Built from 568 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
Community wishlist roll
168 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. If you're maybe running a double special loadout and need something for add-clearing then in the first trait perk column, Subsistence reloads 20% of the magazine on kills. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, for a bit of splash damage, Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects like Subsistence. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller
Essential perks
Subsistence
Strong alternatives
Killing Tally
Arrowhead Brake
Armor-Piercing Rounds
Desperate Measures
Meganeura
High-Caliber Rounds
Ricochet Rounds
Alloy Magazine
Flared Magwell
Appended Mag
Light Mag
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Community wishlist roll
120 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS in a damage phase of 10s or longer against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For a sustained boss damage roll, in the first trait perk column, Overflow refills the magazine and boosts its capacity to ×2.2 of base, rounded up, on picking up an ammo brick. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity - so needs an overflowed mag to work best. There's also Focused Fury to boost damage by ×1.25 for a refreshable 12s or until reload or stow, after hitting 35% of base capacity as precision hits - that's ~17 hits. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within an army. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller
Essential perks
Overflow
Strong alternatives
Killing Tally
Arrowhead Brake
Extended Mag
Target Lock
Focused Fury
Appended Mag
Alloy Magazine
Flared Magwell
Light Mag
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Community wishlist roll
112 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the https://www.destiny2.science/ Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers double damage perks with refreshable timers that can be procced with grenades. Adrenaline Junkie, in the first trait perk column, stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant max stacks, for a refreshable 5s. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for a max combined damage boost of ×1.73. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller
Essential perks
Adrenaline Junkie
Strong alternatives
Arrowhead Brake
High-Caliber Rounds
Desperate Measures
Killing Tally
Armor-Piercing Rounds
Ricochet Rounds
Alloy Magazine
Flared Magwell
Appended Mag
Light Mag
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Community wishlist roll
112 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE utility roll for dealing with barrier champions and boss Subjugators, or the Match Game modifier in activities rated Normal, Hard or Very Hard difficulty. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers the ability to rip through enemies with barriers and shields - even mismatched shields with Match Game or hidden ones like boss Subjugators - with Under-Over which provides ×1.55 damage against barriers and elemental shields, and ×2.4 damage against overshields. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for additional damage. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller
Essential perks
Under-Over
Strong alternatives
Arrowhead Brake
Armor-Piercing Rounds
Desperate Measures
Killing Tally
High-Caliber Rounds
Ricochet Rounds
Alloy Magazine
Flared Magwell
Appended Mag
Light Mag
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Community wishlist roll
56 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, particularly with grenade builds. Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For grenade builds, there's the classic trait perk combo of Adrenaline Junkie stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant 5 stacks, for a refreshable 5s and Demolitionist to generate chunk grenade ability energy on kills and an instant magazine refill on grenade use. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller
Essential perks
Adrenaline Junkie
Demolitionist
Strong alternatives
Arrowhead Brake
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Alloy Magazine
Flared Magwell
Appended Mag
Light Mag
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Recommendations aggregated from curated community wishlists; credit to the curators linked above.