Antedate god roll & best perks

Antedate — Destiny 2 Submachine Gun
Legendary · Submachine Gun
Where it drops: Source: "The Desert Perpetual" Raid

“You can't go back.”

Full perk pool, stats & source for Antedate →

Built from 160 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

80 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content. Antedate's frame intrinsic doesn't offer any specific benefit other than just being "well-rounded". The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2725426834 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 36 (max 41). Use the barrel perk to try and improve handling or, maybe something to help control recoil on Controller. You have the full range of combat effect magazine perks to choose from, or look for one that helps with reload. For a general purpose roll, in the first trait perk column, Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves to keep you shooting for longer. For damage, Target Lock pairs well for up to ×1.4 damage at 110.33% of base magazine capacity on repeated hits within 0.2s of each other. But you can take your pick of the second column perks - Frenzy's boosting Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s - after being in combat for 12s - that's dealing or taking damage, Paracausal Affinity's ×1.2 damage boost for 6s after any kill of a light energy type, or Master of Arms's ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "antedate" means to come before something in time. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller)

Essential perks

Rewind Rounds

Strong alternatives

Target Lock High-Caliber Rounds Fluted Barrel Frenzy Paracausal Affinity Master of Arms Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Flared Magwell Arrowhead Brake Corkscrew Rifling Chambered Compensator

Community wishlist roll

60 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly with Arc builds. Antedate's frame intrinsic doesn't offer any specific benefit other than just being "well-rounded". The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2725426834 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 36 (max 41). Use the barrel perk to try and improve handling or, maybe something to help control recoil on Controller. You have the full range of combat effect magazine perks to choose from, or look for one that helps with reload. For Arc builds, in the first trait perk column Rolling Storm generates a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. You can pair this with a second column damage perk such as Frenzy to boost Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. Alternatively, Paracausal Affinity boosts damage by ×1.2 for 6s after any kill of a light energy type, or Master of Arms boosts damage by ×1.15 for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "antedate" means to come before something in time. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller)

Essential perks

Rolling Storm

Strong alternatives

High-Caliber Rounds Fluted Barrel Frenzy Paracausal Affinity Master of Arms Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Flared Magwell Arrowhead Brake Corkscrew Rifling Chambered Compensator

Adamsdown_Boy written as at v9.1.5

20 wishlist rolls

Adamsdown_Boy written as at v9.1.5 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly with Arc builds. Antedate's frame intrinsic doesn't offer any specific benefit other than just being "well-rounded". The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2725426834 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 36 (max 41). The use the barrel perk to try and improve handling or, maybe something to help control recoil on Controller. You have the full range of combat effect magazine perks to choose from, or look for one that helps with reload. For a Jack-of-all-trades roll to synergise with Arc builds, in the first trait perk column when you're up against Minor adds, Rolling Storm generates a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. Then, in the second column, use Jolting Feedback to apply Jolt after 18 hits (17 when enhanced and 13 when Amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for more target and AoE damage. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "antedate" means to come before something in time. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller)

Essential perks

Rolling Storm Jolting Feedback

Strong alternatives

High-Caliber Rounds Fluted Barrel Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Flared Magwell Arrowhead Brake Corkscrew Rifling Chambered Compensator

What these Antedate perks do

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Paracausal Affinity

Scoring a Kill from any source matching the elemental alignment of the weapon grants 20% increased damage for 6 seconds. Buff can activate while stowed. Light Alignment: Arc, Solar, Void Darkness Alignment: Stasis, Strand

Master of Arms

Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Antedate in Destiny 2

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