Death's Razor god roll & best perks

Death's Razor — Destiny 2 Sword
Legendary · Sword
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“An Earth artifact, refashioned to suit the Emperor's modest tastes.”

Full perk pool, stats & source for Death's Razor →

Built from 24 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 18 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Impact. Vortex(20) Kinetic Sidearm Primary Ammo. "I love that warlocks get a spin-to-win sword. I would love to see class agnostic heavy and lightweight frame swords, but I digress. For Death's Razor you'll want similar rolls to your old Falling Guillotines. The difference would be Valiant Charge for a bit more zoom. Duelist's Trance for better charge rate. Or Destabilizing Rounds for better add clear while maintaining some good damage. Lots to do with more utility over Guillotine which was only damage."

Essential perks

Infinite Guard

Strong alternatives

Jagged Edge Duelist's Trance Valiant Charge Honed Edge Tempered Edge Relentless Strikes Vorpal Weapon Destabilizing Rounds

pandapaxxy

pvp controller 6 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Impact. Vortex(TBA) Kinetic Sidearm Primary Ammo. "In PvP you're either using a sword for Eager Edge, or because you really like legendary swords. Valiant Charge is fun and can throw your enemies off. Spin-to-win swords aren't really meta in the crucible but it can also destroy bubble titans and well warlocks."

Essential perks

Infinite Guard Tireless Blade

Strong alternatives

Jagged Edge Valiant Charge Honed Edge Tempered Edge Demolitionist

What these Death's Razor perks do

Duelist's Trance

Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.

Valiant Charge

Taking any damage while Guarding increases Lunge Distance by 80% for the next swing within 1 second. Guarding while receiving Healing Effects (including healing over time from Restoration) from allies also activates the perk.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Destabilizing Rounds

Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Death's Razor in Destiny 2

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