Community wishlist roll
controller pve 60 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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“"I can decode anything with a grenade launcher." —Saint-14”
Full perk pool, stats & source for Ignition Code →
Built from 148 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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[YeezyGT's S15] (PvE): [MW: Velocity] "So, it took me 250 Overrides to collect the rolls I wanted for this, like Thanos with the Infinity Stones. Generally; [Quick/Hard Launch / Spike/Blinding / Surplush/Slideshot/Ambitious / Vorpal/Demolitionist/Frenzy]. Ultimately, this is a fantastic gun, and the rolls are mostly personal preference. There's a lot of fuss over Slideshot, but you may ultimately decide it doesn't fit your playstyle - my personal recommendation is Surplus, as it feels a lot better to get into the reload-shoot rhythm to me. Slideshot for PvP, however."
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File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
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Sharditkeepit Community: PVP Perks - Experimental Community-Sourced Weapons Preferences Survey
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Inspired by Destiny Massive Breakdowns Podcast 213. PvP first choice roll or PvE for add clear. Recommended MW: Blast Radius.
Essential perks
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Chevy's S14 Super Pog PvE Loot List (MKB/PVE). Recommended MW - Velocity/Handling
Essential perks
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Speedrunner's Shopping List: Blinding enemies (good for: all S21 raids and dungeons)
Essential perks
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Inspired by Destiny Massive Breakdowns Podcast 213. PvE first choice roll for boss DPS. Recommended MW: Velocity.
Essential perks
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Inspired by Destiny Massive Breakdowns Podcast 213. PvE first choice roll for add control. Recommended MW: Reload Speed.
Essential perks
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jarv (PvE): A-Tier (Strong). Recommended MW: Velocity.
Essential perks
jarv (PvP): A-Tier (Strong). Recommended MW: Blast Radius.
Essential perks
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%
Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.
Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.
Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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