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Blast Furnace
Blast Furnace god roll & best perks
Legendary · Pulse Rifle
Where it drops: Source: Into the Light
“Forged in the hottest fires.”
Full perk pool, stats & source for Blast Furnace →
Built from 135 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Blast Furnace perks do
Firefly
On Precision Kills:
• Target explodes, dealing 104 [80] Solar damage in a 4 meter radius
• Grants 50 Reload Speed for 6 seconds
Kinetic Tremors
Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow.
Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds.
Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants.
Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions.
The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave.
Hits required for Activation:
• Submachine Guns: 14
• Auto Rifles: 12
• Pulse Rifles: 11
• Sidearms: 8
• Precision Hand Cannons and Precision Scout Rifles: 6
• Hand Cannons, Scout Rifles: 5
• Bows, Sniper Rifles: 3
Rapid Hit
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks.
"Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets.
Benefits at 1|2|3|4|5 Stacks:
• 2|12|14|18|25 Stability
• 5|30|35|42|60 Reload Speed
• 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Desperate Measures
Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds.
Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3).
Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.
Keep Away
While no enemies are within 15 meters:
Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.
Shoot to Loot
Weapon Hits against Orbs of Power collect them.
If collecting ammo is possible:
Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves.
Does not require direct hits.
Kill Clip
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds.
Stowing the weapon removes the buff.
Does not buff the Splash/Explosive damage elements of other perks.
Zen Moment
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks.
Benefits granted per Stack:
• Grants ?% Flinch Resistance
• Reduces Visual Weapon Shake by 15%
• Reduces Reticle Bounce by 15%
Stacks gained per Weapon Hit by weapon type:
• Hand Cannons, Scout Rifles: 2?
• Pulse Rifles, Sidearms: 1.5
• Other Weapons: 1
Headseeker
Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds:
• 20% increased Precision Bonus (complicated, see specific damage increases below)
• 3% increased Aim Assist Cone size
Precision damage increases by weapon type/frame:
• Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3%
• Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36%
• Scout Rifles: Precision: 8.66%
[Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage.
The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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