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Piece of Mind
Piece of Mind god roll & best perks
Legendary · Pulse Rifle
Where it drops: Source: Season Pass Reward
“With words or weapons, inaccuracy can be fatal.”
Full perk pool, stats & source for Piece of Mind →
Built from 2542 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Piece of Mind perks do
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Overflow
Upon picking up Special or Heavy Ammo:
Refills and Overfills the Magazine from reserves.
Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Focused Fury
Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds.
Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed.
Does not buff the Splash/Explosive damage elements of other perks.
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Heating Up
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks.
Benefits at 1|2 Stacks of Heating Up:
• 15|30 Stability
• 20|40 Recoil Direction
• 15%|25% decreased Accuracy Cone Size
• 15%|25% decreased Accuracy Cone Growth
Buff remains active while stowed.
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 50 Reload Speed
• Arc: 50 Handling
• Void: 20 Stability
• Strand: 20 Airborne Effectiveness
• Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
Land Tank
Kills with the weapon grant a stack of Land Tank. Maximum of 3 stacks.
Land Tank grants 10|20|30 Health stat and 5%|10%|15% Damage Resist against PvE Combatants for 5 seconds at 1|2|3 stacks.
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
🡅 Aim Assist bonus is slightly increased.
Harmony
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon:
Grants 20% increased damage and 15 Handling for 7 seconds.
Harmony
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon:
Grants 20% increased damage and 15 Handling for 🡅8 seconds.
🡅 Buff Duration is increased by 1 second.
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
🡅 Buff Duration is increased by 0.5 seconds.
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
🡅 Passively grants 5 Stability or Guard Resistance (Swords).
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 🡅55 Reload Speed
• Arc: 🡅55 Handling
• Void: 🡅25 Stability
• Strand: 🡅25 Airborne Effectiveness
• Stasis: 🡅25 Recoil Direction & 20% decreased ADS Movement Speed Penalty
🡅 Stat Bonuses are increased by 5.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
🡅 Second Stack is gained 1 second sooner.
Overflow
Upon picking up Special or Heavy Ammo:
Refills and Overfills the Magazine from reserves.
Overfill amount maxes out at 🡅120% of the Magazine Capacity. Activates even while stowed.
🡅 Maximum overfill amount is increased by 20% (rounds up).
Heating Up
Weapon Kills grant a Stack of Heating Up for 🡅6.5 seconds. Maximum of 2 Stacks.
Benefits at 1|2 Stacks of Heating Up:
• 15|30 Stability
• 20|40 Recoil Direction
• 15%|25% decreased Accuracy Cone Size
• 15%|25% decreased Accuracy Cone Growth
Buff remains active while stowed.
🡅 Buff Duration is increased by 1 second.
Armor-Piercing Rounds
Grants 5% increased damage against Elemental and Barrier Champion Shields.
Allows bullets to overpenetrate enemies once.
Stats for All
Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds:
• 35 Handling and Reload Speed
• 10 Stability and Range
• 5% increased Damage Falloff Distance
• 0.95x Reload Duration Multiplier
Buff duration cannot be refreshed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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