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Piece of Mind
Piece of Mind god roll & best perks
Legendary · Pulse Rifle
Where it drops: Source: Season Pass Reward
“With words or weapons, inaccuracy can be fatal.”
Full perk pool, stats & source for Piece of Mind →
Built from 2542 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Piece of Mind perks do
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 🡅55 Reload Speed
• Arc: 🡅55 Handling
• Void: 🡅25 Stability
• Strand: 🡅25 Airborne Effectiveness
• Stasis: 🡅25 Recoil Direction & 20% decreased ADS Movement Speed Penalty
🡅 Stat Bonuses are increased by 5.
Land Tank
Kills with the weapon grant a stack of Land Tank. Maximum of 3 stacks.
Land Tank grants 10|20|30 Health stat and 5%|10%|15% Damage Resist against PvE Combatants for 5 seconds at 1|2|3 stacks.
Heating Up
Weapon Kills grant a Stack of Heating Up for 🡅6.5 seconds. Maximum of 2 Stacks.
Benefits at 1|2 Stacks of Heating Up:
• 15|30 Stability
• 20|40 Recoil Direction
• 15%|25% decreased Accuracy Cone Size
• 15%|25% decreased Accuracy Cone Growth
Buff remains active while stowed.
🡅 Buff Duration is increased by 1 second.
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
🡅 Aim Assist bonus is slightly increased.
Harmony
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon:
Grants 20% increased damage and 15 Handling for 7 seconds.
Harmony
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon:
Grants 20% increased damage and 15 Handling for 🡅8 seconds.
🡅 Buff Duration is increased by 1 second.
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
🡅 Buff Duration is increased by 0.5 seconds.
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
🡅 Passively grants 5 Stability or Guard Resistance (Swords).
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 50 Reload Speed
• Arc: 50 Handling
• Void: 20 Stability
• Strand: 20 Airborne Effectiveness
• Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
🡅 Second Stack is gained 1 second sooner.
Overflow
Upon picking up Special or Heavy Ammo:
Refills and Overfills the Magazine from reserves.
Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.
Overflow
Upon picking up Special or Heavy Ammo:
Refills and Overfills the Magazine from reserves.
Overfill amount maxes out at 🡅120% of the Magazine Capacity. Activates even while stowed.
🡅 Maximum overfill amount is increased by 20% (rounds up).
Heating Up
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks.
Benefits at 1|2 Stacks of Heating Up:
• 15|30 Stability
• 20|40 Recoil Direction
• 15%|25% decreased Accuracy Cone Size
• 15%|25% decreased Accuracy Cone Growth
Buff remains active while stowed.
Armor-Piercing Rounds
Grants 5% increased damage against Elemental and Barrier Champion Shields.
Allows bullets to overpenetrate enemies once.
Focused Fury
Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds.
Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed.
Does not buff the Splash/Explosive damage elements of other perks.
Stats for All
Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds:
• 35 Handling and Reload Speed
• 10 Stability and Range
• 5% increased Damage Falloff Distance
• 0.95x Reload Duration Multiplier
Buff duration cannot be refreshed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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