pandapaxxy
pve controller mkb 27 wishlist rollspandapaxxy (PvE / M+KB / Controller): Recommended MW: Velocity.
Essential perks
Strong alternatives
“Let's make some noise.”
Full perk pool, stats & source for Hullabaloo →
Built from 33 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
pandapaxxy (PvE / M+KB / Controller): Recommended MW: Velocity.
Essential perks
Strong alternatives
pandapaxxy (PvP / M+KB / Controller): Recommended MW: Velocity.
Essential perks
Strong alternatives
Inspired by @PodvsEnemies Podcast vs Enemies episode 98 from 19 March 2024 (https://open.spotify.com/episode/0cxvW6vTZVWtwmXkqr7g1f?si=66932432408046d2) with @CourtProjects, @ImpetusAlways and @Saint_Kabr. First-choice PvE pick for add clearing Minor Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. Only the second heavy wave-frame GL, so there's not a big pool to compare against, but it's noticeable that Hullabaloo has lower inventory stat than Dimensional Hypotrochoid, so you can't carry a many reserves and don't get as many shots per heavy brick. There's not much to tinker with stats-wise with the barrel and mag perks - we're looking for velocity, handling and reload speed. Field Prep in the first trait column makes up somewhat for the inventory stat, and when it's enhanced it's only one shot away from max ammo, without the need for any reserve mods (one would get you to the max). Chain Reaction in the second column makes this your heavy Forbearance for crowd control - you should be able to wipe out add-dense areas or spawns in end-game activities. The Classy Contender Origin Perk is useful - who would say no to extra class ability energy? Recommended MW: Reload Speed or Handling, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller
Essential perks
Strong alternatives
pandapaxxy (PvP / M+KB / Controller): "While I don’t think anyone will be vying for this roll in PvP I think the best use case is a swap build. Not ideal for “wasting” heavy to not get the kill with it. But being a wave frame you won’t get a ton of direct hits to kill. If a guardian jumps it’s all over. Ideal for pubs, not ideal for most PvP situations." Recommended MW: Velocity.
Essential perks
Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.
Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%
On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).
Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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