Circular Logic god roll & best perks

Circular Logic — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Source: Terminal Overload (Zephyr Concourse)

“The past is set in stone, the future unknown. Only the present is truly our own.”

Full perk pool, stats & source for Circular Logic →

Built from 161 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. Adaptive(450) Strand Machine Gun Heavy Ammo. "I am glad we are getting more 450 machine guns. They just feel the overall in PvP, PvE, and PvEvP. They might not always be meta but they feel good to shoot without investing a lot into their stats. If you run Arrowhead Brake you will have perfect recoil, Envious Assassin will overflow the magazine. Target Lock or Vorpal Weapon will be dependent on whether or not you use this as a boss killer or multi-tool. You could also make this your add-clearing machine with Hatchling and Feeding Frenzy."

Strong alternatives

Target Lock Arrowhead Brake Envious Assassin Appended Mag Fluted Barrel Smallbore Armor-Piercing Rounds Flared Magwell Offhand Strike Feeding Frenzy Vorpal Weapon Hatchling

pandapaxxy

pvp controller 36 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Range. Adaptive(450) Strand Machine Gun Heavy Ammo. "If you would like a more PvP focused weapon you can roll with Target Lock and Keep Away for some great range and damage. Offhand Strike and Eye of the Storm is for Cammycakes to show us montages for how to use it. Niche but definitely doable."

Strong alternatives

Target Lock Arrowhead Brake Ricochet Rounds Keep Away Fluted Barrel Smallbore High-Caliber Rounds Offhand Strike Eye of the Storm Demolitionist

Community wishlist roll

24 wishlist rolls

Inspired by @PodvsEnemies Podcast Versus Enemies episode 54 with @CourtProjects, @ImpetusAlways and @Saint_Kabr (https://open.spotify.com/episode/3obSAgsEW0RBeSjYXOVcgN?si=95ac723a75f749c3). First-choice PvE roll for add clear in end-game activities. The first Strand flavoured LMG as at v7.0.0.3 but unfortunately stats are low by comparison with other adaptive frames - but there's still a choice of very usable rolls. Chambered Compensator takes the recoil direction to a controllable 90 and adds some extra stability. If you're using this for add clear, any one of the combat effect rounds (High-Caliber, Armor-Piercing or Ricochet Rounds) will work in the mag, then a reload park like Feeding Frenzy, maybe Keep Away if you're not up to your neck in CQC adds, Pulse Monitor to refill the magazine when your shield's broken, or Envious Assassin to overfill the magazine before you start, should work nicely. In the second trait column, Hatchling should add additional damage through Threadline creation, or the first stack of Golden Tricorn will be a reliable 15% damage boost - you might have a little more work to do getting Strand ability kills but when you do, 50% bonus damage for 10s should rip through even the beefiest minors and occasional major. On top, the Nanotech Tracer Rockets add both damage and flinch when you proc them with multiple hits - really fun for PvE. Recommended MW: Stability/Handling, with a damage-boosting (Minor, Major or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, Controller, M+KB

Essential perks

Chambered Compensator

Strong alternatives

Hatchling Armor-Piercing Rounds Feeding Frenzy High-Caliber Rounds Ricochet Rounds Keep Away Pulse Monitor Envious Assassin Golden Tricorn

pandapaxxy

pvp mkb 12 wishlist rolls

pandapaxxy (PvP / M+KB): Recommended MW: Range. Adaptive(450) Strand Machine Gun Heavy Ammo. "If you would like a more PvP focused weapon you can roll with Target Lock and Keep Away for some great range and damage. Offhand Strike and Eye of the Storm is for Cammycakes to show us montages for how to use it. Niche but definitely doable."

Essential perks

Hammer-Forged Rifling

Strong alternatives

Target Lock High-Caliber Rounds Keep Away Ricochet Rounds Offhand Strike Eye of the Storm Demolitionist

Community wishlist roll

6 wishlist rolls

Datto's Thoughts, Circular Logic, a strand machine gun, 450 RPM, which is pretty good. Why don't you take a guess as to what the most popular perk is here? If you said Hatchling, you'd be right. People wanting to experiment with Threadlings and consider how quickly you'll be able to mow down targets with a machine gun, I totally get the appeal. Fortunately the perks in the first column make things pretty simple: Feeding Frenzy, Envious Assassin and Keep Away are all good choices, but I'm probably leaning towards Feeding Frenzy or Envious Assassin. I'd say FF because I'm imagining the way that I would use this gun, which is basically as a primary weapon thanks to the reserves buff that machine guns got, and thus would never get to proc Envious Assassin in the first place. Target Lock is technically also an option thanks to the origin trait on these guns, but this perk turns the gun into more of a single target boss damage weapon vs. an add clear weapon. Interesting idea if you're looking for something to fit that niche. pve. https://www.youtube.com/watch?v=JlV7QZ5P0Mk&t=525s

Strong alternatives

Hatchling Appended Mag Polygonal Rifling Feeding Frenzy Envious Assassin Keep Away Target Lock Golden Tricorn

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast Versus Enemies episode 54 with @CourtProjects, @ImpetusAlways and @Saint_Kabr (https://open.spotify.com/episode/3obSAgsEW0RBeSjYXOVcgN?si=95ac723a75f749c3). First-choice PvE roll for sustained damage against bosses in end-game activities. The first Strand flavoured LMG as at v7.0.0.3 but unfortunately stats are low by comparison with other adaptive frames - but there's still a choice of very usable rolls. Chambered Compensator takes the recoil direction to a controllable 90 and adds some extra stability. For sustained damage in boss DPS phases, you're looking for a combination of Extended or Appended Mag, together with Envious Assassin to then overfill the magazine with primary and special weapon kills as you lead up to the damage phase, and Target Lock to rack up to 40% additional damage against a single target. On top, the Nanotech Tracer Rockets add both damage and flinch when you proc them with multiple hits - really fun for PvE. Recommended MW: Stability/Handling, with a damage-boosting (Boss or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-Boss, PvE-BossSpec, PvE-God, Controller, M+KB

Essential perks

Target Lock Envious Assassin Chambered Compensator

Strong alternatives

Extended Mag Appended Mag

What these Circular Logic perks do

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Offhand Strike

Weapon Kills grant the following benefits to hip-firing for 🡅8 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow. 🡅 Buff Duration is increased by 1 second.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Pulse Monitor

Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Circular Logic in Destiny 2

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