Chain of Command god roll & best perks

Chain of Command — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“Bound by duty.”

Full perk pool, stats & source for Chain of Command →

Built from 568 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

168 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. If you're maybe running a double special loadout and need something for add-clearing then in the first trait perk column, Subsistence reloads 20% of the magazine on kills. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, for a bit of splash damage, Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects like Subsistence. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Subsistence

Strong alternatives

Killing Tally Arrowhead Brake Armor-Piercing Rounds Desperate Measures Meganeura High-Caliber Rounds Ricochet Rounds Alloy Magazine Flared Magwell Appended Mag Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

120 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS in a damage phase of 10s or longer against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For a sustained boss damage roll, in the first trait perk column, Overflow refills the magazine and boosts its capacity to ×2.2 of base, rounded up, on picking up an ammo brick. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity - so needs an overflowed mag to work best. There's also Focused Fury to boost damage by ×1.25 for a refreshable 12s or until reload or stow, after hitting 35% of base capacity as precision hits - that's ~17 hits. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within an army. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Overflow

Strong alternatives

Killing Tally Arrowhead Brake Extended Mag Target Lock Focused Fury Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

112 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the https://www.destiny2.science/ Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers double damage perks with refreshable timers that can be procced with grenades. Adrenaline Junkie, in the first trait perk column, stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant max stacks, for a refreshable 5s. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for a max combined damage boost of ×1.73. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Adrenaline Junkie

Strong alternatives

Arrowhead Brake High-Caliber Rounds Desperate Measures Killing Tally Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Flared Magwell Appended Mag Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

112 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE utility roll for dealing with barrier champions and boss Subjugators, or the Match Game modifier in activities rated Normal, Hard or Very Hard difficulty. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers the ability to rip through enemies with barriers and shields - even mismatched shields with Match Game or hidden ones like boss Subjugators - with Under-Over which provides ×1.55 damage against barriers and elemental shields, and ×2.4 damage against overshields. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for additional damage. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Under-Over

Strong alternatives

Arrowhead Brake Armor-Piercing Rounds Desperate Measures Killing Tally High-Caliber Rounds Ricochet Rounds Alloy Magazine Flared Magwell Appended Mag Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

56 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, particularly with grenade builds. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For grenade builds, there's the classic trait perk combo of Adrenaline Junkie stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant 5 stacks, for a refreshable 5s and Demolitionist to generate chunk grenade ability energy on kills and an instant magazine refill on grenade use. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Adrenaline Junkie Demolitionist

Strong alternatives

Arrowhead Brake Armor-Piercing Rounds High-Caliber Rounds Ricochet Rounds Alloy Magazine Flared Magwell Appended Mag Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

What these Chain of Command perks do

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Under-Over

Increases damage against shielded targets: • 125% increase against PVE Combatant Overshields • 50% increase against PVE Combatant Elemental Shields and Barrier Champion Shields • 20% increase against Player Overshields and for bodyshots against Players with Woven Mail Notable Combatant Overshields include Shadow Legion Tech Pack and Lucent Moth Overshields. They are indicated with a glowing outline around the targets as well as a small blue health bar under the normal one. Does not buff the Splash/Explosive damage elements of other perks.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Meganeura

Precision Hits grant one stack of Meganeura for 3.5 seconds. Maximum of 3 stacks. Precision Kills cause targets to explode, dealing 123.89 [95.3] | 173.6 [?] | 207.57 [?] weapon-matching elemental damage in a 7.5-meter radius at 1|2|3| stacks. Explosion has up to 50% damage falloff at the furthest point.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Chain of Command in Destiny 2

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