Belisarius-D god roll & best perks

Belisarius-D — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Source: Glory Matches in Crucible

“Blinded by victory, you have forgotten the lessons of defeat.”

Full perk pool, stats & source for Belisarius-D →

Built from 257 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pvp mkb 144 wishlist rolls

pandapaxxy (PvP / M+KB): "Belisarius-D comes from the crucible, and it belongs in the crucible. Rapid Hit and Headseeker are fantastic neutral perks that no one would argue belong together. Keep Away and Moving Target can substitute as well for a very strong neutral weapon. Eye of the Storm is conditional in that you will have to take damage, but the benefits far outweigh the drawbacks. In the crucible you will be taking damage, so getting some extra benefits alongside that is all upsides. Kill Clip doesn’t change the time to kill enough to be noticeable unless you hit nothing but headshots. In which case you’ll drop down to a 0.60 TtK with 6 crits on Tier 8 Resilience or below. Without Kill Clip on those higher tiered resilience levels you’ll need 1 extra bullet, either way it still remains a two-burst as you won’t stop the burst mid-burst." Recommended MW - Range.

Strong alternatives

Rapid Hit Headseeker Arrowhead Brake Short-Action Stock Ricochet Rounds Extended Barrel Smallbore Extended Mag High-Caliber Rounds Keep Away Eye of the Storm Kill Clip Moving Target Composite Stock

pandapaxxy

pve mkb controller 77 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Belisarius-D is already making waves as one of the strongest pulse rifles with a ton of combinations. It might not be as good as pre-nerf No Time to Explain, but it certainly holds its own in our current Meta. Arrowhead isn’t necessary with our deterministic recoil, but I found the bursts a bit tighter and easier to control. I like that Vorpal Weapon can be paired with Kill Clip for extra damage against majors and champions. Rapid Hit is a better neutral perk for cleaning up the burst and adding much needed reload speed." Recommended MW - Stability.

Essential perks

Short-Action Stock

Strong alternatives

Arrowhead Brake Kill Clip Appended Mag Vorpal Weapon Fluted Barrel Smallbore Armor-Piercing Rounds Flared Magwell Rapid Hit Keep Away Hatchling Deconstruct

Community wishlist roll

27 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 93 (https://open.spotify.com/episode/0uYGSQqlyX1faCyATCDuno?si=IMSCRgTRQr-_THJdjxFMIQ) with @ImpetusAlways and @Saint_Kabr. First-choice PvE pick for add-clearing Minor spec enemies in end-game content, particularly for Strand subclasses. Belisarius-D (Belisarius isn't a dinosaur, but rather a 5th Century Byzantine general) has strong stats but, like all Aggressive Burst pulse rifles, suffers poor handling and reload speed. Arrowhead Brake adds handling and corrects the recoil direction to 100 or Fluted Barrel gives the highest handling bump as the barrel perk. Flared Magwell, or as an alternative, Light Mag or Alloy Mag help out with reload in the magazine slot. The traits are mostly PvP flavoured but Slice and Hatchling in the first and second trait columns work together as a weapon to synergise with Strand subclass fragments - this could make it a good option as part of a Bait and Switch rotation with Slice reducing outgong damage from a major boss by 40% when procced - or alternatively, Rapid Hit and Keep Away, again in the first column bump up gunfeel stats. Short Action Stock is the stock of choice, for another +15 to handling. Recommended MW: Handling, with a damage boosting (Boss Spec) mod.|tags: PvE, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Hatchling Short-Action Stock

Strong alternatives

Arrowhead Brake Slice Flared Magwell Fluted Barrel Corkscrew Rifling Light Mag Alloy Magazine Rapid Hit Keep Away

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 93 (https://open.spotify.com/episode/0uYGSQqlyX1faCyATCDuno?si=IMSCRgTRQr-_THJdjxFMIQ) with @ImpetusAlways and @Saint_Kabr. First-choice PvE pick for damage against vehicles and constructs in end-game content. Belisarius-D (Belisarius isn't a dinosaur, but rather a 5th Century Byzantine general) has strong stats but, like all Aggressive Burst pulse rifles, suffers poor handling and reload speed. Arrowhead Brake adds handling and corrects the recoil direction to 100 or Fluted Barrel gives the highest handling bump as the barrel perk. Flared Magwell, or as an alternative, Light Mag or Alloy Mag help out with reload in the magazine slot. For a unique roll - something to add to a collection, just in case you ever need it - Vorpal Weapon is in the first trait column(!), so if you pair it with Deconstruct in the second and Hakke Breach Armaments as the origin trait, with a Boss Spec mod, and that's every perk available that provides additional damage against vehicles and constructs. Now all you've got to do is decide where to use it... Recommended MW: Handling, with a damage boosting (Boss Spec) mod.|tags: PvE, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Vorpal Weapon Häkke Breach Armaments Deconstruct

Strong alternatives

Arrowhead Brake Flared Magwell Fluted Barrel Corkscrew Rifling Light Mag Alloy Magazine

What these Belisarius-D perks do

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Häkke Breach Armaments

Passively increases damage dealt to... • Vehicles and Automatons by 15% • Turrets, Sentries, and Emplacements by 30% • Stasis Crystals by 45%

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Slice

Using your Class Ability (even while the weapon is stowed) grants you 'Slice' for 8 seconds. While 'Slice' is active, damaging non-Severed targets Severs them, grants a stack of Slice, and refreshes the buff duration. (Hitting immune targets also triggers this.) Reaching 5 stacks immediately removes the buff. If the Severing hit kills the target, the perk will not trigger and you will not gain a stack.

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Belisarius-D in Destiny 2

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