Royal Executioner god roll & best perks

Royal Executioner — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: Season of Defiance

“"I get dirty so my queen doesn't have to. Sometimes it's a sacrifice… but most times, I enjoy it." —Petra Venj”

Full perk pool, stats & source for Royal Executioner →

Built from 306 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Datto

mkb pve 186 wishlist rolls

Datto (PvE, MKB): "Something that looks quite appealing is Envious Assassin and Reservoir Burst. You overflow the magazine, you're getting bonus burst shots, what's not to love about that? And Envious makes a bit more sense on this gun vs. a primary weapon because the primary weapon is the thing you'll be using the most, at least in theory anyway. Or you're using a machine gun, but the concept is the same. The only other thing I'd want is maybe trying out Incandescent instead of Reservoir Burst for some scorch plays, killing two enemies at a time can spread scorch quite quickly. If you wanna do some PvP, Firmly Planted is the way to go in the first column. Arrowhead Brake, Accelerated Coils or Enhanced Battery and masterwork... reload speed probably."

Strong alternatives

Envious Assassin Successful Warm-Up Accelerated Coils Arrowhead Brake Successful Warm-Up Reservoir Burst Lead from Gold Incandescent Reservoir Burst Incandescent Envious Assassin Lead from Gold Enhanced Battery Ionized Battery Fluted Barrel Smallbore

pandapaxxy

pve mkb controller 50 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. Adaptive(600) Solar Fusion Rifle Special Ammo. "Royal Executioner is an incredibly strong fusion rifle to add to your arsenal. Envious Assassin paired with Reservoir Burst will clear rooms very quickly. Grave Robber with Pugilist is a great combo, and you can also roll with Lead from Gold if you want to double stack special weapons. Royal Executioner would pair really well with either a Disorienting Grenade Launcher or a pure DPS shotgun like Heritage."

Strong alternatives

Accelerated Coils Envious Assassin Reservoir Burst Fluted Barrel Smallbore Arrowhead Brake Enhanced Battery Grave Robber Lead from Gold Incandescent Pugilist

Recommended MW

mnk controller pve 44 wishlist rolls

Recommended MW: Charge Time

Essential perks

Arrowhead Brake

Strong alternatives

Accelerated Coils Envious Assassin Swashbuckler Incandescent Swashbuckler Incandescent Envious Assassin Reservoir Burst Grave Robber Reservoir Burst Grave Robber Liquid Coils

pandapaxxy

pvp controller 17 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Charge Time. Adaptive(600) Solar Fusion Rifle Special Ammo. "Offhand Strike is perfect when attached with Killing Wind for better range, stability, and handling all at the same time. Arrowhead Brake is perfect for bringing up the recoil direction. You can drop down the charge time to make shotgun rushers mald. Successful Warm-Up is great if you want a more traditional fusion rifle experience. Slickdraw will bring up your handling so you can invest entirely into range. Firmly Planted and Elemental Capacitor will make the single shot experience feel great."

Essential perks

Arrowhead Brake

Strong alternatives

Accelerated Coils Killing Wind Offhand Strike Slickdraw Projection Fuse Firmly Planted Successful Warm-Up Elemental Capacitor

Recommended MW

4 wishlist rolls

Recommended MW: Range

Essential perks

Arrowhead Brake Projection Fuse

Strong alternatives

Offhand Strike Killing Wind Killing Wind Offhand Strike

Recommended MW

mnk controller pve god-pve 4 wishlist rolls

Recommended MW: Charge Time

Essential perks

Accelerated Coils Arrowhead Brake

Strong alternatives

Envious Assassin Reservoir Burst Reservoir Burst Envious Assassin

Community wishlist roll

1 wishlist roll

Inspired by @PodvsEnemies Podcast vs Enemies episode 55 (https://open.spotify.com/show/36OTFinErCUBrCzu6BaYbo) with @Saint_Kabr, @CourtProjects and @ImpetusAlways. First-choice PvE roll for Solar synergy in end-game activities. Shapeable. Season 20's solar adaptive fusion rifle has okayish stats, with the Noble Deeds origin perk helping with a boost to handling and reload speed when procced. Arrowhead Brake as the barrel perk makes the recoil much easier to control, taking the Recoil Direction from 58 to 88. Particle Repeater is an option, but Accelerated Coils is the better play - you'll be killing red bars even with the slight reduction in damage and you'll appreciate the faster charge time. The Noble Deeds origin trait helps with Handling, for more snappiness (and Reload Speed), so fits in really well. Envious Assassin is a stand out support perk in the first trait column, overflowing the magazine as you get primary and power weapon kills, but Threat Detector and Lead From Gold are right up there too. This is the first solar FR to give the option of Incandescent as the signature perk in the second column, which plays into the subclass verbs for end-game add clear. Recommended MW: Charge Time, with a damage-boosting (Major or Taken Spec) or Backup Mag mod|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Accelerated Coils Arrowhead Brake Threat Detector Incandescent

What these Royal Executioner perks do

Offhand Strike

Weapon Kills grant the following benefits to hip-firing for 7 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Killing Wind

On Weapon Kill, for 🡅5.5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow. 🡅 Initial Buff Duration is increased by 0.5 seconds.

Offhand Strike

Weapon Kills grant the following benefits to hip-firing for 🡅8 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow. 🡅 Buff Duration is increased by 1 second.

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Reservoir Burst

Passively grants 30 Magazine Size stat. (Identical to a Backup Mag mod) While Magazine is at or above maximum capacity: Grants 30% increased damage and causes enemies to explode on death, dealing 162.5 damage in a ? meter radius. Explosions inherit the weapon's element and Combatant Damage Scaling. Explosions triggered with Linear Fusion Rifle kills deal an additional 30% increased damage.

Reservoir Burst

Passively grants 30 Magazine Size stat. (Identical to a Backup Mag mod) While Magazine is at or above maximum capacity: Grants 🡅33% increased damage and causes enemies to explode on death, dealing 162.5 damage in a ? meter radius. Explosions inherit the weapon's element and Combatant Damage Scaling. Explosions triggered with Linear Fusion Rifle kills deal an additional 30% increased damage. 🡅 Damage buff is increased by 10% (30%🠚33%).

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 🡅12.5% of Magazine Capacity • Special and Power Weapons: 🡅22.5% 🡅 Loaded ammo per Kill is increased by 2.5% of the Magazine Capacity (e.g. 10%⁠🠚⁠12.5%).

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 🡅6.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 2 seconds.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (🡅45 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 🡅15 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs. 🡅 Having Ember of Ashes equipped or Killing higher-tier targets each increase the amount of Scorch applied by 5 Stacks.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations. 🡅 Passively grants 5 Handling.

Liquid Coils

Increases charge time by 40ms and damage by 2%.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)

Firmly Planted

While Crouched: • 30 Handling and 20 Stability • -40% Accuracy Cone Size • -17% Accuracy Cone Growth • -80% horizontal Recoil Effects are halved on Fusion Rifles (decimals are rounded up).

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 🡅5 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow. 🡅 Additional kills add 1 more second to the duration.

Lead from Gold

Heavy Ammo Pickups grants 🡅35% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted. 🡅 Increases the amount of Ammo gained by 40% (25%⁠🠚⁠35%).

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Royal Executioner in Destiny 2

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