Chattering Bone god roll & best perks

Chattering Bone — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Source: Pantheon

“We have so much to discuss, o seeker mine.”

Full perk pool, stats & source for Chattering Bone →

Built from 140 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

60 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard and Very Hard difficulty. The reprised Chattering Bone is a Lightweight pulse rifle which as a subfamily are currently rated D-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and +20 to the hidden Mobility stat and ×1.0625 base movement speed as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/830651379/chattering-bone and hopefully https://d2foundry.gg/w/830651379 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for something that helps improve magazine size or reload. For clearing groups of adds, in the first trait perk column Bewildering Burst procs for 6s (7s when enhanced) after finishing a reload following a kill, and then on the next hit launches a kinetic flashbang above the target that does damage and disorients enemies within 9m for 3.5s. In the second column, to pair with that, and clean up the stunned enemies, Chaos Reshaped stacks up to ×2 on dealing or receiving damage within a 5s window for at least 12s (11.5s when enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration, Kinetic Tremors emits three 6m AoE Kinetic shockwaves after 11 hits (10 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts, or One For All boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. The Elliptical Orbit origin trait passively grants Inner Orbit, boosting Stability, Reload Speed and Flinch Resist and, after sprinting for 1.5s procs Outer Orbit for 3s to boost Ammo Generation. Alternatively, Explosive Pact grants stacks up to ×5 on grenade use and grenade kills (or healing orb pickups for healing grenades) to boost Stability, Reload Speed and Reload Animation Scalar for 7.5s. If you're interested, the name refers to the eerie, whispering voice heard by the bearers of a dead Ahamkara's bones, tricking them into making deals. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Bewildering Burst

Strong alternatives

Tactical Mag Arrowhead Brake Chaos Reshaped Kinetic Tremors One for All Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

Community wishlist roll

60 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard and Very Hard difficulty. The reprised Chattering Bone is a Lightweight pulse rifle which as a subfamily are currently rated D-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and +20 to the hidden Mobility stat and ×1.0625 base movement speed as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/830651379/chattering-bone and hopefully https://d2foundry.gg/w/830651379 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for something that helps improve magazine size or reload. For tougher adds you can roll double damage trait perks. In the first column Kill Clip boosts damage by ×1.2 for 5s (5.5s when enhanced) when reloading within 3.7s of a kill. In the second column, to combine with that, Chaos Reshaped stacks up to ×2 on dealing or receiving damage within a 5s window for at least 12s (11.5s enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration, Kinetic Tremors emits three 6m AoE Kinetic shockwaves after 11 hits (10 enhanced) within 3s of each other, which are treated as weapon damage so inherit Kill Clip's damage boost, or One For All boosts damage by ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each. The Elliptical Orbit origin trait passively grants Inner Orbit, boosting Stability, Reload Speed and Flinch Resist and, after sprinting for 1.5s procs Outer Orbit for 3s to boost Ammo Generation. Alternatively, Explosive Pact grants stacks up to ×5 on grenade use and grenade kills (or healing orb pickups for healing grenades) to boost Stability, Reload Speed and Reload Animation Scalar for 7.5s. If you're interested, the name refers to the eerie, whispering voice heard by the bearers of a dead Ahamkara's bones, tricking them into making deals. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Kill Clip

Strong alternatives

Tactical Mag Arrowhead Brake Chaos Reshaped Kinetic Tremors One for All Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

Community wishlist roll

20 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard and Very Hard difficulty. The reprised Chattering Bone is a Lightweight pulse rifle which as a subfamily are currently rated D-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and +20 to the hidden Mobility stat and ×1.0625 base movement speed as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/830651379/chattering-bone and hopefully https://d2foundry.gg/w/830651379 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for something that helps improve magazine size or reload. For clearing groups of adds, in the first trait perk column Attrition Orbs spawns a power orb after ~22 hits within 5s of each other to proc armour mods. In the second column, to pair with that, Kinetic Tremors emits three 6m AoE Kinetic shockwaves after ~11 hits (~10 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts and also proc weapon effects like Attrition Orbs' orb generation. The Elliptical Orbit origin trait passively grants Inner Orbit, boosting Stability, Reload Speed and Flinch Resist and, after sprinting for 1.5s procs Outer Orbit for 3s to boost Ammo Generation. Alternatively, Explosive Pact grants stacks up to ×5 on grenade use and grenade kills (or healing orb pickups for healing grenades) to boost Stability, Reload Speed and Reload Animation Scalar for 7.5s. If you're interested, the name refers to the eerie, whispering voice heard by the bearers of a dead Ahamkara's bones, tricking them into making deals. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Attrition Orbs Kinetic Tremors

Strong alternatives

Tactical Mag Arrowhead Brake Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

What these Chattering Bone perks do

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Bewildering Burst

Finishing a reload within ? seconds of a kill grants 'Bewildering Burst' for 6 seconds. While Bewildering Burst is active, your next Direct Hit spawns a Kinetic explosive above the target that detonates after a 0.85 second delay. The detonation deals 10 [4] damage and Disorients enemies within a 10 meter radius for 3.5 [1] seconds.

Chaos Reshaped

Being in Combat for 12 seconds grants a Stack of 'Chaos Reshaped' for 7 seconds. Maintaining the first Stack for 12 seconds grants a second Stack. Buff can be activated while stowed. For Chaos Reshaped, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Benefits at Chaos Reshaped x1 and x2: • x1: grants 20% increased damage • x2: grants 35% increased damage and grants a periodic burst of healing Healing effect is bugged! While Chaos Reshaped x2 is active: Stowing the weapon or keeping it readied for 7 seconds grants a continous healing effect of 5 HP per second. Stowing this weapon grants the effect for 1 to 7 seconds (cycling, it's complicated), while keeping it readied after activation makes the healing effectively constant. While this healing effect is active, NO OTHER SOURCE OF HEALING CAN RESTORE THE FINAL [~35 to 5] HP OF YOUR HEALTH BAR! This unrecoverable HP segment can only be healed by Chaos Reshaped's 5/HPs effect. For more details, visit the perk description in the Destiny Data Compendium.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Chattering Bone in Destiny 2

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