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Forbearance
Forbearance god roll & best perks
Legendary · Grenade Launcher
Where it drops: Source: Into the Light
“Shape: Temperance”
Full perk pool, stats & source for Forbearance →
Built from 39 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Forbearance perks do
Chain Reaction
Weapon Kills trigger an elemental explosion matching the weapon's element.
Damage and radius of the explosions varies based on the weapon's ammo type:
• Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius
• Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
Unrelenting
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each.
Activation Progress by Enemy Rank:
• Minor Combatants: 34%
• Players: 67%
• Elites, Minibosses, and Bosses: 100%
Desperate Measures
Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds.
Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3).
Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.
Bait and Switch
Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds.
Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage.
Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.
Ambitious Assassin
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored.
Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow.
Overfill amount per Kill scored:
• Primary Weapons: 20%
• Special and Power Weapons: 10%
Disruption Break
On Elemental, Barrier or Guardian Shield Break:
Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds.
Stacks with all other Buffs and Debuffs (including itself).
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Wellspring
On Weapon Kill:
Grants 8% Ability Energy split equally amongst all uncharged abilities.
Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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