Deliverance god roll & best perks

Deliverance — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: "Vow of the Disciple" Raid

“Shape: Liberation”

Full perk pool, stats & source for Deliverance →

Built from 1976 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

god-pve 1800 wishlist rolls

[YeezyGT's WQ] [MW: Charge] "Deliverance is a one-of-a-kind with an incredible suite of perks. It's difficult to recommend something specific, as there's a great deal of synergistic perk options here. Compulsive/Chill Clip is a Reservoir Burst-esque combo, without detrimentally increasing mag size. Cornered/Surrounded is a godly combo that cuts down Charge Time and massively increases damage output (Enhanced Surrounded + Spec is an ENORMOUS +47% buff), Demolitionist/Adrenaline Junkie have natural synergy, along with Demo/Chill Clip, Heating Up/Tap the Trigger, Perpetual Motion for consistency... Almost anything works here. Invest in getting that Charge Time down as far as you can while maintaining Range and bolt spread (Stability)."

Essential perks

Souldrinker

Strong alternatives

Compulsive Reloader Accelerated Coils Chill Clip Chambered Compensator Chill Clip Successful Warm-Up Successful Warm-Up Tap the Trigger Tap the Trigger Surrounded Surrounded Adrenaline Junkie Adrenaline Junkie Compulsive Reloader Heating Up Heating Up Demolitionist Demolitionist Perpetual Motion Perpetual Motion Cornered Cornered Particle Repeater Projection Fuse Polygonal Rifling Fluted Barrel Smallbore Corkscrew Rifling Arrowhead Brake

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Deliverance is our first “kinetic” legendary fusion rifle. [...] Much like the rest of this season, you want to craft one with arrowhead brake to get that recoil direction up. Slotting just a counterbalance mod would suffice but you lose out on all the spec mods or backup mag. I think harmony or adrenaline junkie are going to be your best perks for general utility and major killing. But chill clip in conjunction with stasis builds will be really strong together.". Recommended MW - Reload.

Strong alternatives

Harmony Accelerated Coils Arrowhead Brake Demolitionist Fluted Barrel Enhanced Battery Ionized Battery Compulsive Reloader Cornered Adrenaline Junkie Chill Clip

pandapaxxy

pvp mkb controller 17 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "For PvP Deliverance is more of a “kinetic” Likely Suspect than it is a “kinetic” Main Ingredient. That being said, it does now allow players the ability to use other weapons and create some loadout diversity. Demolitionist and tap the trigger are extremely strong pairings together. Successful warm-up is also good if you want to go on sprees, but the consistency of tap the trigger (even post nerf) is hard to pass up.". Recommended MW - Stability.

Essential perks

Arrowhead Brake

Strong alternatives

Accelerated Coils Tap the Trigger Demolitionist Particle Repeater Sleight of Hand Perpetual Motion Successful Warm-Up Harmony

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for end-game content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Cornered and Surrounded pair well, giving a 40% damage boost (or 47% boost for the enhanced perk) when used with a Surrounded Spec mod. Recommended MW: Charge Time or Reload Speed, with a Surrounded Spec mod.

Strong alternatives

Cornered Surrounded Cornered Surrounded

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE backup roll for end-game content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Perpetual Motion passively improves gun feel and reload speed and Surrounded gives a 40% damage boost (or 47% boost for the enhanced perk) when used with a Surrounded Spec mod. Recommended MW: Charge Time or Reload Speed, with a Surrounded Spec mod.

Strong alternatives

Perpetual Motion Surrounded Perpetual Motion Surrounded

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE backup roll for end-game content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Chill Clip gives you a kind of stasis version of Reservoir Burst, and Compulsive Reloader helps with keeping the mag full. Recommended MW: Charge Time or Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Compulsive Reloader Chill Clip Compulsive Reloader Chill Clip

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for general content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Demolitionist and Adrenaline Junkie pair well, and help stasis builds. Recommended MW: Charge Time or Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Adrenaline Junkie Demolitionist Demolitionist Adrenaline Junkie

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for duelling (3s). Strong subtype with vertical recoil, very good stats, and very good perk combinations from the first ever legendary stasis (kinetic slot) fusion rifle. Going all in to range to get an extra metre to the damage falloff, and using the boosts from Perpetual Motion and Tap the Trigger get you to 77 stability in use. Recommended MW: Range with Quick Access Sling or Targeting Adjuster mod depending on play style.

Essential perks

Projection Fuse Hammer-Forged Rifling

Strong alternatives

Perpetual Motion Tap the Trigger Perpetual Motion Tap the Trigger

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for duelling (3s). Strong subtype with vertical recoil, very good stats, and very good perk combinations from the first ever legendary stasis (kinetic slot) fusion rifle. Looking to get Range to 80 and Stability to 70 with barrel and mag traits, so the boosts from Perpetual Motion and Tap the Trigger get you to 90 stability in use. Recommended MW: Range with Quick Access Sling or Targeting Adjuster mod depending on play style.

Essential perks

Smallbore Particle Repeater

Strong alternatives

Perpetual Motion Tap the Trigger Perpetual Motion Tap the Trigger

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for duelling (3s). Strong subtype with vertical recoil, very good stats, and very good perk combinations from the first ever legendary stasis (kinetic slot) fusion rifle. Looking to get Range to 80 and Stability to 70 with barrel and mag traits, so the boosts from Perpetual Motion and Tap the Trigger get you to 90 stability in use. Recommended MW: Range or Stability with Quick Access Sling or Targeting Adjuster mod depending on play style.

Essential perks

Polygonal Rifling Projection Fuse

Strong alternatives

Perpetual Motion Tap the Trigger Perpetual Motion Tap the Trigger

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for duelling (3s). Strong subtype with vertical recoil, very good stats, and very good perk combinations from the first ever legendary stasis (kinetic slot) fusion rifle. Looking to get Range to 80 and Stability to 70 with barrel and mag traits, so the boosts from Perpetual Motion and Tap the Trigger get you to 90 stability in use. Recommended MW: Stability with Quick Access Sling or Targeting Adjuster mod depending on play style.

Essential perks

Particle Repeater Corkscrew Rifling

Strong alternatives

Perpetual Motion Tap the Trigger Perpetual Motion Tap the Trigger

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for duelling (3s). Strong subtype with vertical recoil, very good stats, and very good perk combinations from the first ever legendary stasis (kinetic slot) fusion rifle. Looking to get both Range and Stability to 80 with Masterwork, barrel, mag traits and Perpetual Motion. Just pick up one special brick (preferably with a Fusion Scavenger) to proc Chill Clip - just one bolt, even at range, will proc the slowing field detonation. Recommended MW: Range with Quick Access Sling or Targeting Adjuster mod depending on play style.

Essential perks

Smallbore Particle Repeater

Strong alternatives

Perpetual Motion Chill Clip Perpetual Motion Chill Clip

What these Deliverance perks do

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Compulsive Reloader

While above 50% Magazine Capacity: 50 Reload Speed with a 0.95x Reload Duration Multiplier.

Cornered

Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Sleight of Hand

Scoring any Kill while the weapon is stowed grants a "trigger stack". Maximum of 3 stacks. Readying the weapon with active "trigger stacks" converts them to Stacks of 'Sleight of Hand' with a 7.5 second duration. Benefits at 1|2|3 Stacks of 'Sleight of Hand': 10|20|30 Handling, Reload Speed, and Stability Stowing the weapon removes the buff.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Cornered

Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded. 🡅 Grants 10 Stability while the perk is active.

Surrounded

Being within 15 meters of 3 Enemies grants 🡅47% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 🡅41.75% damage increase. • Grenade and Rocket Launchers receive a 🡅41.75% Explosive Damage increase and a 🡅47% Impact Damage increase. • Wolfpack Rounds receive a 🡅41.75% Explosive Damage increase. 🡅 Damage is increased by a further 5%. (40%🠚47%, 35%🠚41.75%)

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed. 🡅 Second Stack is gained 1 second sooner.

Compulsive Reloader

While above 50% Magazine Capacity: 🡅55 Reload Speed with a 0.95x Reload Duration Multiplier. 🡅 Reload Speed bonus is increased by 5.

Chill Clip

While at/above 🡅40% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst. 🡅 Magazine capacity thershold is lowered by 10% (50%🠚40%).

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks 🡅 Buff Duration is increased by 0.5 seconds.

Tap the Trigger

Firing grants 'Tap The Trigger' for 🡅0.76 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied. 🡅 Stronger Effect. Duration is increased by 0.16 seconds.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 🡅5 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow. 🡅 Additional kills add 1 more second to the duration.

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Heating Up

Weapon Kills grant a Stack of Heating Up for 🡅6.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed. 🡅 Buff Duration is increased by 1 second.

Sleight of Hand

Scoring any Kill while the weapon is stowed grants a "trigger stack". Maximum of 3 stacks. Readying the weapon with active "trigger stacks" converts them to Stacks of 'Sleight of Hand' with a 🡅8.5 second duration. Benefits at 1|2|3 Stacks of 'Sleight of Hand': 10|20|30 Handling, Reload Speed, and Stability Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 1 second.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 🡅8 seconds. 🡅 Buff Duration is increased by 1 second.

Souldrinker

Finishing a Reload restores health based on the number of hits scored with the weapon before reloading. Scoring 100% of the Magazine as hits restores 50 HP. No known upper limit to the total amount. Glaive Melee Hits don't count. Grenade Launcher hits each count as 50% of the Magazine.

Liquid Coils

Increases charge time by 40ms and damage by 2%.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Deliverance in Destiny 2

Already own a god roll of Deliverance?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls