Likely Suspect god roll & best perks

Likely Suspect — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: Exploring the Throne World

“Don't wrack your brain. The guilty party is usually the one holding the smoking gun.”

Full perk pool, stats & source for Likely Suspect →

Built from 406 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 288 wishlist rolls

[YeezyGT's WQ] [MW: Stability / Charge] "Likely Suspect is fantastic. I have a really hard time recommending anything other than Firmly Planted / Successful Warm Up here, as it's a stellar workhorse, and just straight up deadly in PvP, and everywhere else. If you're crouch/slide averse -- Perpetual or Heating Up are strong options here too. There's a careful balancing act for PvP Charge Time I won't get into (look up Castle Content for a full breakdown), but for PvE I wanted pure consistency at a distance outside of Rapid Fire's normal operating range, so Smallbore + Particle Repeater were my go-to's."

Essential perks

Psychohack

Strong alternatives

Firmly Planted Smallbore Successful Warm-Up Particle Repeater Successful Warm-Up Firmly Planted Perpetual Motion Perpetual Motion Heating Up Heating Up Accelerated Coils Projection Fuse Liquid Coils Polygonal Rifling Hammer-Forged Rifling Chambered Compensator Corkscrew Rifling Extended Barrel

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Likely Suspect is like off-brand Snorri-FR5. It doesn’t have the room clearing perks like Snorri-FR5, nor does it have the boss killing power of Cartesian Coordinate. It is a fine neutral option while you farm out world drops to get Snorri-FR5.". Recommended MW - Reload.

Strong alternatives

Accelerated Coils Arrowhead Brake Perpetual Motion One for All Fluted Barrel Corkscrew Rifling Enhanced Battery Slideways Stats for All Adagio Golden Tricorn

Community wishlist roll

pve 24 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE backup roll for general content. Rapid Fire Fusions are still good, particularly void ones with Void 3.8 volatile rounds. The barrel is your preference for stability, handling or range. Enhanced Battery gets you to the maximum eight in he mag. Perpetual Motion, Ensemble or Firmly Planted improve the gun feel, while Adagio and Successful Warm-Up both provide chainable damage output buffs on kills. Recommended MW: Reload Speed, with a damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Enhanced Battery

Strong alternatives

Perpetual Motion Adagio Perpetual Motion Ensemble Ensemble Firmly Planted Firmly Planted Adagio Successful Warm-Up Successful Warm-Up

pandapaxxy

pvp mkb controller 23 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "In terms of PvP Likely Suspect falls off in comparison to Cartesian Coordinate. The two most important stats on fusions as of this current sandbox is zoom, followed by stability. Ideally stability through perks so you can also bump up things like charge time and handling. Likely Suspect does not have the zoom to compete with Cartesian Coordinate, but does have consistency through perks. Bumping that up can give you a leg on Cartesian Coordinate but don’t expect those deep voops like Main Ingredient.". Recommended MW - Stability.

Strong alternatives

Firmly Planted Accelerated Coils Arrowhead Brake Successful Warm-Up Smallbore Polygonal Rifling Particle Repeater Perpetual Motion Adagio

Community wishlist roll

pve 12 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for sustained boss DPS. Rapid Fire Fusions are still good, particularly void ones with Void 3.8 volatile rounds. The barrel is your preference - stability is useful to keep bolt spread tight. Enhanced Battery gets you to the maximum eight in he mag. Perpetual Motion, Ensemble or Firmly Planted improve the gun feel, while Golden Tricorn can provide a 50% damage boost for 10 seconds - enough for most damage phases. Recommended MW: Reload Speed, with a damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Enhanced Battery

Strong alternatives

Perpetual Motion Golden Tricorn Perpetual Motion Ensemble Ensemble Firmly Planted Firmly Planted Golden Tricorn Enhanced

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for end-game content. Rapid Fire Fusions are still good, particularly void ones with Void 3.8 volatile rounds. The barrel is your preference for handling or range (keep stability down to be able to spray to trigger the two traits). Enhanced Battery gets you to the maximum eight in he mag. Stats for All and One for All pair well to improve gun performance and damage output. Recommended MW: Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Enhanced Battery

Strong alternatives

Stats for All One for All Stats for All One for All

Community wishlist roll

1 wishlist roll

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Handling

Essential perks

Accelerated Coils Perpetual Motion Successful Warm-Up Corkscrew Rifling

What these Likely Suspect perks do

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Firmly Planted

While Crouched: • 30 Handling and 20 Stability • -40% Accuracy Cone Size • -17% Accuracy Cone Growth • -80% horizontal Recoil Effects are halved on Fusion Rifles (decimals are rounded up).

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 🡅11 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed. 🡅 Buff duration is increased by 1 second.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 🡅11 seconds. Does not require Direct Hits. Buff duration cannot be refreshed. 🡅 Buff Duration is increased by 1 second.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed. 🡅 Second Stack is gained 1 second sooner.

Ensemble

Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.

Ensemble

Grants 🡅35 Handling and 🡅45 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies. 🡅 Stat bonuses are increased by 5.

Firmly Planted

While Crouched: • 🡅35 Handling and 🡅25 Stability • -40% Accuracy Cone Size • -17% Accuracy Cone Growth • -80% horizontal Recoil Effects are halved on Fusion Rifles (decimals are rounded up). 🡅 Grants 5 more Handling and Stability.

Golden Tricorn Enhanced

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration to 🡅8 seconds. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Golden Tricorn x1's duration is refreshed to 8 seconds.

Adagio

Weapon Kills grant the following for 🡅8 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow. 🡅 Buff duration is increased by 1 second.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 🡅5 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow. 🡅 Additional kills add 1 more second to the duration.

Psychohack

Scoring multiple Hits on targets Exhausts them. Triggering it on Players makes them deal 10% less damage. Exhaust duration cannot be refreshed. Hit Requirements by Weapon Type: • 3 Hits: Bows, Glaives (both Projectile and Melee), Grenade/Rocket Launchers (Impact and Detonation damage count separately), Sniper Rifles • 7 Hits: Scout Rifles • 12 Hits: Sidearms • 13 Hits: Submachine Guns • 14 Hits: Fusion Rifles • 16 Hits: Auto Rifles

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Heating Up

Weapon Kills grant a Stack of Heating Up for 🡅6.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed. 🡅 Buff Duration is increased by 1 second.

Liquid Coils

Increases charge time by 40ms and damage by 2%.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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