Community wishlist roll
controller pve 30 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“What won't be given must be taken.”
Full perk pool, stats & source for Falling Guillotine →
Built from 42 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
[YeezyGT's S16] [MW: Impact] "The even-edgier Dark Drinker. Post-Whirlwind nerfs, there's a real case for having a Surrounded version of this tucked away - with Surrounded Spec, it goes up to +35% instantly, with a 2s lingering buff after no longer being near enemies. It's enough to just about one-shot stunned Unstoppable Phalanxes in Legend-level content, using Jagged Edge. Whirlwind is still very strong for sustained DPS phases, just not as good as it once was -- Guillotine doesn't have an option to slot Vorpal, so its essentially down to "Will there be enemies in this encounter, or just the boss to focus on?""
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
Readying the Sword grants 30% increased damage for 1.5 seconds. 2? second cooldown after the buff expires.
Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.
Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.
Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.
Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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