pandapaxxy
pvp
mkb
controller
27 wishlist rolls
pandapaxxy (PvP / M+KB / Controller): "Yeah you see that right. QuickDraw in both column 3 and 4. Double Quickdraw. Super fast. Outside of that weirdness, go for Tracking Module for better chances to hit your intended target, Chill Clip to slow any stragglers or Explosive Light to really up your damage. Double Quickdraw." Recommended MW: Blast Radius.
Essential perks
High-Velocity Rounds
Strong alternatives
Chill Clip
Quick Launch
Tracking Module
Explosive Light
Quickdraw
Lone Wolf
Smart Drift Control
Linear Compensator
pandapaxxy
pve
mkb
controller
14 wishlist rolls
pandapaxxy (PvE / M+KB / Controller): "Did we need another generic rocket launcher? No, did we get one? Kinda. Rimestealer and Chill Clip immediately brings something more compared to other Stasis rockets but is it enough? Do you use rockets for add clear? No? Neither do I. It's a novelty but I'd rather use tried and true perks like Field Prep or Auto-Loading Holster coupled with Explosive Light for quick bursts of damage." Recommended MW: Blast Radius.
Essential perks
Impact Casing
Strong alternatives
Field Prep
Chill Clip
Quick Launch
Auto-Loading Holster
Rimestealer
Explosive Light
Smart Drift Control
Linear Compensator
Community wishlist roll
6 wishlist rolls
Inspired by @PodvsEnemies episode 127 from 21 January 2025 (https://open.spotify.com/episode/27QaoJnY0M7c7Ikhz8CbUv?si=397188c406294fcf) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for burst damage against Majors sustained Boss damage in general, and end-game underleveled content. First thing to say is, if you already have a good DPS rocket launcher you can pass, even though aggressive frame rocket launchers are in the highest damage-per-shot category, as the ammo reserves are very low. At base, the other stats are decent - 68 Velocity equates to 37.84m/s, 20 Handling is 0.58s ready, 0.49 ADS and 0.48 stow speed, and 54 Reload Speed is a 3.03s per reload. With 0/1/2/3 reserves mods, total ammo count is 8/9/10/10 (max 11). If you do want to save a roll, standard practice is to boosts Velocity and/or handling with the barrel perk, and use Impact Casing as the magazine perk to boost damage a bit by ×1.022. In the first trait perk slot, Field Prep helps with reload when crouched, and maxes our total ammo at 11 with two reserves mods (only one when enhanced), or Auto-Loading Holster to reload in the background. In the second, Explosive Light boosts damage by ×1.25 for up to 6 shots (7 when enhanced). The Dark Ether Reaper origin trait is one of the best in the sandbox for PvE, although less useful for boss DPS weapons. It generates a Dark Ether charge for 5s from kills, and then shoot with any weapon (or run into) the charge to proc a Dragonfly-type detonation which also overflows equipped and stowed Dark Ether weapons to ×1.4 (rounded up) base capacity or ×1.8 when enhanced, completely bypassing reload. So if you have a second Dark Ether weapon, that does mean that you can start a damage phase with 2 rockets loaded. Recommended MW: Handling, with a Quick Access Sling mod or, when masterworked, Synergy to create Void Breaches or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller
Essential perks
Explosive Light
Impact Casing
Strong alternatives
Field Prep
Quick Launch
Smart Drift Control
Hard Launch
Auto-Loading Holster