Adhortative god roll & best perks

Adhortative — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Source: Season of the Wish Activities

“"So... you think you can kill a god?" —Ghost”

Full perk pool, stats & source for Adhortative →

Built from 120 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

60 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for piercing Barrier Champions in activities rated Very Hard, Hard or Normal difficulty. The updated Adhortative is an Adaptive pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "small step down from C tier pulse damage profile, but has barrier intrinsic". The frame intrinsic offers no bonuses beyond being "well-rounded, reliable and sturdy", as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are on the low side by comparison with its peers - you can see the stats at https://destiny.report/w/3744058588/the-third-axiom and hopefully https://d2foundry.gg/w/3744058588 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is a little left and a bit loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for Armor-Piercing Rounds for the additional ×1.05 shield damage, one of the other combat effect mags or something that helps improve magazine size or reload. This is, admittedly, a niche anti-Barrier roll but in the first column you could look for Attrition Orbs to spawn a power orb after ~26 hits within 5s of each other to proc armour mods or Shoot to Loot which lets you pick up remote ammo bricks or orbs from safety by shooting them, which also reloads all your weapons from reserves - both are always useful. In the second column, Disruption Break increases kinetic damage by ×1.5 for 5.5s after breaking an elemental shield or barrier, you should be able to quickly finish off Barrier Champions from a safe distance with a kinetic special weapon. The Nano-Munitions origin trait grants a stack up to ×7 for being within 15m of an ally, using a stack to refill 25% of your primary or secondary weapon mag when empty. If you're interested, "Adhortative" relates to the giving of advice, encouragement, or strong urging, such as saying "Okay everyone, let's wipe, rally and have another try". Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Disruption Break

Strong alternatives

Attrition Orbs Arrowhead Brake Armor-Piercing Rounds Shoot to Loot High-Caliber Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Adhortative is an adaptive solar pulse rifle most similar to Forge’s Pledge. Adhortative has better range, handling, and recoil direction, while losing in stability, reload speed and airborne effectiveness. Either pulse is only better than the other by less than 3 points in each category, except for airborne effectiveness and recoil direction, 9 and 10 respectively. Between these two for PvE, Adhortative wins purely for having a reload perk in Feeding Frenzy. If you don’t care about that, either can work." Recommended MW: Reload.

Strong alternatives

Arrowhead Brake Appended Mag Golden Tricorn Feeding Frenzy Smallbore Armor-Piercing Rounds Flared Magwell Attrition Orbs Heal Clip Incandescent

pandapaxxy

pvp controller 24 wishlist rolls

pandapaxxy (PvP / Controller): "With such a similar pulse existing in PvP it comes down to perks. Forge’s Pledge gets access to Accurized and Steady Rounds, while Adhortative comes with High-Caliber and Ricochet Rounds. Forge’s Pledge comes with Zen Moment and Elemental Capacitor for big bonuses in stats, while Adhortative has Headseeker or Incandescent for better neutrality or some AoE. Depending on your preferred play style you might prefer one over the other, but I cannot emphasize this enough: both can work wonders." Recommended MW: Stability.

Strong alternatives

Headseeker Arrowhead Brake Ricochet Rounds Feeding Frenzy Smallbore Hammer-Forged Rifling High-Caliber Rounds Slickdraw Moving Target

What these Adhortative perks do

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Heal Clip

Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Adhortative in Destiny 2

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