Hullabaloo god roll & best perks

Hullabaloo — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Guardian Games 2025

“Let's make some noise.”

Full perk pool, stats & source for Hullabaloo →

Built from 104 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 50 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Hullabaloo needed a bit of a buff to feel good and had some unique rolls the last time. If you managed to get them there's nothing to look forward to. All the rolls are basically identical. Voltshot and Chain Reaction are unique together and very fun. But I found myself gravitating toward Envious Assassin with Chain Reaction or Cascade Point." Recommended MW: Velocity.

Strong alternatives

Voltshot Chain Reaction High-Velocity Rounds Quick Launch One for All Cascade Point Envious Assassin Demolitionist Implosion Rounds Smart Drift Control Linear Compensator

pandapaxxy

pvp mkb controller 22 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "While I don't think many people will use the wave frame over a traditional GL in PvP, those same few will almost always catch someone off guard. I can count on one hand how many times I've died to a heavy wave frame GL in PvP and all 5 of those times were during Guardian Games. Impulse Amplifier will help keep the trajectory linear instead of arcing, and Golden Tricorn will just give you extra damage for if you're not quite as accurate on the second shot." Recommended MW: Blast Radius.

Strong alternatives

Impulse Amplifier Golden Tricorn High-Velocity Rounds Quick Launch Adrenaline Junkie Demolitionist Implosion Rounds Smart Drift Control Linear Compensator

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies episode 133 from 18 March 2025 (https://open.spotify.com/episode/4NmtGbfgA5USVGjtqEcqps?si=17c11135a8cb4f39) with @ImpetusAlways and @Saint_Kabr (PvE PvE-Boss PvE-BossSpec PvE-God M+KB Controller): First-choice PvE pick for use against Raneiks Unified or future multiple-bodied bosses in both general at-level or better, and end-game underlevelled content. Hullabaloo is only one of two Compressed Wave Frame grenade launchers in game atm. At base, the stats are lowerby comparison with its only peer - 28 Velocity equates to 40.35m/s (although you're firing at your feet so isn't that important), 38 Stability is ×1.1242 flinch resist at 100 Resilience, 41 Handling is 0.44s ready, 0.42s ADS and 0.39s stow speed, 39 Reload Speed is a 3.27s reload, Recoil Direction is 80 (but that doesn't matter), and base magazine size is 5 (max 7). With 0/1/2/3 reserves mods, total ammo is 25/27/28/29 (max 31). Use the barrel perk to bump up the Blast Radius, to widen the wave or, if you're swapping a lot look to boost Handling. For a boss roll against Bosses with multiple bodies, such as Raneiks Unified from the Vesper's Host dungeon, Field Prep provides a reserves mod worth of total ammo (2 when enhanced), and +50 Reload Speed (+55 when enhanced) and ×0.8 reload and handling animations when crouched. Alternatively, Envious Assassin can overload your magazine by as much as ×3, or you can bypass reload with Envious Arsenal. As the damage perk, One For All boosts damage by ×1.35 for 10s for hitting three enemies which is S-Tier for Raneiks' damage phase. Classy Contender is an unspectacular origin trait, generating roughly 5% class ability energy on kills. Recommended MW: Blast Radius or Handling with a Backup Mag mod. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-Boss PvE-BossSpec PvE-God M+KB Controller

Essential perks

High-Velocity Rounds One for All

Strong alternatives

Volatile Launch Field Prep Envious Assassin Envious Arsenal Confined Launch Linear Compensator Quick Launch

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies episode 133 from 18 March 2025 (https://open.spotify.com/episode/4NmtGbfgA5USVGjtqEcqps?si=17c11135a8cb4f39) with @ImpetusAlways and @Saint_Kabr (PvE PvE-Boss PvE-BossSpec PvE-God M+KB Controller): First-choice PvE pick for use against Raneiks Unified or other multiple-bodies bosses in both general at-level or better, and end-game underlevelled content. Hullabaloo is only one of two Compressed Wave Frame grenade launchers in game atm. At base, the stats are lowerby comparison with its only peer - 28 Velocity equates to 40.35m/s (although you're firing at your feet, so isn't that important), 38 Stability is ×1.1242 flinch resist at 100 Resilience, 41 Handling is 0.44s ready, 0.42s ADS and 0.39s stow speed, 39 Reload Speed is a 3.27s reload, Recoil Direction is 80 (but that doesn't matter), and base magazine size is 5 (max 7). With 0/1/2/3 reserves mods, total ammo is 25/27/28/29 (max 31). Use the barrel perk to bump up the Blast Radius, to widen the wave or, if you're swapping a lot look to boost Handling. For a roll to use against crowds of Minor adds, In the first trait perk column, Field Prep provides a reserves mod worth of total ammo (2 when enhanced), and +50 Reload Speed (+55 when enhanced) and ×0.8 reload and handling animations when crouched. Alternatively, Envious Assassin can overload your magazine by as much as ×3. As the second column damage perk, Chain Reaction (the original un-nerfed version) is available to chain 3m-wide arc explosions on kills for greater AoE effect. Classy Contender is an unspectacular origin trait, generating roughly 5% class ability energy on kills. Recommended MW: Blast Radius or Handling with a Backup Mag mod. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-Boss PvE-BossSpec PvE-God M+KB Controller

Essential perks

Chain Reaction High-Velocity Rounds

Strong alternatives

Volatile Launch Field Prep Envious Assassin Confined Launch Linear Compensator Quick Launch

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies episode 133 from 18 March 2025 (https://open.spotify.com/episode/4NmtGbfgA5USVGjtqEcqps?si=17c11135a8cb4f39) with @ImpetusAlways and @Saint_Kabr (PvE PvE-Boss PvE-BossSpec PvE-God M+KB Controller): First-choice PvE pick for use against Raneiks Unified or other multiple-bodies bosses in both general at-level or better, and end-game underlevelled content, particularly with arc builds. Hullabaloo is only one of two Compressed Wave Frame grenade launchers in game atm. At base, the stats are lowerby comparison with its only peer - 28 Velocity equates to 40.35m/s (although you're firing at your feet, so isn't that important), 38 Stability is ×1.1242 flinch resist at 100 Resilience, 41 Handling is 0.44s ready, 0.42s ADS and 0.39s stow speed, 39 Reload Speed is a 3.27s reload, Recoil Direction is 80 (but that doesn't matter), and base magazine size is 5 (max 7). With 0/1/2/3 reserves mods, total ammo is 25/27/28/29 (max 31). Use the barrel perk to bump up the Blast Radius, to widen the wave or, if you're swapping a lot look to boost Handling. For a roll to use against crowds of Minor adds, In the first trait perk column, Field Prep provides a reserves mod worth of total ammo (2 when enhanced), and +50 Reload Speed (+55 when enhanced) and ×0.8 reload and handling animations when crouched. Alternatively, Envious Assassin can overload your magazine by as much as ×3. As the second column damage perk, Rolling Storm should be able to generate multiple Bolt Shot charges from kills within a crowd caught in the wave, synergising with arc builds. Classy Contender is an unspectacular origin trait, generating roughly 5% class ability energy on kills. Recommended MW: Blast Radius or Handling with a Backup Mag mod. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-Boss PvE-BossSpec PvE-God M+KB Controller

Essential perks

High-Velocity Rounds Rolling Storm

Strong alternatives

Volatile Launch Field Prep Envious Assassin Confined Launch Linear Compensator Quick Launch

Adamsdown_Boy written v8.5.2.1

4 wishlist rolls

Adamsdown_Boy written v8.5.2.1 (PvE PvE-Boss PvE-MajorSpec PvE-God M+KB Controller): First-choice PvE pick for burst damage against Elites, Champions and Minibosses. Hullabaloo is only one of two Compressed Wave Frame grenade launchers in game atm. At base, the stats are lowerby comparison with its only peer - 28 Velocity equates to 40.35m/s (although you're firing at your feet so isn't that important), 38 Stability is ×1.1242 flinch resist at 100 Resilience, 41 Handling is 0.44s ready, 0.42s ADS and 0.39s stow speed, 39 Reload Speed is a 3.27s reload, Recoil Direction is 80 (but that doesn't matter), and base magazine size is 5 (max 7). With 0/1/2/3 reserves mods, total ammo is 25/27/28/29 (max 31). Use the barrel perk to bump up the Blast Radius, to widen the wave or, if you're swapping a lot look to boost Handling. For a burst damage weapon, the trait perk combination of Demolitionist and Golden Tricorn to trigger the first stack of ×1.5 damage for 7s, proc the second stack of ×1.5 for 10s with a grenade, which also refills the magazine, and then regenerate grenade ability energy from kills, works well. Classy Contender is an unspectacular origin trait, generating roughly 5% class ability energy on kills. Recommended MW: Blast Radius or Handling with a Backup Mag mod. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-Boss PvE-MajorSpec PvE-God M+KB Controller

Essential perks

Golden Tricorn High-Velocity Rounds Demolitionist

Strong alternatives

Volatile Launch Confined Launch Linear Compensator Quick Launch

What these Hullabaloo perks do

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Hullabaloo in Destiny 2

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