Community wishlist roll
40 wishlist rollssharditkeepit Community - PVE recommended roll - Slideways (Controller)
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“Do not say a little in many words—say a great deal in a few.”
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Built from 161 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
sharditkeepit Community - PVE recommended roll - Slideways (Controller)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: pvp)
Strong alternatives
sharditkeepit Community - PVP recommended roll - Eye of the Storm (Controller)
Strong alternatives
BRAVExHERO (PvP): B-Tier (Average). Recommended MW: Range.
Essential perks
Strong alternatives
Inspired by DMB Player Versus Enemies Podcast 13. PvE backup roll for end-game use. Only keep if you haven't got a better arc hand cannon already, as the bases stats are pretty much worst in class. Avoid any sight that harms a stat, and choose your preferred mag. The "All For All" combo of Stats For All and One For All is available, even if it takes 30% of your magazine to proc. Recommended MW: Handling, Stability or Reload Speed, with Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.
Essential perks
Strong alternatives
Chevy's S14 Super Pog PvE Loot List (MKB/PVE). Recommended MW - Reload
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pve)
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: god-pvp)
Essential perks
Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.
Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.
Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.
Passively increases Stability by 20 but decreases Reload Speed by 20.
While Crouched: • 30 Handling and 20 Stability • -40% Accuracy Cone Size • -17% Accuracy Cone Growth • -80% horizontal Recoil Effects are halved on Fusion Rifles (decimals are rounded up).
Passively increases Range by 20 but decreases Stability by 20.
Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty: • 12.5% to 25% decreased Accuracy Cone Size • 0 to 30? Stability
Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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