Riptide god roll & best perks

Riptide — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: Purchase from Lord Shaxx

“"Sudden, swift, and deadly."”

Full perk pool, stats & source for Riptide →

Built from 631 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

god-pve 240 wishlist rolls

[YeezyGT's S18] [MW: Charge/Stab] "As of now, Riptide is probably the best Chill Clip workhorse in the game. Deliverance has great synergy with grenade-based Stasis builds, but Riptide is class-agnostic, sporting Auto-Loading Holster, easy-to-get, and can fire four (4!) Chill Clip rounds using the default mag size. That's two separate freezes on a Rapid-Fire frame. You can shoot a rocket, swap to Riptide, and freeze a Barrier Champion in a Grandmaster before it even pulls up its shield. If the icon wasn't so abrasive, it'd probably never leave my inventory." tags:god-pve

Essential perks

One Quiet Moment

Strong alternatives

Accelerated Coils Arrowhead Brake Chill Clip Auto-Loading Holster Frenzy Demolitionist Successful Warm-Up Under Pressure Perpetual Motion Field Prep Particle Repeater Liquid Coils Polygonal Rifling Fluted Barrel Smallbore Corkscrew Rifling

Community wishlist roll

pve pve-major pve-endgame controller 160 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 20. PvE backup roll for end-game majors and burst damage. The One Quiet Moment origin trait boost to reload speed can be quite useful in PvE. Arrowhead Brake, or a stability barrel helps control the burst, and Enhanced Battery takes the mag size to its maximum eight, or Accelerated Coils increases burst damage potential. There are some very strong PvE options in first trait column adding utility, and a variety of damage-boosting traits in column 2. Recommended MW: Handling or Stability, with a Backup Mag (only if you don't have Extended Battery) or damage-boosting (Major, Boss or Taken Spec) mod.

Strong alternatives

Polygonal Rifling Vorpal Weapon Enhanced Battery Feeding Frenzy Chambered Compensator Corkscrew Rifling Accelerated Coils Compulsive Reloader Arrowhead Brake Smallbore Fluted Barrel Heating Up Golden Tricorn Auto-Loading Holster Lead from Gold Field Prep Perpetual Motion Heating Up Frenzy

pandapaxxy

pve mkb controller 77 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "The Crucible focus weapon this season is Riptide. A rapid-fire fusion in the “kinetic” slot. Deliverance has some competition now. Similar to Season of the Cartesian Coordinate vorpal weapon is the best in slot perk to chase after. With 12 perks in that column you’ll just have to pray to RNGesus to even see the perk. The two very close second and third are chill clip for Stasis oriented builds (or general add control builds), and frenzy for neutral damage across all enemy types. I find frenzy works best on primary weapons, but a full arsenal of frenzy weapons means you won’t ever drop your damage buff." Recommended MW - Reload.

Strong alternatives

Accelerated Coils Arrowhead Brake Vorpal Weapon Feeding Frenzy Fluted Barrel Smallbore Enhanced Battery Ionized Battery Well-Rounded Auto-Loading Holster Chill Clip Frenzy

Community wishlist roll

pve pve-god pve-major pve-endgame controller 40 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 20. PvE first-choice roll for end-game majors and burst damage. The One Quiet Moment origin trait boost to reload speed can be quite useful in PvE. Arrowhead Brake, or a stability barrel helps control the burst, and Enhanced Battery takes the mag size to its maximum eight, or Accelerated Coils increases burst damage potential. Auto-Loading Holster, Lead from Gold, Field Prep or Perpetual Motion plus Vorpal Weapon make this a Stasis, Cartesian Co-ordinates for your kinetic slot. Recommended MW: Handling or Stability, with a Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Vorpal Weapon

Strong alternatives

Polygonal Rifling Enhanced Battery Auto-Loading Holster Chambered Compensator Corkscrew Rifling Accelerated Coils Arrowhead Brake Lead from Gold Smallbore Fluted Barrel Field Prep Perpetual Motion

pandapaxxy

pvp mkb 36 wishlist rolls

pandapaxxy (PvP / M+KB): "For a Crucible weapon it has some very good perks for the Crucible itself. You have two choices in the first column; perpetual motion for players constantly on the move; under pressure for players who prefer to play slower or if you completely dropped scavs in favor of other leg mods. Under pressure is great for Riptide with its 7 mag, but the extra 15 stability just for moving is hard to beat at any point in the magazine." Recommended MW - Stability.

Strong alternatives

Accelerated Coils Arrowhead Brake Perpetual Motion Successful Warm-Up Smallbore Particle Repeater Under Pressure Well-Rounded Demolitionist Harmony

Community wishlist roll

pve pve-minor pve-endgame controller 28 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 20. PvE backup roll for end-game majors and burst damage. The One Quiet Moment origin trait boost to reload speed can be quite useful in PvE. Arrowhead Brake, or a stability barrel helps control the burst, and Enhanced Battery takes the mag size to its maximum of eight, or Accelerated Coils increases charge time so you can get two shots off quickly to freeze a crowd. There are some very strong PvE options in first trait column adding utility, and Chill Clip is great for crowd control. Recommended MW: Handling or Stability, with a Backup Mag (only if you don't have Extended Battery) or damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Chill Clip

Strong alternatives

Arrowhead Brake Lead from Gold Enhanced Battery Polygonal Rifling Chambered Compensator Smallbore Fluted Barrel Corkscrew Rifling Accelerated Coils Feeding Frenzy Heating Up

Community wishlist roll

pve pve-god pve-minor pve-endgame controller 21 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 20. PvE first-choice roll for end-game add control utility. The One Quiet Moment origin trait boost to reload speed can be quite useful in PvE. Arrowhead Brake, or a stability barrel helps control the burst, and Enhanced Battery takes the mag size to its maximum of eight. Auto-Loading Holster, Compulsive Reloader, Field Prep or Perpetual Motion all help with keeping the mag full for Chill Clip to slow and debuff adds and majors. Recommended MW: Handling or Stability, with a damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Enhanced Battery Chill Clip

Strong alternatives

Polygonal Rifling Auto-Loading Holster Chambered Compensator Corkscrew Rifling Compulsive Reloader Arrowhead Brake Smallbore Fluted Barrel Field Prep Perpetual Motion

pandapaxxy

pvp controller 18 wishlist rolls

pandapaxxy (PvP / Controller): "For a Crucible weapon it has some very good perks for the Crucible itself. You have two choices in the first column; perpetual motion for players constantly on the move; under pressure for players who prefer to play slower or if you completely dropped scavs in favor of other leg mods. Under pressure is great for Riptide with its 7 mag, but the extra 15 stability just for moving is hard to beat at any point in the magazine." Recommended MW - Stability.

Essential perks

Polygonal Rifling

Strong alternatives

Accelerated Coils Perpetual Motion Successful Warm-Up Particle Repeater Under Pressure Well-Rounded Demolitionist Harmony

Speedrunner's Shopping List

god-pve 9 wishlist rolls

Speedrunner's Shopping List: Chill Clip application (good for: all S21 raids and dungeons)

Essential perks

Accelerated Coils Arrowhead Brake

Strong alternatives

Chill Clip Auto-Loading Holster Frenzy Vorpal Weapon Lead from Gold Field Prep

Community wishlist roll

2 wishlist rolls

Chevy's S17 Super Pog PVE List Charge MW (one of only Fusions that has chill clip in the kenotic slot) tags:pve, M+KB

Essential perks

Accelerated Coils Fluted Barrel Chill Clip

Strong alternatives

Lead from Gold Auto-Loading Holster

What these Riptide perks do

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

One Quiet Moment

After not having exchanged damage for 1 second: Grants 20 Handling, 40 Reload Speed, and a 0.95x Reload Duration Multiplier. Swords receive up to a 12.5% increase to Movement Speed instead. After not having exchanged damage for 2 seconds: Grants 20 Handling, 40 Reload Speed, and a 5% decresed Reload Duration. Swords receive up to a 25% increase to Movement Speed instead. Can activate while stowed. Exchanging damage refers to either dealing or receiving damage. Self-damage and environmental damage do not count.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Under Pressure

Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty: • 12.5% to 25% decreased Accuracy Cone Size • 0 to 30? Stability

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Liquid Coils

Increases charge time by 40ms and damage by 2%.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Compulsive Reloader

While above 50% Magazine Capacity: 50 Reload Speed with a 0.95x Reload Duration Multiplier.

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Heating Up

Weapon Kills grant a Stack of Heating Up for 🡅6.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed. 🡅 Buff Duration is increased by 1 second.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Riptide in Destiny 2

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