Dawn Far Off god roll & best perks

Dawn Far Off — Destiny 2 Machine Gun
Legendary · Machine Gun

“One shot at a time.”

Full perk pool, stats & source for Dawn Far Off →

Built from 848 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

336 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Dawn Far Off is an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is just right of vertical and quite tight, so you could improve recoil control or look to boost Stability to help hit crits, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For clearing Minor adds, in the first trait perk column, Subsistence reloads 20% of the magazine on kills, so you'll never have to worry about reloads, or Light Touch boosts Handling and Reload Speed, and provides an ADS scalar while you're Amplified or Radiant, or Devour is active. Alternatively, Attrition Orbs spawns a power orb after 33 hits within 5s of each other to proc armour mods. In the second column for damage Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Aggregate Charge provides a stack for each different elemental debuff up to ×3 stacks to boost damage by max ×1.33, with each stack lasting as long as the debuff is active. Aegis ranks the Dream Work origin trait as B-Tier - in a fireteam it can, once per reload, refill 66% of your magazine which can overflow it on killing an enemy that was already damaged by an ally. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Killing Tally Arrowhead Brake High-Caliber Rounds Subsistence Aggregate Charge Light Touch Attrition Orbs Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Appended Mag Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

336 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard or Very Hard difficulty. Dawn Far Off is an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is just right of vertical and quite tight, so you could improve recoil control or look to boost Stability to help hit crits, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For clearing Minor add groups, in the first trait perk column, Subsistence reloads 20% of the magazine on kills, so you'll never have to worry about reloads, or Light Touch boosts Handling and Reload Speed, and provides an ADS scalar while you're Amplified or Radiant, or Devour is active. Alternatively, Attrition Orbs spawns a power orb after 33 hits within 5s of each other to proc armour mods. In the second column for damage Incandescent spreads +30 Solar Scorch stacks within 4m on a red bar Minor add kill (+45 stacks within 8m for orange and yellow bars). On Solar subclasses, all of the scorch stacks are increased by ×1.5 with Ember of Ashes. Or there's Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for solar AoE explosive damage in a 7.5m radius on a crit kill. Incandescent scorch kills and Meganeura explosion kills are treated as weapon damage so inherit damage boosts and also proc subclass fragments and weapon traits like Subsistence and Attrition Orbs' orb generation. Aegis ranks the Dream Work origin trait as B-Tier - in a fireteam it can, once per reload, refill 66% of your magazine which can overflow it on killing an enemy that was already damaged by an ally. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Arrowhead Brake High-Caliber Rounds Subsistence Incandescent Meganeura Light Touch Attrition Orbs Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Appended Mag Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

120 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS in a damage phase against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Dawn Far Off is an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is just right of vertical and quite tight, so you could improve recoil control or look to boost Stability to help hit crits, or just boost Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. For sustained damage, in the first trait perk column Triple Tap generates one ammo from thin air for hitting three crits within 3s of each other, effectively adding ~50% to your total ammo if you can keep hitting crits. In the second column for damage Aggregate Charge provides a stack for each different elemental debuff up to ×3 stacks to boost damage by ×1.33, with each stack lasting as long as the debuff is active, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Target Lock stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity - so works well combined with Triple Tap and the origin trait. Aegis ranks the Dream Work origin trait as B-Tier - in a fireteam it can, once per reload, refill 66% of your magazine which can overflow it on killing an enemy that was already damaged by an ally. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Triple Tap

Strong alternatives

Arrowhead Brake Extended Mag Aggregate Charge Killing Tally Target Lock Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

56 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller): First-choice PvE utility roll for solar Warlocks running Eunoia or Dawn Chorus in activities rated Normal, Hard or Very Hard difficulty. Dawn Far Off is an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is just right of vertical and quite tight, so you could improve recoil control or look to boost Stability to help hit crits, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For weapon-based application and progression of scorch into ignitions, you can roll both solar damage perk traits - Incandescent spreads +30 Solar Scorch stacks within 4m on a red bar Minor add kill (+45 stacks within 8m for orange and yellow bars), with scorch damage counting as weapon damage so can inherit damage boosts, and also proc subclass fragments, while Burning Ambition works better to build Solar ignitions on tougher targets if you have a solar ability like a Eunoia Helion to apply scorch initially, otherwise it'll take 27 hits within 2s of each other to apply +20 scorch stacks with +20 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes, and Dawn Chorus provides ×3 Scorch damage. Aegis ranks the Dream Work origin trait as B-Tier - in a fireteam it can, once per reload, refill 66% of your magazine which can overflow it on killing an enemy that was already damaged by an ally. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Burning Ambition Incandescent

Strong alternatives

Arrowhead Brake High-Caliber Rounds Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

What these Dawn Far Off perks do

Triple Tap

Scoring 3 Precision Hits within 2 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Aggregate Charge

Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Burning Ambition

Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Light Touch

While Amplified, Radiant, or Devour is active: • ? Handling • ? Reload Speed • ?% decreased Reload Animation Duration • ?% decreased ADS Animation Duration

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Meganeura

Precision Hits grant one stack of Meganeura for 3.5 seconds. Maximum of 3 stacks. Precision Kills cause targets to explode, dealing 123.89 [95.3] | 173.6 [?] | 207.57 [?] weapon-matching elemental damage in a 7.5-meter radius at 1|2|3| stacks. Explosion has up to 50% damage falloff at the furthest point.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Dawn Far Off in Destiny 2

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