Ignition Code god roll & best perks

Ignition Code — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Episode Revenant Seasonal Activities

“"I can decode anything with a grenade launcher." —Saint-14”

Full perk pool, stats & source for Ignition Code →

Built from 164 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 59 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Ignition Code is back and better than ever? Not really but it has a neat origin trait. Slideshot still remains unique and allows for consecutive shots. High Ground is easy to proc and if you've got enough room you can keep sliding back and forth with your enhanced damage. Ambitious Assassin, Lead From Gold and Unrelenting are all great perks on their own and I wouldn't be upset with them. Paired with Frenzy or Vorpal Weapon for damage and you've got yourself a solid workhorse weapon. Outside of the Area Denial frame this can still fit most any loadout." Recommended MW: Blast Radius.

Strong alternatives

High Ground Disorienting Grenades Slideshot Quick Launch Vorpal Weapon Ambitious Assassin Frenzy Lead from Gold High-Velocity Rounds Smart Drift Control Linear Compensator Spike Grenades

Community wishlist roll

54 wishlist rolls

Inspired by @PodvsEnemies episode 127 from 21 January 2025 (https://open.spotify.com/episode/27QaoJnY0M7c7Ikhz8CbUv?si=397188c406294fcf) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for burst damage to Majors in general, and end-game underleveled content. If you're still looking for a kinetic burst damage grenade launcher Ignition Code could happily fill that gap. As a lightweight frame, you get the usual +20 mobility and ×1.0625 boost to speed. At base, the stats are decent - 72 Velocity equates to 57.25m/s, 64 Handling is 0.38s ready, 0.38s ADS and 0.34s stow speed, and 64 Reload Speed is a 2.15s reload. With 0/1/2/3 Ammo Reserves mods, total ammo count is 24/25/25/25 (max 25). To maximise damage per shot, Hard Launch and Implosion Rounds in the barrel and magazine perk slots combine for ×1.225 damage and +25 Velocity, or you can forgo damage for a bit of extra handling with the barrel perk, and Spike Grenades are almost as good for damage. In the first trait perk slot, Slideshot provides a way to bypass reload, Lead From Gold keeps ammo topped off or Ambitious Assassin overflows the magazine on a kill and manual reload. For damage you have a choice of Frenzy, High Ground or Vorpal Weapon. The Splicer Surge origin trait is nice for PvE - reload after dealing damage for up to three stacks, which boosts handling and reload speed by 10/20/45 and applies a reload animation multiplier of ×0.967/×0.934/×0.9. Recommended MW: Handling, with a Quick Access Sling Mag mod.|tags:PvE PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Slideshot Implosion Rounds Quick Launch Frenzy Hard Launch Smart Drift Control Lead from Gold Ambitious Assassin High Ground Vorpal Weapon Spike Grenades

pandapaxxy

pvp mkb 42 wishlist rolls

pandapaxxy (PvP / M+KB): "Crucible is a different story. To be blasted by back to back Disorienting Grenades would be a test of patience not many would be able to pass. Slideshot is incredibly strong when you have ammo. Unfortunately grenade launchers are just not as strong" Recommended MW: Velocity, Handling.

Strong alternatives

Proximity Grenades Hard Launch Vorpal Weapon Slideshot High Ground Harmony Steady Hands Spike Grenades High-Velocity Rounds Quick Launch Smart Drift Control

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies episode 127 from 21 January 2025 (https://open.spotify.com/episode/27QaoJnY0M7c7Ikhz8CbUv?si=397188c406294fcf) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for burst damage to Majors in general, and end-game underleveled content. If you're still looking for a kinetic disorienting grenade launcher for add control, Ignition Code could happily fill that gap. As a lightweight frame, you get the usual +20 mobility and ×1.0625 boost to speed. At base, the stats are decent - 72 Velocity equates to 57.25m/s, 64 Handling is 0.38s ready, 0.38s ADS and 0.3 4s stow speed, and 64 Reload Speed is a 2.15s reload. With 0/1/2/3 Ammo Reserves mods, total ammo count is 24/25/25/25. For use for disorienting crowds of adds, look for handling and velocity with the barrel perk, as Disorienting Grenades in the magazine perk slot will set the Blast Radius to 0 regardless. In the first trait perk slot, Slideshot provides a way to bypass reload, or Lead from Gold helps with your ammo economy, and Frenzy does provide a ×1.15 damage boost, but mostly maxes out Handling, and Reload Speed too for when you're manually reloading. The Splicer Surge origin trait is nice for PvE - reload after dealing damage for up to three stacks, which boosts handling and reload speed by 10/20/45 and applies a reload animation multiplier of ×0.967/×0.934/×0.9. Recommended MW: Handling or Velocity, with a Quick Access Sling Mag mod.|tags:PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller

Essential perks

Disorienting Grenades Frenzy

Strong alternatives

Slideshot Quick Launch Hard Launch Smart Drift Control Lead from Gold

pandapaxxy

pvp controller 3 wishlist rolls

pandapaxxy (PvP / Controller): "Crucible is a different story. To be blasted by back to back Disorienting Grenades would be a test of patience not many would be able to pass. Slideshot is incredibly strong when you have ammo. Unfortunately grenade launchers are just not as strong" Recommended MW: Blast Radius.

Essential perks

Harmony High-Velocity Rounds Slideshot

Strong alternatives

Quick Launch Smart Drift Control Linear Compensator

What these Ignition Code perks do

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Ambitious Assassin

Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%

High Ground

Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks. Weapon damage increases at 1|2|3 Stacks: 10% [5%] | 17.5% [10%] | 25% [15%] While you are not airborne: Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well. The reference point of enemies' elevation is generally their lowest point.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Disorienting Grenades

Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Ignition Code in Destiny 2

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