Battle Scar god roll & best perks

Battle Scar — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“"Do not concern yourself with how many horns I bear." —Lord Shaxx”

Full perk pool, stats & source for Battle Scar →

Built from 120 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

60 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing clearing individual Minor adds or tougher enemies in activities rated Normal, Hard and Very Hard difficulty. The reprised Battle Scar is a Lightweight pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and +20 to the hidden Mobility stat and ×1.0625 base movement speed as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/1525080480/battle-scar and hopefully https://d2foundry.gg/w/1525080480 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is vertical but loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for something that helps improve magazine size or reload. For dealing with tougher individual adds, in the first trait perk column Attrition Orbs spawns a power orb after ~28 hits within 5s of each other to proc armour mods. In the second column, for dameg, One For All boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. If you're using the Kinetic Synthesis artifact mod, then picking up the kinetic ammo or a normal special brick will proc both All-Star to boosts damage by ×1.35 and Reload Speed by +100 for a refreshable 6s (7s enhanced), or 9s (10s enhanced) for a heavy brick, with the timer starting only after you ready, or also Adhesive Ordnance generates a Sticky Bomb from thin air, which detonates 0.8s after impact for 6m AoE damage plus applying exhaust for 5s - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects like Attrition Orbs. The Veteran's Wisdom origin trait procs on a crit kill or 3 kills within 3s of each other to generate an 8m (9m when enhanced) AoE kinetic shockwave which inflicts Exhaust on enemies, or there's Field-Tested which starts subtly but if you can stay alive to get kills, you'll start to feel the gunfeel stat boosts as you get to the higher stacks. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Attrition Orbs

Strong alternatives

Tactical Mag Arrowhead Brake One for All All-Star Adhesive Ordnance Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

Community wishlist roll

40 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard and Very Hard difficulty. The reprised Battle Scar is a Lightweight pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and +20 to the hidden Mobility stat and ×1.0625 base movement speed as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/1525080480/battle-scar and hopefully https://d2foundry.gg/w/1525080480 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is vertical but loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for something that helps improve magazine size or reload. For clearing groups of adds, in the second trait perk column Kinetic Tremors emits three 6m AoE Kinetic shockwaves after 11 hits (10 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts. You can pair either Shoot to Loot, which lets you pick up remote ammo bricks or orbs from safety by shooting them, which also reloads all your weapons from reserves or Attrition Orbs spawns a power orb after ~28 hits within 5s of each other to proc armour mods - both have their range of effect extended by the kinetic shockwaves. The Veteran's Wisdom origin trait procs on a crit kill or 3 kills within 3s of each other to generate an 8m (9m when enhanced) AoE kinetic shockwave which inflicts Exhaust on enemies, or there's Field-Tested which starts subtly but if you can stay alive to get kills, you'll start to feel the gunfeel stat boosts as you get to the higher stacks. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Kinetic Tremors

Strong alternatives

Tactical Mag Arrowhead Brake Shoot to Loot Attrition Orbs Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

Community wishlist roll

20 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard and Very Hard difficulty. The reprised Battle Scar is a Lightweight pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and +20 to the hidden Mobility stat and ×1.0625 base movement speed as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/1525080480/battle-scar and hopefully https://d2foundry.gg/w/1525080480 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is vertical but loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for something that helps improve magazine size or reload. For dealing with tougher individual adds, in the first trait perk column Shoot to Loot lets you pick up remote ammo bricks or orbs from safety by shooting them, which also reloads all your weapons from reserves. In the second, for damage, Adhesive Ordnance generates a Sticky Bomb from thin air when you pickup a kinetic brick dropped by the Kinetic Synthesis artefact mod or spcial brick, which detonates 0.8s after impact for 6m AoE damage plus applying exhaust for 5s - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects Shoot to Loot to extend its pickup area. The Veteran's Wisdom origin trait procs on a crit kill or 3 kills within 3s of each other to generate an 8m (9m when enhanced) AoE kinetic shockwave which inflicts Exhaust on enemies, or there's Field-Tested which starts subtly but if you can stay alive to get kills, you'll start to feel the gunfeel stat boosts as you get to the higher stacks. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Adhesive Ordnance Shoot to Loot

Strong alternatives

Tactical Mag Arrowhead Brake Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

What these Battle Scar perks do

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

All-Star

Picking up a Special ammo brick refills the magazine and grants 100 Reload and 35% [15%] increased damage for 6 seconds. Heavy ammo bricks grants the buff for 9 seconds. Timer only decreases while the weapon is readied, and remains paused while stowed.

Adhesive Ordnance

Picking up an Ammo Brick causes the next shot fired to attach a Sticky Bomb on impact. Sticky Bomb detonates after 0.8 seconds, dealing up to ? [?] Kinetic Damage and Exhausting targets in 6 meter radius. Damage falls off to 50% at the edge of the radius. Sticky Bombs inherit the weapon's Combatant Damage Scaling.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Battle Scar in Destiny 2

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