Community wishlist roll
34 wishlist rollsInspired by Destiny Massive Breakdowns Podcast 228. PvE backup roll for add clear. Recommended MW: Blast Radius with Backup Mag mod.
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Strong alternatives
“"The stars roar with violent destruction. Channel their astral rage." —Ylaia, Awoken Techeun”
Full perk pool, stats & source for Canis Major →
Built from 115 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Inspired by Destiny Massive Breakdowns Podcast 228. PvE backup roll for add clear. Recommended MW: Blast Radius with Backup Mag mod.
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 228. PvE backup roll for boss DPS. Recommended MW: Velocity with Boss Spec mod.
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Strong alternatives
[YeezyGT's S15] (PvE): [MW: Velocity] "Canis Major is the new king of 150RPMs. Whereas Impulse Amplifier was recently limited to just Memory Interdict (which has truly abysmal Velocity), it now being on Canis Major flat-out gives it the highest DPS potential for the slot. No other HGL comes within sniffing distance of this thing's max Velocity. And then they gave it Vorpal Weapon too. Best burst damage roll; [Hard Launch / Spike Grenades / Impulse Ampifier / Vorpal Weapon]. Its only drawback is the lack of an auto-loading option. If you're looking for an auto-reloader, Love and Death will be your best shot.
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Strong alternatives
Chevy's S15 Super Pog PvE Loot List. Recommended MW - Reload/Handling
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Ekuegan (PvP): A-Tier (Strong). Recommended MW: Velocity.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 228. PvE first choice roll for add clear. Recommended MW: Blast Radius with Backup Mag mod.
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up). Works out to a 30% overfill on average.
Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Grenades stick to impacted surfaces for up to ? seconds and detonate once an enemy gets within ? meters. Increases Detonation damage by 30% and decreases Impact damage by 85%. Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a higher stat will be more beneficial: • 20 Blast Radius: 6% decreased total damage • 48 Blast Radius: unchanged total damage • 100 Blast Radius: 11% increased total damage
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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