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Memory Interdict
Memory Interdict god roll & best perks
Legendary · Grenade Launcher
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.
“"I have no time for nostalgia. Give me visions of braided futures, brilliantly aflame." —Lakshmi-2”
Full perk pool, stats & source for Memory Interdict →
Built from 149 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Memory Interdict perks do
Impulse Amplifier
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers).
Passively increases Projectile Velocity based on Weapon Archetype:
• Rocket Launchers: 10%
• Support-Frame Auto Rifles: 15%
• Micro-Missile Frame Weapons: 25%
Chain Reaction
Weapon Kills trigger an elemental explosion matching the weapon's element.
Damage and radius of the explosions varies based on the weapon's ammo type:
• Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius
• Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
Disruption Break
On Elemental, Barrier or Guardian Shield Break:
Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds.
Stacks with all other Buffs and Debuffs (including itself).
Spike Grenades
Increases Grenade Impact damage:
• 12.12% increase on Special Grenade Launchers
• 12.5% increase on Power Grenade Launchers
Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
Clown Cartridge
Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up).
Works out to a 30% overfill on average.
Sticky Grenades
Grenades stick to impacted surfaces for up to ? seconds and detonate once an enemy gets within ? meters.
Increases Detonation damage by 30% and decreases Impact damage by 85%.
Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a higher stat will be more beneficial:
• 20 Blast Radius: 6% decreased total damage
• 48 Blast Radius: unchanged total damage
• 100 Blast Radius: 11% increased total damage
Unrelenting
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each.
Activation Progress by Enemy Rank:
• Minor Combatants: 34%
• Players: 67%
• Elites, Minibosses, and Bosses: 100%
Surplus
Grants Stat Bonuses depending on the number of Charged Abilities.
Stat Bonuses with 1|2|3+ Charged Abilities:
• 5|15|25 Stability
• 5|25|60 Handling
• 10|25|60 Reload Speed
Wellspring
On Weapon Kill:
Grants 8% Ability Energy split equally amongst all uncharged abilities.
Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Quickdraw
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second.
Buff is removed as soon as ADS input is pressed.
Danger Zone
Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies.
Effect lingers for 3.5 seconds once no longer surrounded.
Grenade Launchers: 40% decreased Self-Damage
Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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