably the most chased-after Iron Banner PvE weapon in years, Tinasha's Mastery is the first Stasis rocket-assisted sidearm. At base the stats are solid - 28 Range equates to 14.56m when ADS and 12.12m hipfire (although there really isn't that much damage dropoff), 42 Handling is 0.31s ready, 0.25s ADS and 0.35s stow speed, while the Reload Speed of 29 is a 1.81s reload. Magazine size is 10 (maximum 16), and with 0/1/2/3 reserves mods you get total ammo of 40/43/46/48 (max 57). This roll is all about slowing and freezing single targets, so Velocity is far more important to boost than Blast Radius with the barrel and magazine perks. In the first perk trait slot, Impulse Amplifier improves velocity and reload speed or Loose Change improves reload speed and movement when ADS. All of this is building up to Chill Clip in the second trait perk column - one shot slows, and disrupts, Overload Champions and three shots freezes, and stuns, Unstoppable champions, which you can synergise with Stasis fragments. Apply Radiant and it'll pierce Barrier champions too. It's bound to be nerfed at some point, so enjoy being totally overpowered for as long as it lasts. With the change to the Skulking Wolf origin trait, at least there is now an effect in PvE to reduce enemy accuracy when it's procced, which could be useful for survivability in more difficult content. Recommended MW: Velocity with a Backup Mag mod or, when enhanced, a Synergy mod to generate Stasis shards or Stunloader when an artifact mod's around.|tags:PvE PvE-Utility PvE-Champion PvE-EndGame M+KB Controller

Essential perks

Chill Clip

Strong alternatives

Impulse Amplifier Hard Launch High-Velocity Rounds Quick Launch Smart Drift Control Linear Compensator Implosion Rounds Loose Change

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies episode 124 from 19 November 2024 (https://open.spotify.com/episode/3n08KP410ui1TXoEdBmsvu?si=2badf5a8fcac408d) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice utility PvE pick use against Champion enemies in general, and end-game underleveled content, particularly with Stasis builds. Probably the most chased-after Iron Banner PvE weapon in years, Tinasha's Mastery is the first Stasis rocket-assisted sidearm. At base the stats are solid - 28 Range equates to 14.56m when ADS and 12.12m hipfire (although there really isn't that much damage dropoff), 42 Handling is 0.31s ready, 0.25s ADS and 0.35s stow speed, while the Reload Speed of 29 is a 1.81s reload. Magazine size is 10 (maximum 16), and with 0/1/2/3 reserves mods you get total ammo of 40/43/46/48 (max 57). This roll is all about slowing and freezing single targets, so Velocity is far more important to boost than Blast Radius with the barrel and magazine perks. In the first perk trait slot, Air Trigger provides the equivalent of 1.5 reserves mods (2 when enhanced) - useful since the nerf to reserve ammo - as well as speedy reloads if you're in the air when the animation starts. All of this is building up to Chill Clip in the second trait perk column - one shot slows, and disrupts, Overload Champions and three shots freezes, and stuns, Unstoppable champions, which you can synergise with Stasis fragments. Apply Radiant and it'll pierce Barrier champions too. It's bound to be nerfed at some point, so enjoy being totally overpowered for as long as it lasts. With the change to the Skulking Wolf origin trait, at least there is now an effect in PvE to reduce enemy accuracy when it's procced, which could be useful for survivability in more difficult content. Recommended MW: Velocity with a Backup Mag mod or, when enhanced, a Synergy mod to generate Stasis shards or Stunloader when an artifact mod's around.|tags:PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Air Trigger Chill Clip

Strong alternatives

Hard Launch High-Velocity Rounds Quick Launch Smart Drift Control Linear Compensator Implosion Rounds

Adamsdown_Boy written v8.1.5.1

8 wishlist rolls

Adamsdown_Boy written v8.1.5.1 (PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): PvE pick use against bulky Minor and Major enemies in general, and end-game underleveled content. Probably the most chased-after Iron Banner PvE weapon in years, Tinasha's Mastery is the first Stasis rocket-assisted sidearm. At base the stats are solid - 28 Range equates to 14.56m when ADS and 12.12m hipfire (although there really isn't that much damage dropoff), 42 Handling is 0.31s ready, 0.25s ADS and 0.35s stow speed, while the Reload Speed of 29 is a 1.81s reload. Magazine size is 10 (maximum 16), and with 0/1/2/3 reserves mods you get total ammo of 40/43/46/48 (max 57). This roll is all about slowing and freezing single targets, so Velocity is far more important to boost than Blast Radius with the barrel and magazine perks. At the time of writing, Deconstruct might be bugged, with both the impact and explosive damage counting towards proccing, after which you get 2 shots returned (10% of the magazine, as long as it's 11 or more) for every 2 shots fired, as well as the bonus damage to constructs and vehicles. All of this is building up to Chill Clip in the second trait perk column - one shot slows, and disrupts, Overload Champions and three shots freezes, and stuns, Unstoppable champions, which you can synergise with Stasis fragments. Apply Radiant and it'll pierce Barrier champions too. The Deconstruct/Chill Clip combo keeps your magazine above half full which means you can shoot an entire magazine's worth of slowing and freezing without reloads. It's bound to be nerfed at some point, so enjoy being totally overpowered for as long as it lasts. With the change to the Skulking Wolf origin trait, at least there is now an effect in PvE to reduce enemy accuracy when it's procced, which could be useful for survivability in more difficult content. Recommended MW: Velocity with a Backup Mag mod or, when enhanced, a Synergy mod to generate Stasis shards or Stunloader when an artifact mod's around.|tags:PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Chill Clip Deconstruct

Strong alternatives

Hard Launch High-Velocity Rounds Quick Launch Smart Drift Control Linear Compensator Implosion Rounds

What these Tinasha's Mastery perks do

Air Trigger

Passively grants 20 Ammo Generation Stat. (Equivalent of 1 Ammo Generation Armor Mod) Being Airborne grants the following benefits: • 30 Reload Speed • 0.8x Reload Duration Multiplier • 15?% decreased Accuracy Cone Size • 20?% decreased Auto Aim Cone Size

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Loose Change

Applying an Elemental Debuff grants the following benefits for 9 seconds: • 50 Reload Speed and 20 Aim Assist • 20% decreased ADS Movement Speed Penalty Buff can be activated while stowed.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Tinasha's Mastery in Destiny 2

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