Funnelweb god roll & best perks

Funnelweb — Destiny 2 Submachine Gun
Legendary · Submachine Gun
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“I penetrate all defenses.”

Full perk pool, stats & source for Funnelweb →

Built from 188 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "There’s a lot of hype around Funnelweb, for good reason. It’s the energy and submachine gun form of Krait. [...] spec out Funnelweb to have a massive magazine, a never ending spray of bullets; a focused concentration of high damage; or just a good feeling, decent damage weapon that you can take anywhere. There is no bad combo of perks for Funnelweb, just one’s that might not work for you." Recommended MW: Reload.

Strong alternatives

Adrenaline Junkie Tactical Mag Perpetual Motion Fluted Barrel Smallbore Corkscrew Rifling Appended Mag Extended Mag Subsistence Auto-Loading Holster Focused Fury Frenzy

YeezyGT's WQ

god-pve 60 wishlist rolls

[YeezyGT's WQ] [MW: Reload / Range] "Funnelweb is everything we've ever wanted. Great stats, great recoil direction, the classic "Recluse"-style Veist frame, with the new Veist Origin Trait that randomly refills the mag mid-stream, Subsistence that refunds the mag on kills, and damage perks that can maintain near-constant uptime (Frenzy / Adrenaline). It comes at a perfect time, combining Void typing with Void 3.0's Volatile Rounds. There will be a good amount of people who pick this thing up, and then never put it back down. Thank you Bungie."

Essential perks

Veist Stinger

Strong alternatives

Smallbore Subsistence Accurized Rounds Frenzy Adrenaline Junkie Perpetual Motion Flared Magwell Tactical Mag Hammer-Forged Rifling Corkscrew Rifling Chambered Compensator Extended Barrel

pandapaxxy

pvp controller 28 wishlist rolls

pandapaxxy (PvP / Controller): "Where Funnelweb has extreme utility in PvE, it lacks stopping power in PvP. That’s not to say it is bad in PvP, it just doesn’t have the lethality I would have liked from it. An energy Multimach-CCX would have been ideal, but I understand that might be a bit strong. Instead we can invest into consistency perks and make Funnelweb feel great but not have the lethality of Multimach-CCX. One has lethality, the other has consistency." Recommended MW: Stability.

Strong alternatives

Smallbore Killing Wind Rangefinder Accurized Rounds Tactical Mag Fluted Barrel Hammer-Forged Rifling Perpetual Motion Steady Hands Elemental Capacitor

pandapaxxy

pvp mkb 8 wishlist rolls

pandapaxxy (PvP / M+KB): "Where Funnelweb has extreme utility in PvE, it lacks stopping power in PvP. That’s not to say it is bad in PvP, it just doesn’t have the lethality I would have liked from it. An energy Multimach-CCX would have been ideal, but I understand that might be a bit strong. Instead we can invest into consistency perks and make Funnelweb feel great but not have the lethality of Multimach-CCX. One has lethality, the other has consistency." Recommended MW: Range.

Essential perks

Accurized Rounds

Strong alternatives

Killing Wind Rangefinder Hammer-Forged Rifling Fluted Barrel Perpetual Motion Elemental Capacitor

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 10. PvE first choice roll for endgame use. Barrel and mag depends on your range/stability/handling/recoil direction/mag size preferences. Perpetual Motion and Subsistence both work well with either Frenzy for reliable passive damage boost, or Adrenaline Junkie for Void 3.0 grenade builds. Recommended MW: Handling or Stability, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Subsistence Frenzy Perpetual Motion Adrenaline Junkie

Community wishlist roll

4 wishlist rolls

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Reload/Handling/Range

Essential perks

Accurized Rounds Hammer-Forged Rifling

Strong alternatives

Adrenaline Junkie Subsistence Perpetual Motion Frenzy

Speedrunner's Shopping List

god-pve 3 wishlist rolls

Speedrunner's Shopping List: General primary (good for: all S21 raids and dungeons)

Essential perks

Fluted Barrel Flared Magwell Frenzy

Strong alternatives

Perpetual Motion Subsistence Steady Hands

What these Funnelweb perks do

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Veist Stinger

Hits have a chance to trigger 'Veist Stinger' for 7 seconds, granting the following bonuses: • 10% decreased ADS Movement Speed Penalty • 15% decreased Draw Time to Bows • ? Charge Rate to Swords • Refills 25% of Magazine from reserves on activation. Rounds up. Cannot load the Magazine beyond its base capacity. 4 second cooldown between activations. Activation Chance on hits: • Auto Rifle, Submachine Gun: 2% • Sidearm: 4% • Bow, Linear Fusion Rifle, Sniper Rifle: 10%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Funnelweb in Destiny 2

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