Different Times god roll & best perks

Different Times — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle

“The past lasts forever.”

Full perk pool, stats & source for Different Times →

Built from 84 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Stability. Rapid-Fire Frame(540) Strand Pulse Rifle Primary Ammo. "Different Times needs Arrowhead Brake to compete even as a pulse rifle. Having the second lowest recoil direction at 52 is underwhelming. Jurassic Green is lower but ends better at 50. With Arrowhead Brake and a CB mod you’ll sit at 97 recoil direction. Subsistence will help you keep shooting at low tier activities, and Outlaw will have a slightly higher utility, but is far worse than Rapid Hit. Collective Action is the flavor of the season, but might catch a small nerf soon. Golden Tricorn is my next favorite perk but falls off with Strand not being able to reliably kill with every single ability. Which puts Multikill Clip as the best damage perk."

Strong alternatives

Arrowhead Brake Appended Mag Subsistence Collective Action Smallbore Flared Magwell Outlaw Outlaw Multikill Clip Golden Tricorn

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 61 (https://open.spotify.com/episode/4XT0gPkoVSh3cM6gMtSupq?si=18db495353ca49ad) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. (??? 1840239774 1482024992 ???): First-choice PvE pick for Strand synergy and minor add clear in general content. Shapeable. Different Times is the first Strand pulse rifle but has poor base stats when compared with other kinetic slot options. The Recoil Direction is awful, so Arrowhead Brake is pretty much a must have in the barrel. Flared Magwell fills in some gunfeel stats, or the Combat Effect magazine perks are all viable. In general, non-endgame content Outlaw and Subsistence are both great for weapon uptime in the first trait column as your signature perk, and pair will with Hatchling in the second column as the signature perk, for Strand subclass synergy. Recommended MW: Handling or Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Hatchling Arrowhead Brake

Strong alternatives

Outlaw Flared Magwell Ricochet Rounds Armor-Piercing Rounds High-Caliber Rounds Subsistence

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 61 (https://open.spotify.com/episode/4XT0gPkoVSh3cM6gMtSupq?si=18db495353ca49ad) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add clear in general content. Shapeable. Different Times is the first Strand pulse rifle but has poor base stats when compared with other kinetic slot options. While the Recoil Direction is terrible, we'll control that with one of the traits. Fluted Barrel or Smallbore help fill in a combination of handling, stability or range. Flared Magwell further fills in some gunfeel stats, or the Combat Effect magazine perks are all viable. To help control the recoil, Heating Up adds both stability and recoil direction after a kill to make this very easy to use, and, as this is the first primary weapon able to roll Collective Action, in the second column as the signature perk, that's probably the roll to go for, proccing 20% bonus damage for any elemental pickup. Recommended MW: Handling or Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Heating Up Collective Action

Strong alternatives

Fluted Barrel Flared Magwell Smallbore Ricochet Rounds Armor-Piercing Rounds High-Caliber Rounds

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 61 (https://open.spotify.com/episode/4XT0gPkoVSh3cM6gMtSupq?si=18db495353ca49ad) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for minor add clear in general content. Shapeable. Different Times is the first Strand pulse rifle but has poor base stats when compared with other kinetic slot options. While the Recoil Direction is terrible, we'll control that with one of the traits. Fluted Barrel or Smallbore help fill in a combination of handling, stability or range. Flared Magwell further fills in some gunfeel stats, or the Combat Effect magazine perks are all viable. To help control the recoil, Heating Up adds both stability and recoil direction after a kill to make this very easy to use, and in the second column as the signature perk, the first stack of Golden Tricorn is easy to proc for 15% bonus damage, even if the second stack is more difficult to proc with a Strand subclass. Recommended MW: Handling or Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Heating Up Golden Tricorn

Strong alternatives

Fluted Barrel Flared Magwell Smallbore Ricochet Rounds Armor-Piercing Rounds High-Caliber Rounds

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 61 (https://open.spotify.com/episode/4XT0gPkoVSh3cM6gMtSupq?si=18db495353ca49ad) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for Strand synergy and minor add clear in general content. Shapeable. Different Times is the first Strand pulse rifle but has poor base stats when compared with other kinetic slot options. While the Recoil Direction is terrible, we'll control that with one of the traits. Fluted Barrel or Smallbore help fill in a combination of handling, stability or range. Flared Magwell further fills in some gunfeel stats, or the Combat Effect magazine perks are all viable. To help control the recoil, Heating Up adds both stability and recoil direction after a kill to make this very easy to use, and pair will with Hatchling in the second column as the signature perk, for Strand subclass synergy. Recommended MW: Handling or Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Hatchling Heating Up

Strong alternatives

Fluted Barrel Flared Magwell Smallbore Ricochet Rounds Armor-Piercing Rounds High-Caliber Rounds

pandapaxxy

pvp controller 6 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Stability. Rapid-Fire Frame(540) Strand Pulse Rifle Primary Ammo. "In PvP you’ll still have to use Arrowhead Brake and a CB mod to make this even remotely competitive to its competition. Ricochet Rounds gives you a great stability bump and Moving Target or Headseeker are great neutral options. Multikill Clip for some sprees or Adrenaline Junkie if you have some God-nades."

Essential perks

Arrowhead Brake Ricochet Rounds

Strong alternatives

Moving Target Multikill Clip Heating Up Headseeker Adrenaline Junkie

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 61 (https://open.spotify.com/episode/4XT0gPkoVSh3cM6gMtSupq?si=18db495353ca49ad) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. (??? 1840239774 1482024992 ???): First-choice PvE pick for minor add clear in general content. Shapeable. Different Times is the first Strand pulse rifle but has poor base stats when compared with other kinetic slot options. The Recoil Direction is awful, so Arrowhead Brake is pretty much a must have in the barrel. Flared Magwell fills in some gunfeel stats, or the Combat Effect magazine perks are all viable. In general, non-endgame content Outlaw and Subsistence are both great for weapon uptime in the first trait column as your signature perk while, in the second column as the signature perk, the first stack of Golden Tricorn is easy to proc for 15% bonus damage, even if the second stack is more difficult to proc with a Strand subclass. Recommended MW: Handling or Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Arrowhead Brake Golden Tricorn

Strong alternatives

Outlaw Ricochet Rounds Armor-Piercing Rounds High-Caliber Rounds Subsistence

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 61 (https://open.spotify.com/episode/4XT0gPkoVSh3cM6gMtSupq?si=18db495353ca49ad) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for minor add clear in endgame activities. Shapeable. Different Times is the first Strand pulse rifle but has poor base stats when compared with other kinetic slot options. The Recoil Direction is awful, so Arrowhead Brake is pretty much a must have in the barrel. Flared Magwell fills in some gunfeel stats, or the Combat Effect magazine perks are all viable. In the first trait column for the support perk, Stats For All makes the gun feel very usable and, as this is the first primary weapon able to roll Collective Action, in the second column as the signature perk, that's probably the roll to go for for end-game content, proccing 20% bonus damage for any elemental pickup. Recommended MW: Handling or Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Arrowhead Brake Stats for All Collective Action

Strong alternatives

Flared Magwell Ricochet Rounds Armor-Piercing Rounds High-Caliber Rounds

What these Different Times perks do

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Multikill Clip

Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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